Shakes and Fidget Remastered

Shakes and Fidget Remastered

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News and updates
Shakes & Fidget Remastered will launch this Thursday, November 22!

FAQ: Shakes & Fidget Remastered

Why have you developed Shakes & Fidget Remastered?

Adobe Flash, the technology behind Shakes & Fidget, is on the verge of extinction. Many browsers have already limited Flash support and might stop supporting it within months! We already developed a HTML5 version some time ago but it is only an emergency solution in case Flash will be discontinued before the release of Shakes & Fidget 3.0. Moreover, Adobe might discontinue the support for creating Android and iOS apps as well, making a new engine absolutely crucial for Shakes & Fidget.

In March 2017 we decided to code the entire Shakes & Fidget client from scratch in Unity (www.unity3d.com) and replace the current Flash version in the long term. In addition, we will keep the old version as long as it makes sense.

Virtually, Unity is the standard when it comes to mobile games and thanks to WebGL, it lets us create both a beautiful browser version and apps for all kinds of platforms such as Android, iOS and Steam.

We have realized that all those things that did not look that good in HTML5 (font, shadows, light effects) are much better now. Even the right mouse button works now and displays a new and handy menu (for items for example), similar to our Shakes & Fidget apps without drag and drop.

Why do you change the design?

As we had to code the entire game from scratch anyway, there was the opportunity to improve some other things as well. The game with its many features is almost overloaded with little space for something new. For example, the international cross-server fights are displayed in the PM box, which is definitely not the best solution. Most screens do not have space for more buttons left. Without redesigning the game it is hardly possible to add new big features, something we plan to do.

Before coding the individual screens again we took our time to think about the layout. Our goal was to change as little as possible but as much as needed to make the game better playable and easy to expand in the future. We created up to 40 sketches per screen and discussed all advantages and disadvantages thoroughly. Here are some examples what we have improved:

- The new version has a city guard NPC in the tavern, which creates space for a new button (and a new feature) in the menu.

- You can view the pet screen by clicking the Stable button twice (similar to Fortress and Underworld) or the big door in the stable. Now low-level players no longer see the Pets button they cannot use before level 75 anyway.

- Account management (switching between characters) looked nice but was not convenient, especially for players with many accounts. In the new version you don’t even have to log out to switch characters and you can see up to 21 of them on the same screen.

- In the current version the guild screen is jammed. The new version will feature a reworked layout with tabs and more space. Moreover, you can see more guild members without scrolling now.

With such changes we create a more open layout and gain more space for future features.

Why do you change the graphics?

While brainstorming on new layouts we thought increasing the resolution would make sense. The goal was to achieve the highest quality possible for full HD monitors, modern smartphones and 4K displays. Due to its age the Flash version has a rather low resolution of 1365x768 pixels. New screens and even current smartphones have a much higher resolution.

As our graphics were created in a time span of almost 10 years, with some of them having seen the light of day even before the initial version in June 2009, we do not have all of them available in high resolution or even in 4K. Besides, the style and technical possibilities of our artists have improved. While the first graphics were drawn on paper with a pencil and then scanned, of course everything is done with a drawing tablet by now.

As we all have gotten to know and love the graphics reworking them is a sensitive topic. We looked at all graphics and discussed them individually. Our goal was to reach high quality while keeping the familiar look. Most of the more recent graphics that were created in the last four or five years remain untouched as we only saved them with higher resolution. We only drew those anew we did not have in high resolution or that looked a bit dusty (recognizable by their thick and sometimes even pixelated lines). Actually, “only” is an understatement as in the end thousands of graphics were involved, including all items.

When will new content be released?

We will get really started after the new apps are done.

Last edited by Leander Playa Games; Nov 20, 2018 @ 4:29am
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Showing 31-45 of 121 comments
There will be a MUSHROOM SALE on Saturday and Sunday!

The additional 20% have already been added to the displayed number of mushrooms. Please note that it sometimes takes a while till the mushrooms are added to your account.

In addition, we will have our XP Event. Level up faster than usual as every quest rewards you with more XP.

Have a nice weekend!

PS Spring is just around the corner! Get ready to collect the following Spring pets in the course of the next three months, starting on March 1:

Light #5, Earth #9, Fire #8, Light #17, Earth #15
Last edited by Leander Playa Games; Feb 22, 2019 @ 7:06am
Hello heroes!

The upcoming UPDATE will be released this week, including the long-awaited Hydra-fighting guild pet and the new Berserker class!

Stay tuned for more details and the complete list of changes and fixes!

https://forum.sfgame.de/ko771/sfstuff/hydrateaser.jpg
Hello heroes!

