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I don't really think that's a fair way of phrasing it. A two-spell deck consisting of any Flow spell and Waterfall can easily win, and typically there's not a high opportunity cost because there are so many common Flow spells good for direct damage (Tremor, Coldstone, Fracture).
I haven't gotten my hands on Waterfall post-patch, but pre-patch I won so many times with it that I've started avoiding it, so anything that dissuades me from picking it up Just Because It's There sounds pretty nice to me.
For all of the various weak incentives to make a large deck that exist, none of them are sufficient payoffs for the consistency lost. Upgrades exponentially increase the power of a card, yet the cost to upgrade is linear, further boosting the advantage of running a smaller deck.
So long as the top Hell Mode difficulty is based around forcing the player to start with 1 MHP (or Shopkeeper), min/maxing is going to be required for most players. And in this game, min/maxing means using one of the handful of powerful low-rarity, low-card-count combos that still exist.
On a side note, this patch broke Steam achievements. I got two of them today that were undeserved - killing a boss at 1 HP (when Reva revives the player then you win without getting hit again), and reaching 10k Shield (putting the Gate to 10k counts).
Despite that I still feel like waterfall is well balanced and does not need further buffs or nerfs. I recently pulled off a flow spells only deck. Barrier and waterfall quickly snowballed and got me 6000+ shield. It's a great wall killer too since you don't have to aim much there.