Predecessor

Predecessor

Quake Nukem Apr 2, 2022 @ 10:43am
Feels good to play but,
I just can't stop saying to myself how much I miss having the card system. Sure it was hard to at first understand, get used to and properly utilize but, once you understood it there was so much layers of unique builds to create. It was fun sitting with friends during paragon talking about new builds we made ready to test. This item system in Predecessor just feels kinda meh like it's not bad but, doesn't get me to really care. I also wish that each time to go back to base and open shop the item q'd up is not auto purchased. However the games I have played so far have been fun. My FPS and ping has been stable, no crashes and have not seen any real de-sync.
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Showing 1-15 of 32 comments
Zanleer Apr 2, 2022 @ 10:34pm 
the card system was one of the things that killed Paragon.
Quake Nukem Apr 2, 2022 @ 11:07pm 
Originally posted by Zanleer:
the card system was one of the things that killed Paragon.
Well 50/50 tbh because a lot of people loved it but, a lot didn't. It made it hard for new players to get into which I get but, I just found it so unique and creative. Also I am better Pudge than you. :d2rubick::d2rubick::d2rubick:
[LWT]Karpiu Apr 3, 2022 @ 12:42am 
Originally posted by Dabz:
Originally posted by Zanleer:
the card system was one of the things that killed Paragon.
Well 50/50 tbh because a lot of people loved it but, a lot didn't. It made it hard for new players to get into which I get but, I just found it so unique and creative. Also I am better Pudge than you. :d2rubick::d2rubick::d2rubick:

TVR was also making unique and creative cars, but they were terrible in many ways and no one wanted to buy them. Sometimes, unique and creative is not the best way. I enjoy it without the card system.
Last edited by [LWT]Karpiu; Apr 3, 2022 @ 12:42am
Zanleer Apr 3, 2022 @ 2:34am 
Originally posted by Dabz:
Originally posted by Zanleer:
the card system was one of the things that killed Paragon.
Well 50/50 tbh because a lot of people loved it but, a lot didn't. It made it hard for new players to get into which I get but, I just found it so unique and creative. Also I am better Pudge than you. :d2rubick::d2rubick::d2rubick:

never played him so you probably right LOL i just like his look and though it would be a cool trolly icon.
Quake Nukem Apr 3, 2022 @ 9:50am 
Originally posted by Zanleer:
Originally posted by Dabz:
Well 50/50 tbh because a lot of people loved it but, a lot didn't. It made it hard for new players to get into which I get but, I just found it so unique and creative. Also I am better Pudge than you. :d2rubick::d2rubick::d2rubick:

never played him so you probably right LOL i just like his look and though it would be a cool trolly icon.
Ah lol well he is an awesome hero in Dota to play. Super troll style of hero but, fun.
Grey Apr 3, 2022 @ 5:22pm 
The card system was the absolute worst part of paragon. Sure if they were small buffs to help you play in your own style it would be fine but it was a huge driving factor and wasnt even fun. Glad the pred team removed it cause now the game is miles more fun
Rushster Apr 3, 2022 @ 6:28pm 
I am not a fan of the item system, liked the cards but you had to get used to understanding them. Need to add more filters to the items though.
mwolejszo Apr 27, 2022 @ 2:18pm 
The devs consistently changing the game to try and quiet all the crybabies ruined the game. It literally went in 3 directions instead of focusing on making one direction fine tuned.
DwnNdirty Apr 30, 2022 @ 10:14am 
The card system ruined paragon. It made you too static. You were not able have the ability to counter enemy players' heroes at any given time. The card system would hold you back from being able to get more out of your hero when you were at a natural disadvantage to enemy heroes. Every MOBA ever made has an item system. I'm not against evolving the game, but the card system was a devolution.

It also made you play a second game that was completely different. It's like playing HearthStone and Dota/LoL at the same time. It's overly complex. Which for some games, that's fine. But not a MOBA, because they're already very complex.
Last edited by DwnNdirty; Apr 30, 2022 @ 10:16am
Quake Nukem Apr 30, 2022 @ 7:33pm 
Y'all buggin the card system was great. It allowed you to build a unique deck with the stats & bonuses needed for certain matchups and out perform not only mechanically but, also mentally w/ the deck system against a same hero opponent. Some people filled too much crit but, not enough health and etc. It was fun trying to get the right deck down it was mini game almost. Items is eh standard moba I may aswell go back to Dota tbh vibe cause now it's just a 3rd person moba. That is what made paragon unique and standout like the gem it was; however sometimes there is a shinier gem out there hence Fortnite
CryonicSuspension May 1, 2022 @ 12:12am 
Cards were for pros, who no-lifed the game.

I'm playing the Overprime beta right now and items are super boring. I have not played Predecessor yet though. Overprime is unbalanced as f.
Last edited by CryonicSuspension; May 1, 2022 @ 12:12am
DwnNdirty May 1, 2022 @ 3:07pm 
Originally posted by Ol' Dabz:
Y'all buggin the card system was great. It allowed you to build a unique deck with the stats & bonuses needed for certain matchups and out perform not only mechanically but, also mentally w/ the deck system against a same hero opponent. Some people filled too much crit but, not enough health and etc. It was fun trying to get the right deck down it was mini game almost. Items is eh standard moba I may aswell go back to Dota tbh vibe cause now it's just a 3rd person moba. That is what made paragon unique and standout like the gem it was; however sometimes there is a shinier gem out there hence Fortnite

The card system is not what made paragon stand out. Everybody I played with truly disliked it... You can like it all you want. Truth is the vast majority did not like it. And like you said, it allowed you to build a unique deck needed for "certain matchups". Meaning if you got the wrong matchup, you were screwed. And you had no way to counter. This is the issue. The graphics and aiming alone made it stand out way above the other MOBA's. I get you liked it, but your analysis of it is just wrong.
You put a little of everything in the deck, so you could counterbuild. /thread

If you didn't understand this simple concept, then you were a casual and your friends were casual. I played Ranked.
Pandada-sensei May 2, 2022 @ 4:38am 
Data showed insane downswings whenever an update hit, and cards being the reason for it. Still to this day the data still shows that Cards were one of the main issues. So seeing this vocal minority moan about it nonstop as if it was the reason the game was good is still sad to see, despite data from the devs back then showing otherwise.


It was the graphics, feel, verticality that made Paragon stand out.
Nah. Filthy casuals cried and they changed the entire game to cater to the cry babies until the game looked like Jocelyn Wildenstein's face.
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Date Posted: Apr 2, 2022 @ 10:43am
Posts: 32