Walking Zombie 2

Walking Zombie 2

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Mental Decay Apr 1, 2020 @ 12:46pm
Open world is ♥♥♥♥ tbh
I know that the main objective of the open world is to make fuel... But for me it isn't really profitable, I've upgraded base camp and the radio station and I still get the same income for completely looting every location.
The ammount of ammo you get is miserable, I spend more on ammo and bandages just to earn 25% of what I had spent. And I have 100 points on trading, also the 2 perk points on scavenger.
Yeah, I can get x6 30L canisters, then I earn more by completing missions.... But it's annoying.
Now that I've completed all missions, all I can do is just collect gas cans and sell scraps...
Not to mention that I've never found a golden scrap after exploring around 30 locations.

Besides, some dangerous areas like the basement full of midgets only give you like what? 1000 silver if there's a lock?
And leather or iron scrap.. probably 50 shotgun shells...
This game is pretty p2w honestly, and what makes it worse is that it's not even completed, and it's buggy AF. I fell through the floor twice while killing the "killer" boss. Then, had to restart multiple missions because I had to kill hordes that were stuck behind the sewer walls.
Then a door got me stuck in one of stronger's mission, so another restart.

So what I'm trying to say is: Open world should give you more chances of upgrading your economy. It would be nice for having at least a 10% chance of finding a weapon and getting more ammo and gas per loot. Or at least being able to find stashs of silver worth 200 coins?
I don't think that letting players earn at least 5000 coins per location would hurt that much. But of course, everytime I press TAB they come up with the "BuY tHIs SpEcIaL oFFeR".

Also, the fact that each 30L canister costs you 6 fuel remains is BS. You get a whole inventory of fuel remains and can't pick any scraps. So you go back to base and all you managed was x4 30L canisters. I feel like they should cost you 4 fuel remains.

IDK if everyone else is ok with how the open world works... This is just my opinion.
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Showing 1-3 of 3 comments
Nosteru Apr 1, 2020 @ 1:34pm 
I agree Open World should be impooved.
Geekman Apr 1, 2020 @ 7:42pm 
Originally posted by :
The ammount of ammo you get is miserable, I spend more on ammo and bandages just to earn 25% of what I had spent. And I have 100 points on trading, also the 2 perk points on scavenger.
Yeah, I can get x6 30L canisters, then I earn more by completing missions.... But it's annoying.
Now that I've completed all missions, all I can do is just collect gas cans and sell scraps...
Not to mention that I've never found a golden scrap after exploring around 30 locations.

You are using automatic weapons, right? Actually, the correct weapon to use in open world are the single shot rifles (Kar 98, or sniper rifles).

I myself prefer the sniper rifle at 20k coins range. The Kar 98 is in the 16k range so it can be used in earlier stage, when you gained access to open world, you should have earned enough to get the Kar 98. Get close to lure the zombies walk towards you, take your time to aim at its head and pull trigger. You usually will get a kill with 1, at most 2 bullets on average zombies, 3 or 4 shots to kill the tougher zombies. If you invested enough in Critical Hit, and wear the full set of armor that boosts Critical Hit, you should be able to dispatch most tougher zombies in 1 or 2 shots, if you score a critical hit.

Don't get yourself into close combat, since you are probably not wearing the highest protection gears (like, I keep wearing the critical hit armor until I was level 60+ in my previous game, since I never let the zombies get close enough to damage me, the only thing I have to be aware of are the pukers and QB, human opponents aren't too hard to dispatch with head shots)

If you are hurt, use bean and water to heal yourself, it's not hard to run far enough to give yourself some time to recover, and bandages are only for emergency.

For Snipers, you don't even have to get so close, just get close enough where you can comfortably score a head shot with 1 bullet, and you are all good. If one head shot don't kill them, spend some gold coins to upgrade your sniper rifle.

With this, you should have been able to get back 2 or 3 boxes of 7.62 ammo for every one you spend. Other ammo are considered free income.

