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Of the digital factions, my favourite is the Eyrie. I love their flexibility, strength and ability to dominate the board.
But the Riverfolk DLC is definitely worth it- the Lizards and Otters are so much fun too.
Like mentioned before, cats are the most straightforward, but you may like the decree management of the birds like I do, or the individual play of a vagabond.
I have the hardest time understanding how to play the Woodland alliance but at the same time it's the easiest for me to get a win with them
The beauty of Root's factions is that they are so fundamentally different that there's always gonna be one that suits your playstyle or current mood.
The tragedy of Root is that you'll have to learn and understand all of 'em to figure out which ones you like and how to win against any of them. So, like Bullett00th mentioned, play the tutorials and at least try the challenges. That'll give you a general idea of how the different factions work and what's the most fun to you.
To answer your question, though:
I love playing as the Lizard Cult, Woodland Alliance, and Vagabond (especially Vagrant and Tinker), since I love their disruptive potential and adaptability.
The Riverfolk Company and Marquise de Cat are ok(-ish) - the latter being possibly a bit boring and definitely not a great "intro-faction" (way too many details and pitfalls).
Personally, I despise playing the Eyrie, mostly because I prefer the programming mechanic (= decree) in more chaotic games like RoboRally, or Colt Express.