Here's some details for our upcoming UPDATE, to be released later this week!

New Content & Changed Features:

New content: Guild Pet
Manual entry: https://forum-int.sfgame.net/showpost.php?p=40332&postcount=11?p=40332&postcount=11

New content: Berserker class, wears Warrior equipment but does not have a shield. Rage skill: gets an immediate additional attack with a 50% chance each. Armor: 25% Damage Reduction. Prone to Mages, suffering +100% more damage from them.
Fortress: added option to search for gems while upgrading Gem Mine (Gem Mine level 25 required)
Fortress: Gem Mine limited to level 100 now
Underworld: Gold Pit limited to level 100 now
Scrapbook: changed "Big Spender" achievement to spend 1,000,000 gold or 10 on personal guild skill
User interface: double-clicking a character in guild chat opens the player's Hall of Fame entry


List of Fixes and Changes:

Tavern: fixed a bug that displayed the quest screen instead the fight screen after a completed quest
Tavern: fixed the displayed reduction of the 36960-feet boots
Tavern: fixed a bug that was caused when double-clicking a quest
User interface: fixed an infrequent context menu display bug
Fights: fixed the display of criticial hits (numbers were sometimes off)
Blacksmith: fixed the display of resources for selling an upgraded item
Blacksmith: fixed displayed amount of resources needed for upgrading an item
Mail: fixed a bug that prevented the sending of new messages after deleting an old message
Options: fixed a crash when clicking the ToS link
Arena: fixed infrequent fights with no XP gain
Arena: fixed a bug that displayed the same opponent twice in a row
Pets: fixed the epic background for pets 19 and 20
Fortress: fixed a unit text bug
Fortress: fixed the display of defeated mages
Fortress: fixed a rare bug when collecting XP in the academy
City Screen: fixed a Dungeon Portal display bug
Hall of Fame: fixed a display bug when using arrow keys
Guild: fixed a bug that displayed the names of enemy guilds in the own guild
Guild: fixed a bug that didn't display guild members ready for attacks and defenses
Guild: fixed a bug that closed the wrong windows when clicking the X
Guild: fixed a bug that did not display the name of the attacking guild
Guild: fixed the function to overthrow an inactive guild leader
Guild: fixed the display of Hall of Knights points of other guilds
Guild: fixed a bug that prevented you from attacking certain guilds in range (up to 20 ranks above yours, even with +3,000 Honor more
Guild: fixed the chat command /time that displayed your local instead of server time
Dr. Abawuwu: fixed an animation bug that sometimes resulted in an unclear position of the bird's beak
Dr. Abawuwu: fixed an animation bug that prevented the wheel from moving
Dr. Abawuwu: fixed a display bug when spinning the wheel too quickly
Underworld: fixed the gold pit that displayed wrong numbers when an upgrade duration was at 0 hours
Arane Toilet: reduced the glow effect
Our GUILD PET UPDATE will be live on all servers in about 30 minutes!

Official Feedback and Discussion Thread: https://forum-int.sfgame.net/showthread.php?t=7865

Changelog v3.032

- guild button now flashes when a free guild pet fight is possible
- guild pet tab displays a free guild pet fight now
- fixed a bug that displayed members of enemy guilds in your own guild
- fixed a bug that let the names of guild members disappear after fighting in the guild portal
- increased hall of fame scrolling speed
- comparing items (function) no longer overlaps the bonus of gems
- removed guild pet name popup as the name is displayed in the image anyway
- fixed a bug that made clicking the skip button skip the entire fight instead of showing your character
- fixed a time bug (there was a one hour delay)
- compare items-function is now enabled by defeault unless disabled in the options
- guild screen is now correctly closed after leaving a guild
- fortress: fixed a text format error
- fixed a bug that made gem sockets invisible when moving items with sockets around
- added quest description for daily quest 27 (defeat Berserker heroes)
Here's the list of changes for our latest patch:

+ fixed a bug with epic pets and backgrounds
+ fixed a guild chat bug when defeating the Hydra
+ fixed a layer issue with the tourist quest giver in the tavern
+ fixed a client bug that caused a delay of 1 hour
+ fixed a text error when saving your account
+ optimized the source code of guild functions to fix several display bugs
Shortly, we will update the server version with the following changes:

+ improved performance
+ adjusted the chance to find dungeon keys (Light World)
+ reduced the timer between guild pet fights to 30 minutes
+ "beat the gambler" daily mission reduced to 3 times
+ fixed a bug that didn't reward Berserkers for defeating Tower floors

Moreover, we will probably add the option to collect gold while upgrading the Gold Pit in a future update.
A sage enters the tavern and whispers: "Lo and behold, now I will unfold what is sometimes told in summer's heat, in winter's cold...a weekend full of gold!"

