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Challenge - Pacifist (bug)
During 'Pacifist' cahllenges, a battle can be initiated by clicking on the big Shield icon (the one explaining the special rule of teh challenge)
Vagabond - Tinker (suggestion)
Being able to see the full Discard before using the Tinker special ability would help to check in which zone we may need to go (for the slip event for example)
The discard pile is actually public information at all times according to the Law of Root:
1.2.2
Discard
The discard pile can be searched and inspected at any time.
Yeah, but only solution i see is to make defenders press confirm every time when you can use ambush even if they don't have it, which would really slow down asynchronous games. But I guess they can make it as an option during game creation, so you can turn it on in fast games.
2) I had a Rabbit and a Fox build action. I couldn't complete the fox action, but it wouldn't let me build the nest in the Rabbit location either. I believe you can execute the actions within a column in any order, and only go into turmoil if you can't fully complete an action.
This would solve both issues of avoiding spoiling people's hands and speeding up async games.
1. Have option to filter non-public and public games (with or without the lock)
2. Have option to exit out of game lobby. Right now if you click on game in MP list it takes you to lobby and alt-F4 is the only way out. I didn't see any other option. It's baffling that this wasn't included, seeing as there is a separate 'Join' button after you enter lobby. [it's possible that this is a bug; I see back button for non-password lobbies, but public ones I've tried it hasn't appeared]
3. Have option to fine tune turn timer limit. You can only have it at 3 minutes/days right now. I can understand wanting standardization for public games, but for password protected ones played amongst friends, you should be able to set it to whatever you want.
You may type something, then something on the board happens and you aren't typing anymore, you need to click there again to type in. And sometimes you can't see the text that you typing. Both of these combined make using a chat quite frusruating experience.
Another problem with Marquise AI: They choose to overwork a defenseless Sawmill surrounded by Eyrie warriors, effectively giving them free points.
Adding to the Pacifist bug:
You can also initiate battle by clicking on the empty space in the container of your actions (where normally the two buttons for Strike and Attack would be). Seems like the buttons are just hidden but still clickable?