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Priestess is much better than Paldin for nightmare.
Edit: I hope new players wont get in trouble on hardest difficulty making sub-optimal choice by following your advise.
What do you mean by sub-optimal choice? I do not even tell people paladin is the best choice here, or that they should play her for their nightmare runs. I say she is good, which she is, she got me through a lot of tough situations and won me a ton of fights. Did you watch ANY of the video before accusing me?
All you have said so far is "Priestess is the best" without really substaintiating any of that.
This being said, Paladin is amazing for Nightmare, she absolutely rocks early because you get an unkillable frontliner with free riposte who then scales very well into later skirmishes. Is she better than Priestess? Having an extra tank really goes a long way in some fights so sure; in some purge helps, so the Priestess might be solid there. Point me to the place where I said Paladin > Priestess, since we argued in another thread where you almost made someone re-start the game trying to convince them Paladin is useless.
I completed the game in ~40h while streaming it all, chatting with other players and discussing the mechanics with the developers. You can watch it all on my youtube, I'm an open book here. Did I play the game optimally? Probably not, but I was pretty efficient and managed most fights without much trouble. It was also a ton of fun!
How do I get people into trouble, when this is an honest and complete overview of all the base class builds that I used to breeze through Nightmare. Those builds did actually help a lot of players win the fights that they got stuck on while all you do is make ungrounded claims.
A guide with video of every fight on nightmare probabbly won't get too many people into trouble, cause they can just follow the guide...
On top of that if someone wants to play another character it's not such a huge difference, they can just tweak things a bit and follow the main concepts
Where are your videos, kirill-busidow?
I finished game on Nightmare, twice (paladin and priestess). Also i do not do videos, not for this game or other ones. Neither do i watch them, i have more important and fun things in life.
I mean that paladin gets only 2 decent skills, +parry one and auto-hit stun. While priestess can keep full party alive just by herself (i almost never used healing potions once i get her) and also do more damage than Wizardress if you build her right.
Sub-optimal means you will have stronger and more efficient team if you pick priestess over paladin. I didnt say that paladin is bad, just worse than priestess.
Do i need write full analysis of her skills or you can just stop being lazy and play her and see that priestess is like ice bomb in your belt slot and paladin is like potion +30 stamina (not useless, but you better slot +90 heal or ice bomb) in your belt slot.
Dude, you literally accused me of saying something I did not and then you throw 3 more messages repeating the same. Point me to the place where I say anything to the likes of "Paladin > Priestess" or "you should always pick Paladin". Your comments are just completely irrelevant.
And yes, you should say more than "she is the best" or else you are not making a point (simply put, you refused to say why for 7 or 8 posts in a row so it looks like you might not even know why) and just come across as incompetent.
You are also wrong about Paladin skills. Paladin has the best early burst ability in the game that oneshots enemy backliners (Sword of Justice, tier 3) that is easy to set up (since she has high courage) and a very powerful buff that works in the late game to empower a particular character. Her charge easily hits for 150 damage and her stun is 100% chance to hit as well, and her resistances are extremely high. Almost all her skills do not check precision and just autohit, too. You probably haven't used her right! :)
Ogre is 100% chance to hit as well and can hit 5 targets instead of 1 so what is your point.
150 damage is not that much at endgame.
A lot of skills can one-shot enemy backlines and do not need setup and high courage.
Paladin buffs are worthless, especially +protection ones that do almost nothing when you are hit for 50-60 by usual mobs.
You really need to stop sound like newbie (no offence, my friend) and do full play of game with Priestess.
You call me a newbie, yet you provide no arguments of your own, no facts and do not understand the basics of a class you're criticising.
Hammer of justice does a lot of damage and is useful utility.
150 damage is a fair bit at endgame for a movement skill.
You are wrong about oneshots, no skills you unlock at tier 3 can do it, and this is very relevant because at tier 3 skill stage, combat is still pretty difficult.
Paladin protection buff is useful early, +2 prot will keep your tanks alive.
Paladin damage buff at level 3 is huge later on if you use it to support your carries.
Paladin's +70 parry buff means she crit ripostes 50% of the time and is immune to melee/ranged attacks. This means in the early game you can run in and tank way more attacks than anyone else.
You are just wrong about everything, and you still haven't said a word about the priestess and her strengths btw. Have you actually played paladin (or this game) at all? Or did you just assume Paladin was bad, did not experiment with her and now you're just selling your fallacious opinion as a fact?
Paladin: Best early game potential (which is probabbly what I would recommend for a begginer since the most troubling fights happen before chapter 5).
Pros:
-Good reliable c.c.
-Great tanking (falls a bit late game as enemies have more abilities you can't parry).
-AOE burn for 200+ damage per enemy late game (over 2 turns)
-1 turn charge ability with c.c.
Cons:
-Damage falls behind Barbarian and Ogre.
-Enemies late game have abilities you can't parry.
Minstrel: Descent all arounder, has outs for most situations (would not recomend if you are a begginer to turn based as his role is less clear than the other 2 and can be harder to use well).
Pros:
-AOE heal and stamina regen.
-AOE and single target c.c.
-Powerful buffs (deffensive and offensive)
-Can grant one ally extra action.
Cons:
-Only one good damage ability.
-Squishy.
-If cooldowns and mana are not managed well he can't do much.
Priestress: Best healer, can delivery damage too (also a good option for begginers who don't want Paladin).
Pros:
-You'll never run out of heals.
-Can do solid damage.
-Strong AOE buff.
-Can cure c.c.
Cons:
-Lacks c.c.
-AOE buff not easily recast on everyone.
Overall all of them are strong If you build right, all of them can beat the hardest fights on the game no problem, choose you prefered style.
If I were to chose one as the most powerful I'd say minstrel because of his versatility, good c.c. and giving extra action to your strongest character, but that might just be the one that fit my playstyle better.
My first run was Paladin and I had no trouble at all, though I did expect her damage to be higher late game as early on she was very powerful.
+2 prot buff wont keep your tanks alive
Good heal or high parry will, but not +2 prot, for sure.
AoE heal is very weak, priestess is much better.
You dont need stamina regen, you are ok with stamina even for hard fights to waste your turn for regen.
Both buffs are close to useless, you can hit 100% of time and extra 3-6 dmg wont matter much when you already hit for 80-100 with DDs.
You do not grant extra action, you lose action with Ministrel and grant it to character. IF it didnt cost action for Ministrel it would be nice. But you just transfer your action. And with long cooldown.