Walking Zombie 2

Walking Zombie 2

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SlayerEX67 Jul 31, 2020 @ 1:45am
Overall Stats
This list includes stats existing in both Skills and Stats section of a player. In every attribute I added them all together including boosts from perks, skills, armor, and potions.

I hope it helps somewhat to those who doesn't know what to do with their character yet and to those who do, maybe it helps how to further optimize your character's potential.

I think nobody's done it yet (I think I did enough extensive search here in the discussions whether there is one and found out that there isn't one) and I'm reminding you readers that about half of what I came upon are not thorough enough so I'll need your help to further improve it. (well if you're willing to help that is)

I've italicized the things I said that are not thorough and if there are others that you think are not enough or I may have missed, feel free to tell, I'll try to improve it.

If you do have them, please show them along with your calculations and not just the results.

Overall Stats

1. Karma:

Positive 100
- Allows all negative Karma Random Encounters to be greatly or fully avoided (ex. Tail Back, Bears, Horde of Cutters, or Horde of Zombies)

Negative 100
- All positive Karma Random Encounters will not appear (Ex. Rescue Survivors, Matryoshka, Container, Secured Container, House of Horror, or Lost Treasure) Needs verification

2. Damage: 250% / 240% and 1.3x

Max Skill: 200%
Brute Tablets: 20%
Aimed shots: 10%
Berserker: 20%
Lucky Wheel (Daily): 10% (Does not stack with Brute Tablets)
Advanced Bullets: 1.3x

3. Critical Hit: 50% and 2.25x (+ 3x if headhsot)

Max Skill: 35%
Madman Perk: 5% Critical Chance and 5% Critical Effiency (.5x)
More Criticals 1&2 Perk: 10%
Better Criticals: 20% (.20)
Headshot: 3x

4. Defense: 215% Needs verification

Max Skill: 200%
Kevlar Armor Set: 10%
Durable Perk: 5%

5. Reload Speed: 140% / 130%

Base: 100%
Fast Reload 1&2 Perk: 20%
Vitamins: 20%
Lucky Wheel (Daily): 10% (Does not stack with Vitamins)

6. Movement Speed: 170% / 160%

Base: 100%
Energy Drink: 20%
Runner perk: 25%
Black Squad Armor Set: 25%
Lucky Wheel (Daily): 10% (Does not Stack with Energy Drink)

7. Health Regeneration: 280%

Curing Skill: 200%
Faster Healing 1&2 Perk: 80%

8. Max HP: 255

Max Skill: 250 points
Habitue Perk: 5 points

9. Radiation Resistance: 345% Needs verification

Damage multiplied by 4 (200%) Needs verification

Max Skill: 200%
Hazmat Set: 25%
RadX: 40%
RadX Extra: 80%

*RadX and RadX Extra do not stack with one another

10. Laser Weapons: 200%

11. Melee Weapons: 200%

12. Outdoorsman: 200 + Vehicle Camouflage - Location Difficulty Needs verification

Max Skill: 200 points
Vehicles: 8% / 16% / 32%
Location Difficulty: Undetermined

13. Lockpicking: 100%

Max Skill: 200 points (80%)
Lockpicker Perk: 20%

14. Driving: Gas Consumption multiplied by .6 (200%) Needs verification

15. Trading: 220 points

Price multiplied by .50 (220%)

Brain Tablets: 20 points
Max Skill: 200 points

16. Speech: 235 points / 210 points

Max Skill: 200 Points
Brain Tablets: 10 points
Ladykiller Perk: 25 points (Only when speaking to ladies)
Last edited by SlayerEX67; Aug 1, 2020 @ 7:00am
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Showing 1-15 of 18 comments
SlayerEX67 Jul 31, 2020 @ 1:51am 
Health regeneration: Despite the 280% increase, please note that your base heal is 1 point, simply add 280% and you'll get 2.8. resulting to 3.8 points per minute

Damage: I got the 10% increase with aims because I used my base damage with Kar98 3000 and added a randomized percentage starting from 10% in the calculator, getting the damage I dealt exactly right at first try. Seeing as this could be the same mechanics with others, I decided to add it along with the overall.

For the advanced ammo, add them to your base damage first before you make a shot so that you wouldn't have to repeat calculating them after you deal a critical or headshot

Critical: Do not put together headshots with criticals, always calculate them separately

178 multiply to 3 and then multiply it again to 2.25x (178 x 3 = 534 x 2.25 = 1,201.5)

Driving, Trading, and Radiation Resistance: The resulting number would be the reduction to the total amount

With the radiation resistance having 345% max resistance, spending skill points would be no longer necessary unless the player desires it so. Using with just RadX Extra is enough to negate more than 1/3 of the damage dealt per second by radiation.

