Lumberjack's Dynasty

Lumberjack's Dynasty

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How the heck to I exit the truck?
I just started the first mission, helping my uncle with his problem, and I was able to get int the old truck ok, but now I'm stuck in the truck and can't get out. I've tried pressing every key on my keyboard and nothing does anything except the direction keys which drive the truck and the keys to turn the lights on/off and turn on cruise control. Nothing lets me get the hell out of the damn thing.
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Showing 1-13 of 13 comments
And then I get a bit closer to the mission checkpoint and the option pops up. I think this section needs to be more clear on what's going on.
Accused Parrot Jun 21, 2020 @ 1:29am 
Daft question but have you moved the tractor forward as the brief was to get it out of the mud. Once you have achieve that it will yet you know and then press E to exit the vehicle. It should display that E is available on the key options on the top left of the screen if you can exit the vehicle at the moment in the right location. PS you dont have to move that far forward to complete the mission.
I was stuck in the old truck, not the tractor.

Found out the option to leave the vehicle was not activated until I got close enough to the uncle. The option to get out suddenly popped up after I started driving around a bit to see if that would shake something loose. When a quest or obstruction is preventing exiting a vehicle, or performing any other action, there should be a message telling us what's going on, so we know how to fix the issue and can better tell the difference between a bug and an intended feature. Giving the user a bit more feedback is always helpful in enjoying the game and avoiding frustration.
Accused Parrot Jun 21, 2020 @ 4:41am 
Absolutely, we have noticed in the game ( early development ) that some of the hit boxes are a little skewed, but they are working on it and probably will be address in a future patch.
Merck Jun 21, 2020 @ 9:10am 
Yes indeed that initial tractor mission is very scripted. Hence, all the "blips" that display on the screen to guide you to the various locations, along with the dialogue that says "go here...", or "do this...".

Also, originally you could drive the tractor to the equipment dealership, then exit & sell the tractor (with uncle still in it). So the developers removed such an option & restricted your exiting the tractor until you drove it to the correct location.

But its all a balancing act. Trying to add enough dialogue, & way point markers, but without over doing it. The initial quests are part of the tutorial of sorts, to guide the player into the games mechanics. From there on, the game opens up & allows you a lot more flexibility to go about completing the various objectives however you desire.
Last edited by Merck; Jun 21, 2020 @ 9:13am
I notice you keep saying "tractor" but I was talking about the TRUCK, you know, the old 40s style pick up TRUCK we drive to get to the tractor mission? That's the first experience driving anything and there really should be something saying we'll be given the option to exit once we reach our uncle, and some sort of mention on how the mission checkpoints work in this game.

I was told "go here do this" but when I went there, I couldn't do anything and was given no direction from the game as to why I couldn't do anything.

I do understand the game's in early access, but that's all the more reason to give the developers my feedback on my experiences playing the game so far. How can they improve on the overall experience if nobody tells them what's currently harming the overall user experience? That's one of the things I like about EA is we all get the chance to share feedback and suggestions with the developers and help them shape their game into something amazing.
Merck Jun 21, 2020 @ 11:30am 
Basically the same thing. But yes you still have to drive all the way to the circle displayed. Then the next cut-scene will be activated.

That is part of the problem with such tutorial mechanics, in that you have to somehow make sure that the player gets to the correct location for the next part of the tutorial to do its part.

And any & all feedback is greatly appreciated, since more ideas increase the chance that a workable solution may be found to see what works & what is a problem.
Last edited by Merck; Jun 21, 2020 @ 11:31am
Seriously Unserious Jun 21, 2020 @ 12:02pm 
Then here's my idea for how to fix the stuck in truck scenario, and any other similar scenarios that come up:

Display a message on screen that says something like "Follow the way points to your objective, when you're in the area marked green on the map, you will be able to start the next step in the mission."

and have a way of reviewing the steps needed to complete a mission as well. I'd suggest also having an in story way of checking the progress and reviewing your tasks, such as if you talk to the person who gave you a quest, you have a dialogue option that goes something like this:

"what was I supposed to do again?"

and the person will then repeat the instructions for the steps not yet completed, and maybe acknowledge the parts that are done.
scibirg Aug 24, 2020 @ 7:14am 
LOL, glad you asked the question. I got stuck in the truck as well.
Tazmo Aug 24, 2020 @ 11:41pm 
Originally posted by Seriously Unserious:
Then here's my idea for how to fix the stuck in truck scenario, and any other similar scenarios that come up:

Display a message on screen that says something like "Follow the way points to your objective, when you're in the area marked green on the map, you will be able to start the next step in the mission."

and have a way of reviewing the steps needed to complete a mission as well. I'd suggest also having an in story way of checking the progress and reviewing your tasks, such as if you talk to the person who gave you a quest, you have a dialogue option that goes something like this:

"what was I supposed to do again?"

and the person will then repeat the instructions for the steps not yet completed, and maybe acknowledge the parts that are done.

These are good suggestions. The tutorial and story line are also a work in process. Perhaps the dev's will take note of your findings.
Originally posted by Tazmo:
Originally posted by Seriously Unserious:
Then here's my idea for how to fix the stuck in truck scenario, and any other similar scenarios that come up:

Display a message on screen that says something like "Follow the way points to your objective, when you're in the area marked green on the map, you will be able to start the next step in the mission."

and have a way of reviewing the steps needed to complete a mission as well. I'd suggest also having an in story way of checking the progress and reviewing your tasks, such as if you talk to the person who gave you a quest, you have a dialogue option that goes something like this:

"what was I supposed to do again?"

and the person will then repeat the instructions for the steps not yet completed, and maybe acknowledge the parts that are done.

These are good suggestions. The tutorial and story line are also a work in process. Perhaps the dev's will take note of your findings.
I hope so, IMO those suggestions would dramatically improve the game.
GamerTeah Feb 25, 2021 @ 2:45am 
If you get in the truck instead of the tractor by accident i havent found away to get out of the truck even at the correct old waypoint.
Originally posted by GamerTeah:
If you get in the truck instead of the tractor by accident i havent found away to get out of the truck even at the correct old waypoint.
That may be a bug. I'd recommend you add a new topic covering that situation in the appropriate forum so the devs can look into it and decide if it's something they need to patch or not.
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Date Posted: Jun 20, 2020 @ 8:21pm
Posts: 13