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I finally craved a solid over 60fps with average 70/80 with my gtx960 whit minor (and barely visible) quality loss.
And what's your specs?
Have you updated the drivers to the latest one?
Dx11 works better than Dx12.
gtx 760 4gb dedicated vram
16 gb system ram
windows 7 64bit
drivers are all up to date
Other than keep everything to low-mid there's nothing more to do.
To people that didn't play doom or any of the multiple emulators that use vulkan, it gives you a really noticeable increase in performance and stability, reducing the CPU usage overall.
DX12 is a failure, it showed negative performance on 99% of games it was implemented (except shadow of the tomb raider that it got a low 10% max increase in performance but still had high cpu usage)
compare that with Vulkan that had a LOT of success in most of the games and emulators it was implemented, also making a Vulkan version of the game allows you to run it on Linux by steam proton BY DEFAULT.
@CAPCOM You will get a lot more of money by making a Vulkan release than making a DX12 one, having all of the users of other segment (Linux) far outshines the money Microsoft gave to you to make a DX12 version instead of Vulkan one.
Vulkan can improve performance, sure, but it cannot perform miracles. It's a low level API like directX 12, and equally difficult to program games to use. If the implementation of DX12 is bad in this game, an implementation of VK is highly unlikely to run much better.
The OP's machine is considerably under powered compared to the minimum specifications of the game. Additionally the game itself utilizes features of DirectX 11.1 (and possibly) higher, for which Windows 7 only has partial support for anyway (in the form of the platform update).
(A high CPU usage in either DX12, or Vulkan isn't a bad thing by the way, ideally you want your game to utilise all resources available. Both Vulkan and DirectX12 can scale across multiple cores much more efficiently than DX11 which results in a higher CPU usage)
It would nice if it had Vulkan support sure but please be realistic, it's not going to provide the improvement and level of performance that you say it will.
because of my GPU the game is right at the minimum mark for performance, when I am ready for a newer card to increase my frames and want to add additional use of shaders such as SSR and increase over all quality to max I will.the game still looks beautiful none the less
with increase to DSR and re-shaders at 30 frames is quite good right now for me. but adding vulkan support will increase performance on on rigs for those people that dont have larger budgets to always keep updating their hardware. and of course Vulkan utilizes all cpu cores and spreads the workload between them, and has been proven to increase FPS on older hardware "gpu's". you're going toe to toe with a developers tech insight.
Not at all, emulators devs already said on multiple blogspots that even if you develop a lot in DX12 it doesn't give gains worth the effort and it's unstable, another thing, what Vulkan does is distribute the load between cores, REDUCING the % usage, there's multiple videos about this that show what i'm saying, this doesn't happen in DX12 that increases the usage but still doesn't have the performance gains Vulkan gives to the table.
There's some devs that said something similar of what you said "Vulkan is not a miracle fix" well, they are cemu devs (still using opengl ) the results show that in every emulator they implemented Vulkan they had a noticeable performance bump, it's going to happen in some months on cemu since they are also implementing Vulkan on their emulator.
There's no excuse to use DX12 when you have Vulkan, absolutely no excuse.
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