Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Slasher horror (Maniac in the sewers)
Survival horror (Pistol + Shotgun formula)
Psychological horror (Suicidal girl, Bullimic)
Drama horror ("I'm not sick")
Creature horror (Mimic in the cave)
Lab experiment horror (Rats, Sortiris)
Cabin in the woods horror (Tape #3) and what else.
This is literally an almagamation of all things that scare people and we're in a therapy to fight through it all. It barely needs a story.
And the fact that this was all developed by one person and a handful of sound designers makes it all the more brilliant and shocking. Considering the ammount of triple A companies these days that fail to give us something unique and instead makes us deal with the same zomboid over and over again for 50 hours.
Each segment can be considered to be a self-contained little story.
Main Story: You're going through a threapy session to confront your fears while also looking for your service dog in the sewers
Story that's also happening in the background: As you dwell deep into the sewers, you come across the lab and you find out people were messing around with something they shouldn't had messed with hence why the monsters are lurking around. There's like a cosmic horror-esque situation that you're in and which could explain the notes, graffiti and ♥♥♥♥ you encountered in the underground. Let's not forget to mention that spooky tree you come across if you chose to complete it's ritual
You know that mess wasn't Nezumi Testing's fault, right? Also the spooky tree you mentioned is an overlord, not just a creature
He never even implied the tapes are "canon" since he doesn't even believe the game has an actual canonicity or story in the first place.
The theory is very solid: the game is an amalgam of all horror genres developed to make all players face their specific fear.
or maybe you're just so stupid you can't even realise that "YOUR THERAPY DOG FELL IN A SEWER DRAIN, GO GET IT" is not even a story. Just a gameplay device. And now you're just jealous that someone managed to see the big picture while you couldn't.
My 6 years old nephew can write an actual story compared to "YOUR THERAPY DOG FELL IN A SEWER DRAIN GO GET IT". So instead of feeling proud of yourself for understanding that as the story of the game, you should really feel ashamed of yourself for even calling that "a story".
Go play the game again and pay more attention to what is actually happening onscreen.
This is a civil thread now isn't it?