SCP: Blackout
 This topic has been pinned, so it's probably important
Mahelyk  [developer] Mar 1, 2019 @ 7:02pm
Report Bugs, and Join the Discord!
Anything you find for me to fix, make sure to report so I can improve the game. And be sure to join the Discord community to see all the updates on the full game!

https://discord.gg/GhefN58
< >
Showing 16-30 of 111 comments
SOAP Aug 10, 2019 @ 3:13am 
I like this game very much. Can you tell me how to save it?:steamfacepalm::steambored:
Mahelyk  [developer] Aug 10, 2019 @ 9:49am 
Alright, I added it to my list of things to fix for the demo, thank you!
Mahelyk  [developer] Aug 10, 2019 @ 9:50am 
And the game can't be saved during a run. It should save the documents you pick up, but it was designed to be done in a single run each time.
Found like three? bugs 1.) In the offices in hr the enemies are able to hit through the wall from the next office 2.) While crouched in the corner, i think next to the bathrooms, frog tribe on left while hearing their roar? from the right 3.) while in the maintenance just before the stairs, i was hearing the collective moving on the floor above me, then the screen shakes like when they hit you, but no damage was taken(also not the shaking from it's roar)

ps. not sure if this is one but when one of the abandoned was shock from the light attack while moving through it to pass the doorway it was guarding it made the attacking noise and saw that i took damage.
Mahelyk  [developer] Aug 11, 2019 @ 6:44pm 
I am confused by what you mean with the second one, but I believe I fixed the other issues on this update that I'm working on. I'll try to upload it tonight if it finishes packaging before I head to work!
Flabitron Aug 11, 2019 @ 6:59pm 
Really enjoying the game :) I'm in the middle of creating a 100% guide. I've been doing my fair share of exploring, but still haven't beaten the game. I'm getting sidetracked with the guide.

1. I have gotten hit by babies that are currently having a seizure from my flashlight
2. The achievements for documents might be bugged. I can see in my menu that I have a lot of files. But I have not gotten an achievement yet. Similarly, the "The Quest Begins" achievement might be bugged. The description leads me to believe I should have found step 1 by now...I could be wrong.
3. First time loading in with VR, the spawn area had a lot of shiny surfaces that kind of blurred and waved in my eyesight. I got used to it eventually, but it doesn't look good. Desktop mode doesn't have this issue. I use a Rift headset if it matters.
4. I have had Collective spawn right on top of me and instantly hit me. It makes me sad face.
5. There is a note on the window in Maintenance Room Office that is not able to be picked up.
6. I will keep exploring the button in Observatory A, but I wasn't able to press it in any mode, including Blackout Mode. I'm hoping this is linked to the "I Have to Know" achievement.
7. Those blind tribesman are inconsistent as it stands. I have yet to be killed by one. I understand that they react to sound or movement, but I think they either aren't reactive enough, or they need to be really agitated to engage in an attack. I will sidestep in front of them and they'll hardly react. And their path finding is annoying. Not broken, I guess, but very inconvenient. They love to stop in front of you and just stand there. It'd be a creepy VR experience if they had an "investigating/smelling" animation when they're face to face with you, but currently, I just feel like they love squatting in front of my motionless self because they feel safe.

Thank you for the game, I'm having a lot of fun! :D
Mahelyk  [developer] Aug 11, 2019 @ 11:16pm 
Thank you for the feedback!
1. I just fixed in this patch, so should be good now.
2. I haven't implemented that achievement yet (I think the only ones now working yet), I'll add that to my list! I've been waiting to get enough documents, I should have that now.
3. I've been noticing the weirdly shiny things, but always forgotten to write it down. I added it to my list to see if I can remove it, or lower it. I don't like it either.
4. I'll check on making it spawn further away, I may have some numbers wrong.
5. The note in the window isn't meant to be picked up, but I might as well make it so you can.
6.That button can't be pressed in survival, it's a story mode element. In this latest update I added an "Access denied" voice to let players know.
7. I agree with the animations being cool to "investigate the player", but I just can't afford that. But I will tweak them to make them more responsive/less janky.

