Neverinth

Neverinth

MIKA Jun 17, 2020 @ 3:04pm
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Devs, please make the game open source.
I am deeply saddened by the tragedy that befell the dev. And I'm also saddened by the news that the game will never become what the dev team worked so hard for.

Given those facts, would the dev team please consider doing for Neverinth what EA did for the Command and Conquer remastered collection and make the game open source under something like the GPL 3 licence?

Making the game open source will give others the possibility to keep Neverinth's development alive, instead of letting the game die an undignified death at some random point in the future.

Please consider my request dear devs. We all want the game to live for as long as it possibly can.
Last edited by MIKA; Jun 18, 2020 @ 1:06pm
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Showing 1-15 of 64 comments
Lintton Jun 17, 2020 @ 3:24pm 
I think this would be a great thing to do if the devs are no longer going to be able to persue this further. There is a lot of stuff that has been left (Like the other red haired character, the space station, etc.) on the cutting room floor that can be repurposed or modded in the game one way or another.

The stories of this setting has yet to be truly revealed.
Last edited by Lintton; Jun 17, 2020 @ 3:36pm
Dissident Jun 17, 2020 @ 4:56pm 
There will potentially be a long tail of sales that the devs can get some revenue from and given the circumstances they will surely need, making it open source would probably negate most of it.
Lintton Jun 17, 2020 @ 8:17pm 
Originally posted by Dissident:
There will potentially be a long tail of sales that the devs can get some revenue from and given the circumstances they will surely need, making it open source would probably negate most of it.


Off of an incomplete game that now has news that it will no longer be updating? If anything the interest will die harder as people look to new games still being worked on.
Last edited by Lintton; Jun 17, 2020 @ 8:17pm
MIKA Jun 18, 2020 @ 8:05am 
Originally posted by Dissident:
There will potentially be a long tail of sales that the devs can get some revenue from and given the circumstances they will surely need, making it open source would probably negate most of it.
You misunderstand.

By making the game open source, the devs would be releasing the game's source code as open source. They would not be releasing the game's assets as open source. Without the assets, the game isn't Neverinth per se, it's just a framework that others can build off of.

EA did this a few weeks ago with the Command and Conquer Remastered Collection. They made the game open source, but not its assets. Because of this, you still have to buy the game if you want to play it. However, if you just want to mod it, port it, fix it or expand it, you can.

This is what I'm hoping for for Neverinth.
Last edited by MIKA; Jun 18, 2020 @ 9:43am
wpykdg Jun 18, 2020 @ 10:41am 
Yup. I am for this.
Zarathustra Jun 18, 2020 @ 11:23am 
+1
Feelgood Jun 18, 2020 @ 1:22pm 
Its like modding ?
MIKA Jun 18, 2020 @ 1:46pm 
Originally posted by Feelgood:
Its like modding ?
It's what enables easy modding, among other things.

Without access to the source code, modders have to spend time and effort reverse engineering the parts of the game they want to mod. Because this isn't easy, modders typically only bother with high profile games.

With an open source game, modders can simply check the source code directly, allowing them to skip a lot of unnecessary work while also being accessible to intermediate programmers, who might otherwise not have the knowledge needed to do something like this.

Plus, an open source game can also now be ported to any platform and system powerful enough to run it, like say linux, mac, or hell, even a powerful enough raspberry.

The sky's the limit with an open source game.
wpykdg Jun 18, 2020 @ 1:58pm 
Originally posted by Me:
Originally posted by Feelgood:
Its like modding ?
It's what enables easy modding, among other things.

Without access to the source code, modders have to spend time and effort reverse engineering the parts of the game they want to mod. Because this isn't easy, modders typically only bother with high profile games.

With an open source game, modders can simply check the source code directly, allowing them to skip a lot of unnecessary work while also being accessible to intermediate programmers, who might otherwise not have the knowledge needed to do something like this.

Plus, an open source game can also now be ported to any platform and system powerful enough to run it, like say linux, mac, or hell, even a powerful enough raspberry.

The sky's the limit with an open source game.

That sounds amazing!
MIKA Jun 19, 2020 @ 10:59am 
Originally posted by SuperStreetsofRage4:
That sounds amazing!
It is.

Going open source would ensure that even 50 years from now, someone could potentially bring the game back to life.
Not doing so will mean that the instant something breaks, like a fundamental OS change to some important subsystem or some future CPU lacking a required instruction set, the game more or less dies.

HelI, there are games today on Steam that don't work right or at all because of some fundamental OS change that the game wasn't designed to handle and there is no one left to fix it.
Flargo Jun 19, 2020 @ 6:13pm 
Well, the game is an unity game with c# assemblies, so getting into the assemblies code is an easy task. Even injecting our own prefabs is achievable, tho, a lot of stuff like loot tables and stats seems to be placed in unity editor objects and prefabs rather than code, making it harder to edit without purposefully modding tools.
MIKA Jun 20, 2020 @ 12:22pm 
Originally posted by Flargo:
Well, the game is an unity game with c# assemblies, so getting into the assemblies code is an easy task. Even injecting our own prefabs is achievable, tho, a lot of stuff like loot tables and stats seems to be placed in unity editor objects and prefabs rather than code, making it harder to edit without purposefully modding tools.
Hence why taking the game open source would be the best thing for it going forwards. Easier to mod without the need for specialized tools.
Katakalysmic Jun 22, 2020 @ 3:00pm 
im all for this
Unmotivated Jun 22, 2020 @ 7:39pm 
i'm into the idea of doing this to expand and maintain the game. challenge mods, custom level seeds, ect.

this could be fun to mess around with if it ever does go open source.
Lavian Jun 22, 2020 @ 11:01pm 
Originally posted by DarkXells:
i'm into the idea of doing this to expand and maintain the game. challenge mods, custom level seeds, ect.

this could be fun to mess around with if it ever does go open source.
I would honestly just like to be able to play around with what they've got there. I didn't do any unpacking, but just looking at the raw text in the asset files makes it looks like they've got some of the basic models for the other two aspirants they were planning.

Player01, Player03, and Player04 all have the different outfits that are in the game, whereas head models and the like appear to exist for Player02, and Player05.

EDIT: Okay, yep, the models exist. Made a thread.
Last edited by Lavian; Jun 22, 2020 @ 11:53pm
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