Root
rats are overpowered? or i play wrongly?
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Overpowered in games with no other militant factions, and really underpowered in games with three other militant factions. The factions in Root are not balanced; it's up to the players to recognize this and balance it by teaming up against the overpowered factions. However, in a two-player rat game with any other (militant) faction, the rats will surely win. The hirelings aim to balance this, but they are not yet available on Root Digital.
thanks
i got it
I feel that Rats are the easiest faction to win with, if your enemies don't destroy your buildings at the beginning of the game. I have used all kinds of combinations, including three militant factions, and Rats always win.

But this is only single player experience, might be different when you play against other people.
Zothen Mar 1 @ 4:45am 
Originally posted by Bad Karma:
But this is only single player experience, might be different when you play against other people.
.... spot the flaw.... :steamfacepalm:
Singleplayer is not Root. Period.
why so rude? i play vs player and vs PC.... both are root experience....
Some people always want to dictate how games should be played, regardless of the other players' preferences. When I play Root with others, I prefer to invite my friends over and play the board game version.
Dick Daley Mar 29 @ 12:57am 
Originally posted by Bad Karma:
Some people always want to dictate how games should be played, regardless of the other players' preferences. When I play Root with others, I prefer to invite my friends over and play the board game version.
But he is right. Single player vs AI isn't root for not just one reason.
The AI aren't very smart and also the social elements allow some factions to be a little stronger or keeps stronger factions in check.

I'd go further and say that playing with mute randoms without much game knowledge is barely Root.
Pazuzu Mar 30 @ 3:29pm 
Rats are easy to disrupt: they only get points for territory they don't share--it is not enough fro them to command a clearing, they have to be alone in it. That means crows and WA really mess them up.
Flishster Apr 2 @ 7:56am 
Vs. real players rats are good but definitely not overpowered. The AI right now seems completely at a loss at how to combat rats, however, so if you are playing rats or any of the AI are rats you can basically throw the towel in right there. The AI does not seem to understand how rats win or how to prevent rats gaining points so the rats just scorched earth half the board and none of the other AIs will make any attempt to stop them.
Originally posted by Pazuzu:
Rats are easy to disrupt: they only get points for territory they don't share--it is not enough fro them to command a clearing, they have to be alone in it. That means crows and WA really mess them up.
Crows and WA mess with them. HAHAHHAHAHA.
That's like saying humans really mess with brain eating amoeba because the body gets a fever while the amoeba devour your brain and the fever really disrupts how fast they can do that.
Rats have enough action economy to farm their tokens, have enough recruiting to fight every battle they come across and on top of that, they completely shut down crafting for two factions that are quite good at it and score quite a lot from it, making them weaker.
Best answer to rats is Eyrie.
Zothen Apr 14 @ 10:08am 
Originally posted by ♥♥♥♥ Daley:
Rats have enough action economy to farm their tokens, have enough recruiting to fight every battle they come across and on top of that, they completely shut down crafting for two factions that are quite good at it and score quite a lot from it, making them weaker.
Best answer to rats is Eyrie.
:steamfacepalm:
Oh boy...
Originally posted by ♥♥♥♥ Daley:
Originally posted by Pazuzu:
Rats are easy to disrupt: they only get points for territory they don't share--it is not enough fro them to command a clearing, they have to be alone in it. That means crows and WA really mess them up.
Crows and WA mess with them. HAHAHHAHAHA.
That's like saying humans really mess with brain eating amoeba because the body gets a fever while the amoeba devour your brain and the fever really disrupts how fast they can do that.
Rats have enough action economy to farm their tokens, have enough recruiting to fight every battle they come across and on top of that, they completely shut down crafting for two factions that are quite good at it and score quite a lot from it, making them weaker.
Best answer to rats is Eyrie.

WA & Rats kind of negate each other. Depends on how much prowess the rats have before they can push through the pain.

WA definitely does hurt the one major rat weakness; which is card economy. They can keeps rats from having any cards and make it really annoying to keep oppression. You layer on top another militant faction poking them and it can get really awful for the rats really fast.

The obvious downside is if the rats have farmed prowess and mob tokens early they can outpace the WA and farm them for points. They don't even need the cards by this point.

So it really depends on a variety of factors and how early you can put the pressure on the rats.
Last edited by BIG D' williamson from mBHS; Apr 16 @ 12:00pm
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