Root
Menati Sep 5, 2020 @ 5:49pm
Riverfolk vs Underworld - which expansion first?
Hey folks,

So, I know we're likely quite a while off getting any expansions apart from Clockwork - aware there's a whole other thread covering this, plus devs already have their hands full with all the stuff listed in the recent update but this is taking a slightly different tack.

Was thinking if/when expansions do come, which should come first?

I own both (3 if you include Clockworks) but not played Riverlands yet. But, from what i've read Undergrounds is the easiest fto grasp, while Riverlands is slightly more complex - experienced players please correct me if I'm wrong.

So this coupled with the fact that Duchy have a high reach value (from the Root instructions when choosing factions to make up a game) and could in theory replace the need for cats to balance out the game, makes me think maybe the Underworld would be the better first choice.

Although having never tried Riverlands, more than willing to accept those factions are better besides I personally prefer the Corvids over the Duchy anyway.

The other question was which format would be best i.e. release 2+ seperate dlcs/expansions.

Undeground
Duchy
Corvids
Extra board

Riverfolk
Otters
Lizards
2nd Vagabond

Then there's the Exiles and Partisans deck and extra stuff like other vagabond characters.

Or instead of releasing it in 2 seperate expansions they could release one faction/extra at a time. This would also possibly have the advantage of faster releases and being less expensive if you wanted to be selective about which factions/extra you wanted.

We could also vote on the factions we would like to see first.

Also, really like the idea mentioned previously where you can play against any other faction in PVP but only play as an unlockable one if you actually purchase it.

Anyway, what do you think the first expansion after Clockwork should be?
Or would you prefer an option to buy individual factions/extra instead of the full expansion?
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Showing 1-8 of 8 comments
Riverfolk!
Velensk Sep 6, 2020 @ 6:03am 
If we're just looking for a fully subjective take on what order we want things will come out, my take would look something like this:

Cult,
Conspiracy,
Exiles/Partisans Deck
New Boards
Riverfolk
Duchy
Vagabond Pack (including the Riverfolk Vagabonds)
(purely optional) Clockwork

I honestly think the reach rules (although a decent rule of thumb) never actually measure anything in a meaningful way. With the cult in the game you could very easily forgo either the Eerie or Marquise despite the fact that the cult is a very low reach faction.

Practically, I think going in the order of release is most likely and also makes plenty of sense though I would still list the Clockwork expansion as the lowest priority. Apparently the devs think having a coop mode is so important that they're willing to promote it to top slot despite the fact that a coop mode could be implimented quite easily without using the clockwork factions at all.
Pilgrim Jake Sep 7, 2020 @ 2:15pm 
It's an interesting thought. The idea that you could deliver a single faction or component, instead of the whole expansion box -that's a big advantage to a computer game over a printed box and could work really well. In which case we could all vote on favourites for them to develop.
Mahasuchi Sep 7, 2020 @ 3:34pm 
Originally posted by Velensk:
Practically, I think going in the order of release is most likely and also makes plenty of sense though I would still list the Clockwork expansion as the lowest priority. Apparently the devs think having a coop mode is so important that they're willing to promote it to top slot despite the fact that a coop mode could be implimented quite easily without using the clockwork factions at all.

The mechanical marquise is technically part of the Riverfolk expansion, so I assume that's where we're headed next. I wish they would release the winter map board soon though.
Menati Sep 8, 2020 @ 5:19am 
Yeah I was half thinking about putting together a short survey to get an idea of what the most popular factions would be. And, if there's a preference over them being sold separately or as part of an expansion.

Velensk actually put together quite a sensible list: 2 factions first, with the first of them being lizards, who are apparently a suitable Marquise/Eyrie replacement. I would argue 1-2 new factions should be priority following bug fixes to keep the game fresh and allow for up to 5 or 6 players. Then bring in the extra boards and decks etc, followed by the final factions and extra Vagabond. Or mix it up, faction, board, faction, deck etc.

Regarding the Clockwork expansion my guess is DW is doing this first as it's likely easier to re-skin existing factions, Marquise to Mechanical Marquise etc and add in Clockwork + possibly co-op rules over creating brand new factions from scratch.
Last edited by Menati; Sep 8, 2020 @ 5:35am
Anjovi Sep 8, 2020 @ 5:04pm 
River folk and Duchy would be my first picks! (though, couldn't decide on which order)
I feel like this game could really become a sensation with all of the potential permutations being so readily available.
TKF Sep 24, 2020 @ 1:12pm 
Playing the digital version of the game, helped me to play the game rules more correctly. For example a detail like order of outrage, allows WA to get a card of same suit, when losing the base at the same time which for most players perhaps interpeted that the card was dumped to the discard pile. (About charismatic, if last recruit action and you have only 1 warrior left, I don't think that should cause turmoil in digital? ver?)

I would love the expansions on the digital version too. I'm sure that are some perks I missed, because its a bit complex game.
Implementation wise, I expect to be seeing Riverfolk Expansion then Vagabond pack after Clockwork due to the framework already working in the game. Winter map as well, as thats the only basegame content that is yet to be implemented.
River paths are already coded, per the challenges. Second Vagabond is just another pawn with the only mechanical differences to accommodate other than each one's special abilities is the random setup order between the Vagabonds and their inability to target one another with Strikes.
Duchy, Corvid, mountain + lake board, would need work thats not yet implemented, and I would expect Exiles and Partisans shortly after that due to them featuring abilities from expansion factions.
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Date Posted: Sep 5, 2020 @ 5:49pm
Posts: 8