Apsulov: End of Gods

Apsulov: End of Gods

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Sir_Coleslaw Aug 14, 2019 @ 12:24am
Surround Sound?
Hello @ all,

i was wondering if there is any 5.1 or 7.1 surround sound support?
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Showing 1-5 of 5 comments
AngryDemonStudio  [developer] Aug 14, 2019 @ 1:37am 
Hello @Sir_Coleslaw sadly the game only have Stereo sound. =(
mmustric Sep 5, 2021 @ 10:38pm 
AngryDemonStudio, any chance you can add in surround sound to this game? Or are there config file changes that can enable it? Thanks.
AngryDemonStudio  [developer] Sep 5, 2021 @ 11:47pm 
Hi! Sorry but there are no plans on updating the sound system for Apsulov right now. And I don't know of any config file that could change that option. If you find anything that could, please let us know tho!

Hope you will enjoy the game anyway!
HansZarkov Dec 17, 2022 @ 5:38pm 
I would just like to share my thoughts on the sound and the response from the Developer. I bought this game on PS5. And I can confirm it does not take advantage or support surround nor the LFE sub channel. For a game that is first person view, this is really unacceptable to not have surround. This actually caused me, to at times, to not be able to locate where to look in order to see npc's talking to me etc since you can't tell where its coming from.

It was the part where the dude is on the floor in front of you, cut in half, my eyes weren't looking at the floor at the time the dialog starts so I was spinning around looking all over.

Also there is a section of the game with a large giant walking in the distance and they clearly tried to make a sound effect for its steps. It was completely immersion breaking that this sound effect did not have any bass at all going to my sub.

I know sound design and allowing your software to utilize surround sound and the LFE dedicated sub frequency channel is relegated to low priority and treated with total disregard these days, and that's such a waste.

God of war on ps4 set the highest bar for sound (play the world serpent scene and prepair to be blown away) and I wish every developer would at least try and support those of us out there who bother to play games on a Surround sound receiver capable of 5.1.4 Atmos...

It's really sad all everyone seems to ever use are headphones or sound bars these days. :(
Last edited by HansZarkov; Dec 17, 2022 @ 5:43pm
AngryDemonStudio  [developer] Dec 19, 2022 @ 11:52pm 
Originally posted by HansZarkov:
I would just like to share my thoughts on the sound and the response from the Developer. I bought this game on PS5. And I can confirm it does not take advantage or support surround nor the LFE sub channel. For a game that is first person view, this is really unacceptable to not have surround. This actually caused me, to at times, to not be able to locate where to look in order to see npc's talking to me etc since you can't tell where its coming from.

It was the part where the dude is on the floor in front of you, cut in half, my eyes weren't looking at the floor at the time the dialog starts so I was spinning around looking all over.

Also there is a section of the game with a large giant walking in the distance and they clearly tried to make a sound effect for its steps. It was completely immersion breaking that this sound effect did not have any bass at all going to my sub.

I know sound design and allowing your software to utilize surround sound and the LFE dedicated sub frequency channel is relegated to low priority and treated with total disregard these days, and that's such a waste.

God of war on ps4 set the highest bar for sound (play the world serpent scene and prepair to be blown away) and I wish every developer would at least try and support those of us out there who bother to play games on a Surround sound receiver capable of 5.1.4 Atmos...

It's really sad all everyone seems to ever use are headphones or sound bars these days. :(

Hello!

You make a lot of good points and we totally agree that sound is a very important component in games. Especially in a game like Apsulov.

Unfortunately we were not in charge of the console porting, and the studio who was just completely ignored the problem to get 3d sounds to work, even after we had pointed it out. We're very sorry about that.

In the PC version we are using a binaural plugin to get the 3d effect. That makes it totally more immersive.

Thanks for clarifying your thoughts and reaching out to us!
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