Skater XL

Skater XL

Jeeosh 2020 年 4 月 3 日 下午 3:14
Differences between Skater XL and Sessions?
This has probably been answered before , but apart from the harder controls for Sessions, is there much of a difference between these two games. I was a big Skate fan and these look too similar for me to decide between them.
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ben 2020 年 4 月 10 日 下午 2:12 
One thing to note is that Session is way behind in their development compared to skaterXL.
Session version is 0.0.0.4a, skaterXL is going 1.0 in July.
A ton of things will be improved and added before 1.0 comes around for Session, whenever that may be.

danknugz 2020 年 4 月 10 日 下午 5:12 
i loved SkaterXL when it came out last year and surprised everyone who kickstarted Session (also a Session kickstarter). Ive got about 90 hours in it and had a lot of fun with it. Looking forward to the 1.0

What makes me like Session more is that it's more difficult and like real skating, a lot of people complain about the grind system which could use some tweaking but it's basically just not any kind of assistance from the engine at all, so you have to perfectly line up and time your grinds. Combine that with the trigger turning and you get a lot of people who give up cause it's too hard. But that's what makes it all the more rewarding, especially for lines and with forced manual catch.

I enjoy SkaterXL but it's missing that risk/reward factor with doing a difficult grind at the end of a line, or catching a big frontside flip gap slightly tweaked and having to use inputs to do the landing and adding a revert, which in Session can lead to actually battling a trick/line just like real life. SkaterXL it's just too easy and theres not that factor.
Uollie 2020 年 4 月 10 日 下午 6:35 
引用自 danknugz
i loved SkaterXL when it came out last year and surprised everyone who kickstarted Session (also a Session kickstarter). Ive got about 90 hours in it and had a lot of fun with it. Looking forward to the 1.0

What makes me like Session more is that it's more difficult and like real skating, a lot of people complain about the grind system which could use some tweaking but it's basically just not any kind of assistance from the engine at all, so you have to perfectly line up and time your grinds. Combine that with the trigger turning and you get a lot of people who give up cause it's too hard. But that's what makes it all the more rewarding, especially for lines and with forced manual catch.

I enjoy SkaterXL but it's missing that risk/reward factor with doing a difficult grind at the end of a line, or catching a big frontside flip gap slightly tweaked and having to use inputs to do the landing and adding a revert, which in Session can lead to actually battling a trick/line just like real life. SkaterXL it's just too easy and theres not that factor.


Hmm interesting. I find Session's controls to be far more logical and consequently so much easier for me to do whatever trick I'm thinking of. Especially true for fakie and switch controls. Both are controlled by trigger turning too (at least I dont use stick in XL because it just messes you up more than it helps).

I think both games have very similar difficulty, with grinds being maybe a little easier in XL because it has less bugs so far, but XL is a year ahead of Session so that's expected.

But on reverts, XL has a lot more involved revert combination. I believe it's just touble tap trigger to revert in session? You have to hold a trigger plus directional stick combinations in XL so it's a little trickier.
danknugz 2020 年 4 月 11 日 上午 7:37 
i dont mean more difficult in terms of executing tricks and the game controls, i mean more difficult in relation to the real world counterpart of skating. for example it's rare to land a huge gap or rail first try, sometimes it happens and when it does it's awesome cause you just saved yourself a ton of work. same could be said for lines, generally you have to try it at least 4 or 5 times before getting it and thats why you always see pros land stuff and get hugs and hi-fives from their bros cause they just battled the trick and won.

both session and SkaterXL lack in this regard obviously cause lets face it, they're both just videogames. But having played both (100 hrs in SkaterXL and 400 in Session), Session always gave me more of a challenge and felt better landing tricks as a result of that. I do think SkaterXL feels better to just pick up and screw around with, that's cause it's easier, but that makes it more like THPS and not like real skating.
Uollie 2020 年 4 月 11 日 上午 10:45 
引用自 danknugz
i dont mean more difficult in terms of executing tricks and the game controls, i mean more difficult in relation to the real world counterpart of skating. for example it's rare to land a huge gap or rail first try, sometimes it happens and when it does it's awesome cause you just saved yourself a ton of work. same could be said for lines, generally you have to try it at least 4 or 5 times before getting it and thats why you always see pros land stuff and get hugs and hi-fives from their bros cause they just battled the trick and won.

both session and SkaterXL lack in this regard obviously cause lets face it, they're both just videogames. But having played both (100 hrs in SkaterXL and 400 in Session), Session always gave me more of a challenge and felt better landing tricks as a result of that. I do think SkaterXL feels better to just pick up and screw around with, that's cause it's easier, but that makes it more like THPS and not like real skating.

Yeah I'm saying session takes far less attempts for me. A switch kickflip back tail down a handrail would be done like 100x faster than in XL. But that's just me. XL makes me try tricks way more.
Misfit 2020 年 4 月 11 日 下午 2:22 
引用自 danknugz
kind of assistance from the engine at all, so you have to perfectly line up and time your grinds.
and this is sessions main problem, in skater xl you can tweak you feet individually to jump on a curb from every angle, you can ride parallel to a curb and still jump into a blunt, in sessions you have to use specific angles to get into a grind.
feels much more stiff and restrictive to me, especially if you compare it to irl skating.

but if it works, sessions grinds and the whole animation look much better, hope they polish the grind system a bit more.
Ziroh 2020 年 4 月 14 日 下午 5:01 
They are both great games, I'm not sure how they will look when 100% complete but taking into account the modding community and devs intentions I would say at baseline SXL is more arcade style and Session is more realism based, though that's abit of a fuzzy topic because SXL allows you to tweak your style and make it your own like in real life while sessions version of that is very limited and was only just upgraded past the prerecorded animations.
Thinking in terms of mods, SXL can be the most realistic version if you have the XXL mod and Klepto's mods along with babbo settings.
You can basically mod SXL to perform the same underlying function as Session but to a much better degree because of the fluidity of the animations.
Session's mod scene isn't quite as vast but still offers a lot for people to play with including character models, clothing, maps etc. while sticking to the heart of what Session is meant to be.

In my personal opinion SXL is better but that is just because of how I like to play games and I encourage anyone with the available funds who is wondering which is better to get both and decide for themselves after exploring everything about each of them.
My analogy for it is that SXL is a canvas for the player to put a work of art on using their creativity and mods as their brush while Session is a work of art in itself to be experienced. So yeah comparing the two is a difficult task because we all have our own preferences and can only really give advice based on how we perceive each game.
Geek In Peace 2020 年 5 月 16 日 下午 4:11 
Bring Skate 2 on PC, that's all what I'm asking for :(
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发帖日期: 2020 年 4 月 3 日 下午 3:14
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