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Maybe the source for the cutscenes was lost
https://cyxx.github.io/dpoly_js/
Also the main menu screen and in-game dialogue colors come from the consoles versions...
BTW, on expanded Amiga and PC I could zoom-in+mouse, and select auto-zoom during fights... They removed these options?
...and other languages except Eng are Google Translated VERY badly!
There is also a bug with BLOOM option always ON when you launch the game, even if you disabled it last time (you have to re-enable and disable it again every time)!
Cheap port starting from consoles versions IMHO.
Here is an interview with Paul, a pity he didn't accomplish a perfect Remaster for his old creation...
https://www.youtube.com/watch?v=d19uIYbE2bE
Amiga
https://www.youtube.com/watch?v=wNTnRM77XuE
MD
https://www.youtube.com/watch?v=CMXJBS6n44M
However, the description "8-bit" would be correct for the Amiga music. It's sound chip produced 8-bit output. It doesn't really apply to midi files though, as their samples depend on the sound card, so they're not at a fixed rate.
The code (on the Amiga) would have been 32-bit.