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Remote playing with 5 other players has its issues which definitely marred our demo experience which was otherwise fun as heck.
Boomerang Fu will only be local multiplayer, although we do try to make the Steam Remote Play experience as smooth as possible. The lag and graphics quality can vary depending on the quality of everyone's internet connection, but it can be really good for some people.
We've concentrated our efforts on making the best party game experience we can for when the pandemic is over (or so you can slice and dice whoever you're locked down with right now).
Might I suggest/request looking into Parsec SDK integration? I've generally found Parsec to be far superior to Steam Remote Play Together. Lower latency AND better video quality. Every time I've tried Steam's version, it's too laggy on the other end for everyone else. But with Parsec, I can host and people 300-1000mi away from me generally have minimal lag.
Their API (which is supposed to be easy to integrate with) takes care of multiplayer without you having to write netcode (by streaming the screen). You can also get public matchmaking by integrating with Parsec Arcade.
https://parsecgaming.com/sdk/
https://github.com/parsec-cloud/parsec-sdk
https://parsecgaming.com/docs/sdk/
I have hosted Boomerang Fu's demo via Parsec and it was fine, FWIW. But it'd be cool to have that integrated into the game and not have to specifically convince my friends to play. (I know Boomerang Fu's bots are pretty good, but that's not the point. Playing with strangers of varying behaviors and skill levels would be fun!)
https://medium.com/@hunter_50623/add-multiplayer-to-your-indie-game-in-one-weekend-or-how-i-learned-to-stop-worrying-and-love-549a21ea76c8