And yes, my calculations with radiation resistance skill is messed up, I'm still working on it along with the defense skill regarding armor points converting them to percentage

Trading: Say 1 Brute Tablet costs 800, a lvl 100 Trading skill is equivalent to .25, lvl 150 is .375, and lvl 200 is .50

800 x .25 = 200
800 - 200 = 600

800 x .375 = 300
800 - 300 = 500

800 x .50 = 400
800 - 400 = 400

Basically, reaching lvl 200 on Trading skill cuts all prices to half while lvl 100 only cuts it to 1/4

(Credits to Nosteru for references, it's easy how to calculate them but there's no point in it if I don't have anything to refer to)

(I'll add more elaborations here should you guys find it somewhat confusing or not explained enough from up there)
Last edited by SlayerEX67; Jul 31, 2020 @ 5:20pm
Nosteru Jul 31, 2020 @ 3:55am 
Excelent guide! :)

At your point 4.
Kevlar Set give you a 10% damage reduction by bonus. I didnt do math but very seems like that. With my 100 Defense skill and Skull Set (40 Armor) I have around 46% damage reduction but in Kevlar set (50 Armor) what not much higher in Armor, increase to around 65% damage reduction.

point 9.
Hazmat Set give you 25% Radiation Resistant. I also think the two RadX cant stack.

Brain Tablet give temporary 20 Trading Skill and 20 Speech Skill (not %) iirc.

There is also the daily Wheel 1 hour 10% (Reload, Damage, Run) bonus. However they dont stack with the 3min pills and drink bonuses, those overwrite them for that 3min duration.

About Trading: I have 151 Trading skill and a 800 silver normal cost Brute tablet have reduced cost 498 silver.
Last edited by Nosteru; Jul 31, 2020 @ 4:11am
SlayerEX67 Jul 31, 2020 @ 4:28am 
Thanks for the info! I'll add them later although some of your info would have to wait longer particularly the Trading skill, I couldn't make ends meet with these skills and they hurt my brain cells so much
SlayerEX67 Jul 31, 2020 @ 6:12am 
Originally posted by Nosteru:
Excelent guide! :)

At your point 4.
Kevlar Set give you a 10% damage reduction by bonus. I didnt do math but very seems like that. With my 100 Defense skill and Skull Set (40 Armor) I have around 46% damage reduction but in Kevlar set (50 Armor) what not much higher in Armor, increase to around 65% damage reduction.

Kevlar bonus are raw 10%, they stack straight to your player stats and are not converted unlike armor points (which should leave you with 55% damage reduction with just the 100 Defense skill and 50 armor points)

It's harder to convert these armor points into percentages, because I couldn't put any margin for them to fit right in

Your armor stats and points give a lot of help though, I'm working on it right now:steamhappy::steamhappy:
Nosteru Jul 31, 2020 @ 8:36am 
Originally posted by SlayerEX67:
Originally posted by Nosteru:
Excelent guide! :)

At your point 4.
Kevlar Set give you a 10% damage reduction by bonus. I didnt do math but very seems like that. With my 100 Defense skill and Skull Set (40 Armor) I have around 46% damage reduction but in Kevlar set (50 Armor) what not much higher in Armor, increase to around 65% damage reduction.

Kevlar bonus are raw 10%, they stack straight to your player stats and are not converted unlike armor points (which should leave you with 55% damage reduction with just the 100 Defense skill and 50 armor points)

It's harder to convert these armor points into percentages, because I couldn't put any margin for them to fit right in

Your armor stats and points give a lot of help though, I'm working on it right now:steamhappy::steamhappy:
I further help you with info, but the math work will be yours. :D
Checking different Armor amount it seems the system use some kind of diminishing return.

Full Skull Set: 40 Armor
My Defense skill is 100
At my inventory screen it show I have 80 Armor (set+skill combined)
My damage reduction is 46,8%

Full Kevlar Set: 50 Armor (+10% Defense bonus)
It show I have 100 Armor (set+skill combined)
Damage reduction 62,4%

Only Skull Vest: 16 Armor
with my Defense skill : 32 Armor
Damage reduction: 26%

Only Skull Hat: 8 Armor
with skill: 16 Armor
Damage reduction: 15%

Only Kevlar Vest: 20 Armor (+4% Defense bonus)
with defense skill: 40 Armor
Damage reduction: 34,6%

Only Kevlar Hat: 10 Armor (+2% Defense bonus)
with skill: 20 Armor
Damage reduction: 20%
Last edited by Nosteru; Aug 1, 2020 @ 12:54am
SlayerEX67 Jul 31, 2020 @ 3:57pm 
This is an even greater help! Thanks much sir! I haven't finished it yet:steamhappy::steamhappy::steamhappy:
Nosteru Aug 1, 2020 @ 12:59am 
Update: Brain Tablet give temporary 20 Trading Skill and 10 Speech Skill. I was abit wrong it only give 10 speech skill.
SlayerEX67 Aug 1, 2020 @ 6:35am 
Thanks much sir!:steamhappy::steamhappy:
Nosteru Aug 1, 2020 @ 7:07am 
I never tested so the Aimed shots do 10% more damage than hip fire?
SlayerEX67 Aug 1, 2020 @ 7:28am 
Hip fire meant using crosshairs to fire right? Like firing without aiming (sorry for being dumb about this)

