Apsulov: End of Gods

Apsulov: End of Gods

View Stats:
Blasta Aug 8, 2019 @ 8:57am
ultrawide support
hello does this game support ultrawide monitors resolutions? like 3440x1440p
Originally posted by AngryDemonStudio:
I checked arounda a little and we remembered that somone posted a "option" on our first game for Ultrawide fov counter thing =S (im not sure what to call it =P) I tried it here but i ofc only have a normal basic 24" monitor so im not sure if it will look good for you =/. This will change the axis the FOV is scaled from X to Y. Lemme just copy paste his solution :
I have stuck to ultrawide since 2014 and will never go back to 16:9. Sadly the game is vert-, meaning that any 16:9 resolution will show more stuff above and at the bottom compared to a wider aspect ratio (21:9 or, in your case, 32:9).

Go to (your username)\AppData\Local\Unforgiving\Saved\Config\WindowsNoEditor

Find Engine.ini and add this lines:

[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

Navigate to the game folder and find the same files (any .ini with engine in its name). Correct the line with YFOV where it says XFOV and add it where it is not (but modifying the file in appdata should be enough).

You will have a much wider fov. For me, better too high fov than too low. I just started the game, but this 'trick' can have side effects in a game: item examination messed up (objects too far or too small or out of focus), documents reading (same reason), cutscenes rendered wrong. If I encounter any problem I guess the only option is to play in 16:9.

When the game console cannot be enabled and the game changes FOV a lot throughout the story, it is difficult to edit manually the FOV. Also with UE4 many times (like in this case) the .ini files are a pain to edit to fix these things, mostly we have more luck by hex editing the .exe files.....

Our game is called Project_C in your appdata BTW and not Apsulov (an old remnant from production). When i tried this here i only wrote the line in appdata and the changed the xfov to Yfov in the basengine.ini file in the instalation engine folder (you know steamapps > common apsulov end of gods > engine) This is a fix as he sais without using a hex editor and it can be hard to manually fix set the FOV cuse its set multiple times during gameplay.

A BIG word of caution though here. The reason we dont want to add a FOV slider is cuse our FPS cutscenes are made in the set FOV and setting it higher will reveal things that are not meant to be seen and will have things that look buggy pop in at times. This might also cuse other problem we are not aware of that might hinder or break progression, game crashes and other simlliar issues. (We have to say this ofc cuse we cant garantee everything will work well) You do this all at your own volition. That said i hope this can help you to a better experiance in the long run =P.
< >
Showing 1-15 of 16 comments
AngryDemonStudio  [developer] Aug 8, 2019 @ 9:06am 
Yes, it has support for a whole set of resolutions.
If you want to play the game in its intended view-type (16:9) there is an alternative for "Keep aspect ratio". You can play it in full ultra wide but there might be some bugs and stuff since it renders a really wide shot :)
// Angry Demon Studio
warmblood1 Aug 8, 2019 @ 5:34pm 
Seems Ok. Playing at 3840 x 2160
Blasta Aug 9, 2019 @ 1:01am 
Originally posted by warmblood1:
Seems Ok. Playing at 3840 x 2160
this is not an ultrawide ratio
AngryDemonStudio  [developer] Aug 9, 2019 @ 1:21am 
For all ultrawide users:
There are two options at the moment for Ultra-wide usage for Apsulov: End of Gods:
- You can play the game with "Keep aspect ratio" which adds black bars to the sides to keep the 16:9 ratio.
- You can play the game using ultra-wide resolution. This will work a little awkwardly with the FOV.
We are going to look into this matter as soon as possible (Within a week or two).
Thank you for your patience // Angry Demon Studio
Blasta Aug 9, 2019 @ 1:46am 
Originally posted by AngryDemonStudio:
For all ultrawide users:
There are two options at the moment for Ultra-wide usage for Apsulov: End of Gods:
- You can play the game with "Keep aspect ratio" which adds black bars to the sides to keep the 16:9 ratio.
- You can play the game using ultra-wide resolution. This will work a little awkwardly with the FOV.
We are going to look into this matter as soon as possible (Within a week or two).
Thank you for your patience // Angry Demon Studio
thank you for the information!
The MacGovern Aug 14, 2019 @ 2:54pm 
How does the game handle the FOV for ultra-wide usage when "Keep Aspect Ratio" is not used? Does it 'expand' the aspect ratio (i.e. show more of the game world)? Or does it 'crop' the aspect ratio?

