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That’s an interesting point you’re bringing up there, because it is not easy to answer from one point of view while at the same time it is easy to answer from another point. The first point is parity, the second is time.
Let’s start with the first point: parity.
We’d love to add as many potential love interests or storylines to our game(s) to make everyone happy. Because it is our understanding and vision for a game to have a story. We’re friends of story-driven games and even more to characters that epitomise “their” game, for example “Tombraider’s” Lara Croft or Max from “Life is strange”.
We’re not friends of adding content of quasi-equality which appears pasted over a game, so it is just there to pacify or satisfy someone. It becomes predictable, especially considering limited resources for game designing. For some games this works, since it is more about game mechanics or an overlying story which carries the game. But it is not for everyone. Which brings us to THE relentless factor in game development smiting potentials every passing minute: time.
The idea of choosing any sexes in the game has been around since the first conception of the Dynasty titles, but after a while it was discarded, because we saw how much effort would have been involved to create a story that would have satisfied everyone. Many times, game development starts out wanting a fortress, during development your game shrinks into a castle as you must omit ideas and plans and finally you end up with a mansion, a working game that is the quintessence of your initial idea.
That said, design decisions got us a protagonist like in so many games.
He is male. He is not you. But you can fill him with your personality.
How many male lumberjacks do you know? Probably none.
Lumberjacking is more of a sport now, which there are plenty of women that compete.
why need males always takes priority?
Wow, this is impressive! Thanks for sharing this!
Edit: took this story to our social media. Again thanks!
Well none, but still doesnt change that 97.4% is male in the USA. I would presume it is 95% male and 5% female in that industry average over the world.. https://datausa.io/profile/soc/logging-workers
Okay. It's Male dominated in the job industry. Does that mean the video game must have Male only?
The point is, it's rarely even considered. As shown by the dev above - they likely werent even aware that there are a good amount of competing females in athletic lumberjacking.
It's a video game. About chopping wood. It shouldnt be a true to life gender simulation. We have enough fo that.
Anyway, guess devs can choose how do they prefer to develop their story.
There are games with female characters, wich i like to play with and there are games with male characters wich i like to play with too.
While i'm sure i'm gonna regret about this question, in the way i'm sure i'm getting in a sort of a blind fanaticism wich do not allow any kind of arguing or different point of wiev, i want to ask: what's this whine all about? And we already cleared out that there are many games where you have, you cannot choose, to play as a female and i do not see people complaining about it.
"Worth the effort."
What is rarely considered?
"And we have enough". Of what?
And that their woman competing in Lumberjack compeition? I didnt know we where playing a lumberjack competition.
The game is a life simulator, about chopping wood, which is dominated by males. Male would be my first choice as well and implement female later. If it is a life simulator with a job dominated by females, female should be first created. Simple as that.
The bottom line is; This game is more like a farmer simulator that a stardew valley.
If you want story lines and play different way each time this is not the game you are looking for.
Find a story rich game they have female and males and a lot of different ways to play the game each time.