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Once you get closer they should animate at the full frame rate. It's probably meant to do it when further away to save resources. If it does it all the time for you though that is indeed odd.
Eh... not true. Capcom had nearly a year to optimize Monster Hunter for PC... and... well... they did ♥♥♥♥♥♥♥♥ in that time.
There are way to replay the demo again on PC if you just search real quick.
Yeah its a demo and as history has shown, games never launch un-bugged. So if the "max" setting truly means "max" then all optimizations should be turned off right? Maybe not, and i did notice that once the zombies get closer they animate at 60fps. Not a deal breaker, but if you're walking down a dark hallway then a zombie breaks through a window, gets up, and starts walking towards you at half the framerate that the game is running at, immersion loss.
and !HellYeah! i did find the fix for playing the demo over again thanks