If yes, then it does. It works on all kinds of guns, even those without sights, aiming before firing adds 10% dmg increase

I'm not entirely confident with the 10% though, because I didn't use a supercomputer to clarify whether I was right or not
Nosteru Aug 1, 2020 @ 7:50am 
Originally posted by SlayerEX67:
Hip fire meant using crosshairs to fire right? Like firing without aiming (sorry for being dumb about this)

If yes, then it does. It works on all kinds of guns, even those without sights, aiming before firing adds 10% dmg increase

I'm not entirely confident with the 10% though, because I didn't use a supercomputer to clarify whether I was right or not
LOL, you are right! I never tested this before. With my 344 hour gameplay shame on me. :D
Well, we learn untill our death.
Last edited by Nosteru; Aug 1, 2020 @ 8:00am
Nosteru Aug 7, 2020 @ 3:37pm 
I slowly bought all the Energo Set pieces from Traders for further test.

This full set Armor value is 80
With 100 Defense Skill this increase to 160 Defense
You will get 63,8% damage reduction with it.

Note: With same 100 Defense Skill the Kevlar set you get 62,4% what is barely weaker.

About your Defense description on guide. Im sure it not work like that.
Defense skill if maxed that mean it increase the Armor value to 3x, eg: 50 Armor will be 150 Defense value shown on your inventory screen under armor set, but we dont know yet how armor convert to damage reduction %. While the Kevlar set provide a fix +10% damage reduction and Durable perk give +5% (this not tested).
Last edited by Nosteru; Aug 7, 2020 @ 4:09pm
SlayerEX67 Aug 7, 2020 @ 7:50pm 
Good day!:steamhappy::steamhappy:

Thanks for the info:steamhappy:, I'm slowly losing hope to ever figure out damage reduction out of defense points, I'm not usually very dedicated on many things.

I'll have a look back again at my guide to recheck defense skill with the notes you gave to match them:steamhappy::steamhappy::steamhappy:

Edit: 10:54 08/08/2020

I took a look at it, and in my experience with games that involve going beyond 100% stats using upgrades and skill points. I think 200% does multiply armor value 3x similar to how 200% is equal to 3x critical effieciency. But since I can't really figure out how damage reduction is totaled, I don't know how an additional 15% from Durable Perk and Kevlar Set affects the total damage reduction.
Last edited by SlayerEX67; Aug 7, 2020 @ 8:02pm
Nosteru Aug 8, 2020 @ 12:14am 
Originally posted by SlayerEX67:
Good day!:steamhappy::steamhappy:

Thanks for the info:steamhappy:, I'm slowly losing hope to ever figure out damage reduction out of defense points, I'm not usually very dedicated on many things.

I'll have a look back again at my guide to recheck defense skill with the notes you gave to match them:steamhappy::steamhappy::steamhappy:

Edit: 10:54 08/08/2020

I took a look at it, and in my experience with games that involve going beyond 100% stats using upgrades and skill points. I think 200% does multiply armor value 3x similar to how 200% is equal to 3x critical effieciency. But since I can't really figure out how damage reduction is totaled, I don't know how an additional 15% from Durable Perk and Kevlar Set affects the total damage reduction.
Kevlar Set and Durable Perk just adding to the base damage reduction % value.
In my experience armor increase in most games have diminishing returns. I try to describe it how this work. This will just an example: Normaly you think if 100 Armor give 20% damage reduction then 200 Armor should give 40%, while the truth is it will be lower. And this will be further reduced, like if u already have 1000 Armor with (just an example) 70% damage reduction then another +1000 Armor will only increase it to 75%. So every more armor will give less and less % damage reduction. The reason for this that you will never can reach 100% damage reduction or above. However your survivability will increase alot even with this system. It easiely can be understand by the follow: if you have 98% damage reduction then enemy will do his damage 2% on you while if you have 99% damage reduction then enemy do only 1% of his damage, what is half of the 2% so basicaly with only 1% difference you will can survive twice as long/much.
Here come the trick with Kevlar Set bonus and Durable perk, becuse no matter how much % of damage reduction you have it will add 10%+5% damage reduction to that.
Last edited by Nosteru; Aug 8, 2020 @ 12:18am
SlayerEX67 Aug 8, 2020 @ 2:30am 
Now that makes more sense!:steamhappy::steamhappy:

But if that's how it is, it'll take me longer to figure it out, I'mma need to eat 10 brain tablets for this:steamhappy::steamhappy:. But I'll post it up the guides or here first to be safe if I managed to come up with a final answer. If not, well, this had been a dumb journey! not knowing a simple math equation and it doesn't even use a complicated formula:steamhappy::steamhappy:
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Date Posted: Jul 31, 2020 @ 1:45am
Posts: 18