I'm glad you're enjoying it! I still have a ton of stuff to add to keep making it better!
Wandering Immortal Aug 12, 2019 @ 11:51am 
Found another one in which when the frog tribe bumps/touches you while running to its next location it will damage you, and its not like they found me cause after they just went on their merry way.
Flabitron Aug 12, 2019 @ 2:54pm 
It's awesome seeing you respond and act so quickly. More questions/bugs:
1. SCP-DELP's shadow is a bit odd. It looks like another character model sprouting out from him.
2. After interacting with SCP-DEAT, my large warehouse door was open from the start on my next playthrough. I'd never noticed it start open before.
3. Queen Baby is able to hit you from underneath (ex: descending from the lift and standing on Dr. Curtiz's staircase). It may be intentional, but a fence below the lift could stop her from standing there and sometimes phasing through the lift and standing on it with me.
4. Many achievements won't pop until you get a status update (ex: taking pills or dying). Because of this, I was hoping to figure out how I got the "I Want to Feel It!" achievement. Did I get it in Lab-102 or the Staff Bathroom? Same with "The Genesis Program." I'm wondering if it was from a certain audio diary or from pressing the specific button in Sublab-11.
5. SCP-OSPA looks like he's in Dr. Geralt's office as well as his usual spot, but I can't interact with him.
6. Beating the game on Normal does not unlock the achievement for beating it on Easy. Might be intentional.
Mahelyk  [developer] Aug 12, 2019 @ 5:47pm 
Awesome, some of those are good!
1. I'll have to check his shadow, that sounds odd. Though even if it is, I'm not sure if I can do anything as I have no modeler to fix things like that.
2. In this last update, I have it so the warehouse is randomly open sometimes for new players to get to see new areas if they are stuck too long on the beginning stages, just to shake things up.
3. I'll fix her going under the lift, I didn't think about that. I'll also lower her hit area.
4. I'm really not sure why there is a delay with some of the achievements, I've noticed that but I'll have to look and see if its something I can effect from my limited end. (it was 102) (genesis is just getting to the end)
5. I thought I made sure not to use OSPA's model elsewhere, but I may have done that long ago, I'll check and replace the model with a different plant.
6. Yeah I planned for one achievement per win.

These should all be fixed when I post the update next week (Monday I think)
Flabitron Aug 13, 2019 @ 12:21pm 
My life has been consumed by this game. Here's some more questions and oddities.
1. I did just about everything on the map looking for the last failsafe codes. I was missing two, and my Rings of Eden kept pointing at something in Queen Baby's area. I didn't have the health to be messing around with her hit detection on the lift, but I have checked on other playthroughs and never found anything up there worth the Rings picking up on. That same playthrough, I went to the other side of the map to see what they'd pick up on, and it was the incinerate valve. I couldn't turn it after using the freeze already. This might all be intended, but I don't understand it.
2. At the end of another Hard Mode run, on escape, it said I had 7 failsafe codes at the final report.
3. When you get a Level 5 keycard, the door in the cannon viewing area turns green, but does not open.
4. Override PC in Sublab-11 seems to do nothing to the doors I thought they would open. A level 2 and a level 4.
5. After the Hard Mode run from 2,3, and 4, Dr. Harman would not speak to me on the next few runs. He came back when I restarted the game.
Mahelyk  [developer] Aug 13, 2019 @ 12:40pm 
I'm glad you enjoy it! Gunna be a ton of new stuff by the game's release to keep you busy!

1. There are a good number of spots to spawn. I do think there is something of interest on the 3rd level in Safe Storage, but I don't remember what it was I put to spawn there. Safe storage should have a new useful SCP in this next update if I can finish it in time. I also fixed the Queen's hit detection in this next update.

2. That's a weird bug, I'll check it!

3. I'll fix that right now!

4. I'll check and fix that too. They should open anything that isn't locked down.

5. He got upset that you did so well. Lol just kidding, I'll see if I can figure out why.
Ju22yT Aug 13, 2019 @ 11:49pm 
Originally posted by juha.s.tikka:
Originally posted by Mahelyk:
Hmm. Like you downloaded the game and absolutely nothing downloaded?
Yes, download progress bar showed download, but no files in game folder.

Problem was because I have 32-bit win10.
Mahelyk  [developer] Aug 14, 2019 @ 6:28pm 
Oooh, I'm sorry about that. Yes I haven't built it for 32 bit yet, nor mac. I do plan to get to that point!
Flabitron Aug 19, 2019 @ 9:47pm 
This update is scaring me. There's like, so many new sounds. And REMM...and the S-11 and ending is spiced up and better.
1. Both SCP-VEMT documents I found were a bit bugged, I think. The highlighted one didn't show up in my inventory, and the non-highlighted one wasn't able to be picked up from the rolling chair. I had it in my inventory already, though.
2. Sometimes on Hard, the flashlight would lose charge when I picked up a second flashlight. I noticed it most when the flashlight was already very full. Later on, it mostly added charge though.
3. I walked into HR and saw two baby's pounding on an open door. Not sure when they did that. It made terrified. I get confused on what VEMT even is, so I thought that open door was VEMT (Based on the document picture).
4. Not a bug, but are you considering putting REMM in more places? It's awesome and terrifying. I was able to avoid it easy enough. I was terrified roaming Site-50 again because I didn't know if it's be behind a bookshelf in the Archive or not. I don't know how I feel about it being able to freely roam the facility to jump scare me, though. And I guess it likes dark spaces. But I dunno. If the facility lost power everywhere, maybe they could free roam and be found anywhere in the site?
< >
Showing 16-30 of 111 comments
Per page: 1530 50