Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
To plainly answer your question: No !
Once you engage and end the final combat of the game, the end of the scripted story unfold and then the end credit of the game come. And then it's the end of the game. There is no point of being able to continue to play the game after that. Since there is no more event, no more monster, no more quest or encounter. The story is ended!
On the other hand, it's completly false to believe this game as no extra content, secrets mission, secret easter egg and well...replayability.
Aside from the main story line and quest, this game has quite a lot of optional mission and side quest that are not on the main path of the game. There is also quite a lot of items and optional interaction that can be missed or not found if a player only trailblaze the main story path of the game. Not everything can be seen in one game, as the game offert at one point the irrevocable choice of choosing to add or not a new party member. That choice impact a great deal on the story and on some quest that happend after that in the game.
So it's up to you to decide. With also multiple level of game difficulties, The Dungeon of Naheulbeuk can solidly give players between 30 to 70 hours of gameplay. (depending on each players style of playing and how meticulous they are in they playthrough.)
But this game IS a very story driven game. (Like any RPG) Once your reach the end of the game story, you reached the end of the game. There is no random encounter, no grinding in this game. All encounted are planned in advance and are related specificaly to the plot of the game story.
I hope this reply help you concvince to buy and try this marvelous game. The Dungeon of Naheulbeuk IS quite a funny dungeon-crawling game. ^_^
It´s basically anime Xcom, and a "bit" complicated, but a lot of fun.
A bit too complicated is putting it mildly. Troubleshooter is much, much too complicated for its own good.
heh, that is like every RPG.. outside of a handful.
Open world, Fallout 3, new vegas, The morrowind series, dragon age inquisition, mass effect Andromeda.. witcher 1-3.. having a hard time thinking of another.. Please list some good ones.
Moreover, if random encounters are farming for you then those games have total crap farming because a few of those combats is ok, many is awful bad gameplay:
Baldur's Gate 2, Wasteland 2&3, Temple of Elemental Evil, Fallout 1&2 without mentioning the time limit of FO1, Underrail, many more.
For free roam, there's nothing interesting to roam for many games listed so I wonder what you mean. Free roam is associated with to an open world and most RPG and tactical games aren't open worlds.
For sure a few open-world RPG and tactical games or in middle dragged a huge amount of sales, but open worlds push to very high budgets and are quite hard to do properly without filling with ton of boredom repetitive spawned combats.
I agree, but they could add arena maps. Heck even take some of the maps we have and make a second instance for the "arena" mode. Pick your enemy, maybe add extras, add bosses ect. Don't have XP, but make it playable at any time so people can practice with their builds and just have fun with out needing to keep going in the quest.
Sort of a testing ground if you will.
About farming for loot and grinding for xp, if there isn't enemy scaling it can't work well. If there's auto scaling the design of each combat is a lot harder, and in general a lot less good.
Don't start calling people fanboys, you make yourself look like a hater blinded by his hate.
You pretend it's the only linear game every released but it's pretty wrong for both RPG and tactical games, moreover there's many RPG story driven that lead to linearity. Yes it's a linear tactical game but with some secondary quests and exploration.