We will have our GOLD EVENT on Saturday and Sunday!

Have a nice weekend!
We will have our FOREST RARITIES EVENT on Saturday and Sunday!

Not only is the chance to find after a quest 5 times as high as usual but you can also find wood and stone for your fortress and souls for your underworld! Make sure you have enough room in your backpack.

Have a nice weekend!
Changes of the latest patch:

+ fixed a Firefox crash when joining a guild
+ fixed a bug when starting a quest, a pet fight or guild pet fight or clicking the end-of-quest Ok button with multiple clicks
+ no more spoilers about guild portal fights on guild screen
+ your own character is displayed with a "now" activity in the list of guild members now
+ fortress: changed the font under buildings
+ fortress: fixed a display bug of a level 1 fortress
+ fixed a bug with pet names and lines
+ fixed a bug that using the cauldron is recommended although no item fits
We will have our XP Event at the weekend. Level up faster than usual as every quest rewards you with more XP.

Have a nice weekend!
Hello heroes!

We have great news for you! You can download the OPEN BETA APP for Android and iOS today! Check out graphics up to 4K, a new portrait mode with a scrollable screen, voice output and more on your mobile device!

Here’s how it works:

Android -> Open the link on your mobile device and sign up for the open beta: https://play.google.com/apps/testing...s.shakesfidget
Then an update for 2.0 becomes available. Download it to install 3.0. If you want to switch back to 2.0, uninstall 3.0 and install 2.0 from the Google Play store again.

Apple iOS -> Download the app "Shakes & Fidget Remastered" from the store once available.

We hope you like the new app and are looking forward to your feedback so we can further improve it:
https://w1.sfgame.net/support/?categ...edback&lang=en

Important notes:
+ At the moment the app does not support the Flying Tube! It will be added later on.
+ The game uses portrait mode now. Landscape mode might be too small for your phone and is recommended for tablets.


This weekend, there will be a MUSHROOM SALE on Saturday and Sunday! The additional 20% have already been added to the displayed number of mushrooms. Please note that it sometimes takes a while till the mushrooms are added to your account.

Moreover, we will have our EPIC EVENT too! This means an increased chance of finding those awesome items in the shops if you're level 50 or higher.
Have an EPIC weekend!

No, wait…there’s even more! The rare APRIL FOOLS PET can be collected on April 1 (of course only if already unlocked).
Last edited by Leander Playa Games; Mar 29, 2019 @ 8:38am
Hello heroes! Here's the list of changes and fixes for the latest patch:

+ Tavern: applied a fix to prevent the game from drinking several beers when spamming the button
+ Tavern: fixed a layer error (barkeeper and thirst for adventure bar)
+ Mail: fixed a fight messages layout bug
+ Mail: applied a fix to prevent the game from sending multiple PMs when spamming the send button
+ Mail: fixed a bug that didn't display a success message after sending a PM
+ Guild: fixed wrong guild fight times that were displayed occasionally
+ Guild: fixed a Demon's Portal icon bug
+ Scrapbook: fixed a bug when opening the book without achievements
+ Witch: fixed a bug that displayed the cauldron entry when right-clicking an item although it had no sales value
+ Hall of Fame: fixed a bug when using the arrow keys too long
+ Dungeons: fixed a Cutthroat Grotto bug
+ Dungeons: fixed a couple of sounds in the Twister
+ Fortress: fixed a bug that didn't display the upgrades of soldiers
+ Underworld: fixed a bug that didn't display the level up message when reaching a new level after using the Time Machine
+ Underworld gate: fixed a text error
Hello heroes!

Finally, you can download the OPEN BETA APP for iOS today!

Search the store for S&F Remastered. It has a golden icon.

We hope you like the new app and are looking forward to your feedback so we can further improve it:
https://w1.sfgame.net/support/?categ...edback&lang=en
Hello heroes!

We will start the NEW INTERNATIONAL WORLD #32 this Friday at 16 CEST. It will be launched with all four events at the same time and a +20% more mushrooms sale, both on Saturday and Sunday and only for this server!

Please remember that epics need a level of 50 to appear in the shops!

Official guild section:
https://forum-int.sfgame.net/forumdisplay.php?f=656
A sage enters the tavern and whispers: "Lo and behold, now I will unfold what is sometimes told in summer's heat, in winter's cold...a weekend full of gold!"

We will have our GOLD EVENT on Saturday and Sunday!

Have a nice weekend!
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