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The point is that any advantage a faction may have shoud be offset by turn order and players actions.
the essence of root is primarily the presence of military, powerful, large factions.
they have more linear actions, they have a stronger impact on the game when both small WA or vagabond are practically not on the map at all.
and with this arrangement (yes, I understand that there is such a setup in a real board game), the game turns into 1 faction of moles and 3 small ones that can't really do anything to each other.
THIS PROBLEM IS SOLVED in a board game, but not in a digital one, because in digital there are very often situations where it seems that someone is deliberately ruining the game without realizing it. Players just forget about other small factions and do what they did, and as a result it turns out that some WA keeps the whole forest in tokens
Again, advanced setup is meant for advanced players. Don't play adset with beginners. And when in doubt don't play adset with strangers if you don't want to risk beginners joining.
this is the result 6 of the 9 factions (there can be 2 vagabonds, don't forget!) in the digital version being insurgent/low reach factions, which do not fill up the board much. this makes it very likely you'll get a match with just one militant faction.
it's going to keep being an issue until we get the option to exclude certain factions from the draft or the Marauders expansions (both militant) come to digital. I expect the first to never happen. the second... maybe a year from now if we're lucky.
That's here you're wrong : it is *not* a problem, it's a feature. Reach level is only a recommendation. Of course ADSET can lead to unbalanced games but all that means is that the draft made winners and losers (skill) and the players will need to try and make up for it in game (again, skill).
If you don't want to play a game that requires as much effort to play, don't play ADSET. Basic setup is always there if you only want to have fun.
That said, it is a shame there is no All-Pick included with ADSET (namely for "with friends" matches), but I imagine it's to prevent people complaining about imbalances when people can choose whoever they want in any turn order they want, defeating the entire purpose of ADSET's balancing besides homeland/setup buffs.
This game doesn't discriminate between casual and competitive games, after all. It would easily result in muddied assessments of ADSET's balancing as people playing All-Pick ADSET would blend in with people playing ADSET properly. Two incredibly different experiences.
That's entirely irrelevant. In a 4 players game only 5 factions cards will be drawn out of 9 (without marauders) or out of 11 (with it).
So in 4p adset with marauders in any given game 6 factions will not be part of the pool. Therefore if you playtest enough there will be a lot of games where Rats/Badgers are not a factor.
You write that this is for super professionals, but NO. ADSET WAS ADDED IN THE LAST DLC, IT WASN'T IN UNDERWORLD, so it works poorly.
INSTEAD OF INTRODUCING ADSET, a 6-player mode would be better introduced.
Maybe stop spouting nonsense and we'll stop calling you out on it ?