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Suggestions for Solo Mode rule revision to increase probability of beating target to <20%:
1. Award player 1 point for each degree of difficulty on window played, AND
2. Award points for achieved value in BOTH private objectives.
https://youtu.be/H27Ca5PjkGs
I severely dislike the solo rules for Sagrada for two reasons. First reason is the difficulty (especially if you have objectives that require low shade values to score). It always feels like the score to beat is very high unless you get lucky.
The second reason is that it encourages a different tactic to choosing dice that go against the regular playing style of the game. You are encouraged to claim the high value dice so that you have a lower score to beat. This is counter-intuitive to the nature of the game where you need to worry about adjacency of your numbers, the required shade values on the window, and shade values that might be required for the objectives. When I play this game solo, it doesn't feel like the same game as when playing multiplayer and that frustrates me.