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So why the game doesn't suggest strength for The Elf?
If you hover your mouse over each stats in the stat page, it litteraly say that Strenght increase the Physical impact damage of the Elf. (Just like for most of the other characters. It will specificaly say otherwise if it is not. Like for the Priestess or the Wizadress who use Magical Impact for their magical attack.)
I don't quite understand why people mix these two things and think Agility increase damage. Must be because of games like World of Warcraft who though it was funny to make agility increase ranged damage. -_-
Anyway, if i'm guessing you string of thought Darth Balrog, the game should suggest Strenght for almost everyone. Because you seem to suggest that all characters need damage. After all, it's a net gain. More damage = you win more !
But with that logic, why not recommand all the stats then ???
More Constitution because more life = well ....more life! All the stats are generaly usefull when you have more of them in that game. (For most of the characters anyway.)
It's just that the game developpers had to make a choice. Also, the recommanded stats are just....like the expression imply, a recommandation. You are in no way forced to follow it.
The developpers recommanded Agility for the Elf for these few reasons:
- Agility provide increased Hit Chance and Precision. It's useless to deal massive damage in a combat game if you can never hit your darn ennemy ! (Or hit them only 1 time out of 2.)
- Agility provide increased Dodged % like others peoples said above. The Elf is a really squishy characters with the lowest amount of HP in the game and will never gain/have a huge amount of armor to protect her and reduce damage taken. Her sole and main protection come from her dodging skill and the ability to avoid taking any damage with it. Has there is no stats that increase the effect of armor protection in this game.
- The main type of attack for the Elf in this game are all focused around her ranged attack. She IS an archer after all. Ranged attack tough can never benefit from the mecanic of "support" that give increased chance to hit an ennemy with the help of your partner base on your charisma bonus. So she is really at a disadvantage compare to say...the Barbarian who can fill the gap of his lack of accuracy and precision from his agility with a support bonus from his charisma.
For the Elf, all her hit chance rely on her Agility.
- Finaly, because she is mainly a ranged attacker, she ofthenly has to deal with Cover and Half-Cover of ennemies. Which provide her a lot of hit penalty. (Incase you never noticed this mecanic) Something a melee character never has to dealt with. She also has one ranged technic that can dish out quite a lot of damage but at a cost of a huge hit chance and precision penalty. To give some chance to her and to the players to fill those huge gap of negative hit chance, and to make her character enough fun and usefull in the game, the developers recommand players to boost to a certain degree her Agility.
So there you go Darth Balrog.
Hope this enlightened you on why it is recommande to give some Agility to the Elf.
But just to make it also clear, it IS also good to give her some Strenght if you want her to do more damage. Especially if you decide to focus her more on the "sniper/damage dealer" built than making her a support/buff character.
Thank you for your nice reply!
btw
I gave some agility to all the characters. At least untill I found that they hit enough times.
I use the elf as a dmg dealer as the barbarian, rogue and mage.
But, generally, I give more importance to control than dmg. For this reasons I prefer abilities that stun/frozen..., than abilities that give more dmg.
You need help, contact a therapist ASAP, also, I'd copy and paste your comment in a spell checker and cringe.