So you know what I mean, here are some example images from another game:
'Maintain' aspect ratio (e.g. "Keep Aspect Ratio" on in Apsulov: End of Gods): https://pcgamingwiki.ams3.digitaloceanspaces.com/2/20/Scaling_preserve_full_image_anamorphic.png

'Expand' aspect ratio: https://pcgamingwiki.ams3.digitaloceanspaces.com/1/12/Scaling_preserve_image_aspect_hor%2B.png

'Crop' aspect ratio: https://pcgamingwiki.ams3.digitaloceanspaces.com/5/53/Scaling_preserve_aspect_only_vert-.png
Blasta Aug 20, 2019 @ 11:39am 
hello do you have any news about this ?
AngryDemonStudio  [developer] Aug 21, 2019 @ 12:22am 
Sorry if we did not get to this! =( we kinda missed it as a question. Using keep aspect ratio is like the example 'Maintain' aspect ratio (in Apsulov ofc =P) with blackbars. And not using it will look a little like the 'Crop' aspect ratio: example where as much as possible is used and the view is stretched to fit the whole screen. (that means no higher FOV to counter so it might look wierd =/)
Blasta Aug 21, 2019 @ 12:30am 
thank you but is there a way to fix the fov using an hex editor? because I tried the game with the cropped fov and it makes me sick.
A developer of this app has indicated that this post answers the original topic.
AngryDemonStudio  [developer] Aug 21, 2019 @ 1:34am 
I checked arounda a little and we remembered that somone posted a "option" on our first game for Ultrawide fov counter thing =S (im not sure what to call it =P) I tried it here but i ofc only have a normal basic 24" monitor so im not sure if it will look good for you =/. This will change the axis the FOV is scaled from X to Y. Lemme just copy paste his solution :
I have stuck to ultrawide since 2014 and will never go back to 16:9. Sadly the game is vert-, meaning that any 16:9 resolution will show more stuff above and at the bottom compared to a wider aspect ratio (21:9 or, in your case, 32:9).

Go to (your username)\AppData\Local\Unforgiving\Saved\Config\WindowsNoEditor

Find Engine.ini and add this lines:

[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

Navigate to the game folder and find the same files (any .ini with engine in its name). Correct the line with YFOV where it says XFOV and add it where it is not (but modifying the file in appdata should be enough).

You will have a much wider fov. For me, better too high fov than too low. I just started the game, but this 'trick' can have side effects in a game: item examination messed up (objects too far or too small or out of focus), documents reading (same reason), cutscenes rendered wrong. If I encounter any problem I guess the only option is to play in 16:9.

When the game console cannot be enabled and the game changes FOV a lot throughout the story, it is difficult to edit manually the FOV. Also with UE4 many times (like in this case) the .ini files are a pain to edit to fix these things, mostly we have more luck by hex editing the .exe files.....

Our game is called Project_C in your appdata BTW and not Apsulov (an old remnant from production). When i tried this here i only wrote the line in appdata and the changed the xfov to Yfov in the basengine.ini file in the instalation engine folder (you know steamapps > common apsulov end of gods > engine) This is a fix as he sais without using a hex editor and it can be hard to manually fix set the FOV cuse its set multiple times during gameplay.

A BIG word of caution though here. The reason we dont want to add a FOV slider is cuse our FPS cutscenes are made in the set FOV and setting it higher will reveal things that are not meant to be seen and will have things that look buggy pop in at times. This might also cuse other problem we are not aware of that might hinder or break progression, game crashes and other simlliar issues. (We have to say this ofc cuse we cant garantee everything will work well) You do this all at your own volition. That said i hope this can help you to a better experiance in the long run =P.
Blasta Aug 21, 2019 @ 3:05am 
thanks a lot I will give you a feedback if I encounter any critical issue
Blasta Sep 1, 2019 @ 4:22am 
ok so i just finished the game in 3440x1440 and not a single bug.
¨
btw game is cool !
AngryDemonStudio  [developer] Sep 2, 2019 @ 12:37am 
@blasta4 Happy to hear it worked out! =D Did it look better with this FOV setting? And happy to hear you like it =D
Blasta Sep 2, 2019 @ 3:37am 
Originally posted by AngryDemonStudio:
@blasta4 Happy to hear it worked out! =D Did it look better with this FOV setting? And happy to hear you like it =D
yes the FOV was perfect for me
Jacob Singer Sep 2, 2019 @ 10:28am 
I'm using 3840x1080 and it has worked flawlessly so far (and made me change my underwear at least once).
< >
Showing 1-15 of 16 comments
Per page: 1530 50