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Nahlásit problém s překladem
session is more realistic tho
I find that SkaterXL is decent at scratching my vert itch. Pulling off mute 540s, alley-oop frontside ollies with lots of front foot pressure, double flip melons, super slow switch shuvs, fakie cab, etc. all feel good, but lip tricks are lacking. IMO, it's really only feasible to get into blunts, 5-0s, and nosegrinds on transition. For example, it's easy to pull off a steezy frontside blunt, but you're gonna have a hard time flipping into a back lip because the game will just send you up into the air or onto the deck. No inverts sadly
I dunno if anyone else feels this way but I think the way the skateboards interact with terrain feels more realistic in XL. I def think Session has a lot of great things going for it but the movement in session seems a bit more stiff to me. Although XL does go a bit overboard if you crank a high ollie.
and no, mods don't make it any better, they make people who regret their decision to buy regret it a little less, they still regret it tho lol.
I love the concept of how you do tricks in this game. With the two sticks representing your left and right foot. Gives an added layer of skill so when you see someone do a trick, you know it was more than riding up to the obstacles and hitting X or whatever. And also looks like it gave room for creativity/adding your personal touch on tricks.
Would love to see this game rise again. I haven't bought it because I keep seeing people saying you need mods for the game to feel right.