Of course, if you really want to earn some free ammo, go do Rocket Day or Sniper Day from Ace. My personal favorite is Sniper Day, since I'm a sniper freak, and this mission don't cost you anything in ammo and bandages. Just keep the doctor alive, scoring 100% health will not get you any bonus (HINT: do something developer, if there are more bonus rewords, like + 20% exp and coins, for achieving 100% health in Rocket Day and Sniper Day, it'd be more fun to play)

Besides, some dangerous areas like the basement full of midgets only give you like what? 1000 silver if there's a lock?
And leather or iron scrap.. probably 50 shotgun shells...
This game is pretty p2w honestly, and what makes it worse is that it's not even completed, and it's buggy AF. I fell through the floor twice while killing the "killer" boss. Then, had to restart multiple missions because I had to kill hordes that were stuck behind the sewer walls.
Then a door got me stuck in one of stronger's mission, so another restart.

Agreed, the economy system in this game is totally screwed. But I can't blame them, game developers usually didn't study economy in school, and they usually don't get out of their basement/cave/science base very often, so they'll never know how economy works...

On the other hand, very little silver coins vs very expensive better weapon = players will be tempted to convert gold coins into silver coins = players will be tempted to spend money buying gold coins = WIN!

Maybe they really do have a master economist in their team. This is originally a money grabbing mobile game after all, no?

So what I'm trying to say is: Open world should give you more chances of upgrading your economy. It would be nice for having at least a 10% chance of finding a weapon and getting more ammo and gas per loot. Or at least being able to find stashs of silver worth 200 coins?
I don't think that letting players earn at least 5000 coins per location would hurt that much. But of course, everytime I press TAB they come up with the "BuY tHIs SpEcIaL oFFeR".

Aye, mate, they keep slapping those cr4p in our face, even after we paid for the Ultimate Pack (fro Steam Only). The fuel thing don't bother me any bit though, I have so unfortunate to pay them and is still constantly being harassed by their advertisement. I just scrap all fuel remains, they are simply useless to me. Wish they could have been wise enough to convert the fuels remains to coins automatically on pick up, for us paid players.

Also, the fact that each 30L canister costs you 6 fuel remains is BS. You get a whole inventory of fuel remains and can't pick any scraps. So you go back to base and all you managed was x4 30L canisters. I feel like they should cost you 4 fuel remains.

IDK if everyone else is ok with how the open world works... This is just my opinion.
Last edited by Geekman; Apr 1, 2020 @ 10:39pm
Kopitio Jul 2, 2020 @ 6:10pm 
Originally posted by :
I know that the main objective of the open world is to make fuel... But for me it isn't really profitable, I've upgraded base camp and the radio station and I still get the same income for completely looting every location.
The ammount of ammo you get is miserable, I spend more on ammo and bandages just to earn 25% of what I had spent. And I have 100 points on trading, also the 2 perk points on scavenger.
Yeah, I can get x6 30L canisters, then I earn more by completing missions.... But it's annoying.
Now that I've completed all missions, all I can do is just collect gas cans and sell scraps...
Not to mention that I've never found a golden scrap after exploring around 30 locations.

Besides, some dangerous areas like the basement full of midgets only give you like what? 1000 silver if there's a lock?
And leather or iron scrap.. probably 50 shotgun shells...
This game is pretty p2w honestly, and what makes it worse is that it's not even completed, and it's buggy AF. I fell through the floor twice while killing the "killer" boss. Then, had to restart multiple missions because I had to kill hordes that were stuck behind the sewer walls.
Then a door got me stuck in one of stronger's mission, so another restart.

Weird, I've never had any of these problems as a F2P player and I've had an over surplus of ammo with no reason to spend money beyond skill books whenever they pop up.

Though I do have to admit the ads are a pain but they're easily ignorable.
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Date Posted: Apr 1, 2020 @ 12:46pm
Posts: 3