Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
Secondly, galaxies aren't really objects like stars, asteroids and blackholes are. They are meta-objects, they are just a name given to a group of 'real' objects. In Solar 2 that role is already filled by multi-star systems. Multi-star systems are already as big as the game can handle, any larger and you'll get the aforementioned problem, of things being too tiny. You can essentially think of large, 6+ multi-star systems as galaxies. In fact, that achievement for getting 6+ stars should be called 'Galaxy', would make much more sense, ha ha. Would have been cool if 6+ star systems grew a black hole in the middle of them as well. Probably won't add that in to Solar 2, since it would really mess up a lot of the missions and stuff if you could use a blackhole in them, but sounds like a great idea for Solar 3.
So yeah, rest assured I have considered it, it's just that galaxies don't really work in a gameplay sense, and their role is pretty much already filled by multi-star systems.