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Agreed that Arrow Rain is just plain bad. Lowering the cost as the upgrade instead of boosting the damage might be the right play. AoE and random target damage are typically bad in general.
Overdraft is fine. Or are you not typically playing combo?
Heavy Blow: Agreed with lowering cost and damage. 4 and 5 cost cards are prohibitively hard to play.
Agreed on Bloody Storm, although it doesn't necessarily need to be a 2 per energy. Perhaps 2*Energy - 1.
Upgraded Transfusion as is clutters the hand. I'll intentionally leave it non-upgraded.
Disagree about changing Eternal Blood. The 2 cost makes a gamble. A lower cost wouldn't be a gamble.
Glory Strike at 1 would be the best Berserker attack card in the game (if it's not already). It needs to stay at a 2 cost.
I find Fighting Enthusiasm really situational as it's dependent on which Finishing Move cards are in the Life Pile (since it doesn't pull from the Block Pile). It's good as is.
Re: Fiery Blood: Rarities in general are a bit odd. No real opinion here, although I probably agree.
Poison Needle would be much more interesting with this change.
I don't think I've ever played Mimicry. Proliferation is arguably the best Bugmaster card.
Resonance might need to have its cost increased to 2. I think one of the Daily Challenges this week was the first time I used it.
Probably agree on lowering Surpressing Insect's rarity. Either that or lower its cost to 1.
I would agree on Dark Pulse, but the Prophet's cardpool is easily the worst of the three characters. Increasing Dark Pulse's rarity (without additional rarity tweaks) would make Prophet significantly more difficult.
I don't think I've ever played Star Cluster. Does it trigger per card or per instance?
Spirit Guide is fine. I typically find it mediocre in actual use despite my early impression being the same as yours.
Thanks for the reply!
Old Dossier: You are right, the draw cards from your block pile is rather underwhelming and would be underwhelming in BB decks. Maybe adding a different bonus, like drawing 1/2 cards instead of the cost reduction would be the right choice.
Transfusion: I love me some upgraded Transfusion in combination with On discard stuff and Dossier to loop things.
Glory Strile: You can upgrade this into a powerhouse but to have the same average damage output of another 2 Mana attack card, you have to kill alomost an entire level worth of enemies with it. While I have gotten this to ~ level 50 once, that was in a deck that already was beyond broken without it anyway, making it kind of a "win more" card.
After playing more Berserker games on max difficulty, I can agree with you on Overdraft and Eternal Blood. While Overdraft is great at level 1/2 it gets weaker as the game progresses, while the opposit is true for EB.
Star Cluster triggers for every single card and stacks, which can sum up to a ton of damage.
While the Prophet's cards are weaker, you can build very consistent decks with all the deck manipulation.
I finally used Star Cluster in today's Daily Challenge. The stacking is a bit nutty, although Prophet generally has better combos. Its main weakness remains the random targeting.
How about a version of Proliferation + Immitate that is restricted to Parasitic cards?
Proliferation(+) 0: Choose a card with Parasitic in your hand. Add 1(2) Banish copy of that card to your hand.
And a legendary version of Immitate:
Immitate 1: Add Banish copies of all Parasitic cards in your hand to your hand.
Immitate+ 1: Add copies of all Parasitic cards in your hand to your hand.
道中のダメージ増加手段少なすぎて大抵の場合兵隊アリ倒したら手札もエナジーも尽きて女王アリ攻撃できません。
出たターンに兵隊アリ削るに留めて次のターンで撃破+女王アリに攻撃としても兵隊アリが奪ったカードは倒しても返ってこないので、(特に高難易度だと)ネズミエリートのイベントで与ダメージ+1できないと1面ボスが女王アリだった時点でほぼ詰んでしまいます。