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The less spells it means less shuffling and wondering what spell you have.
Try and shoot for 10 spells to be consistent, and once you feel confident add more to your runs.
(Although if you're trying to win also, a low spell count makes it easier.)
Beyond that, spells that greatly synergize with your deck are always good to take, even more so if they come with free upgrade.
And then maybe Focus so that each loop gives you more Spell power and the card that deals more damage the larger your deck is. Remove Anchor from virus with an upgrade and pick a % on hit like frost or pierce (Just no consumes) and just spam the spell buttons. It's hilarious and way more effective than it probably should be
I'd like to say "No-no-no, it doesn't work this way"
Personally I start with a relatively little deck, containing most useful spells. But later I tend to get huge piles of "Consume, heal & increase max HP by 5", and just dump that garbage on poor enemies every battle. With bosses, you first dump the garbage, getting heals and max HP, then you left with your core cards, with which you fight the boss. That is: 20 of those consumable cards is +100 max HP. 5 battles per level is +500 HP.
This way you can focus more on positioning of yours and your enemies, without need to constantly peek at your cards. I don't think you want to have in your deck spells which all of a sudden freezes you for two seconds, locks you inside broken tiles, moves you forth and back, shoots at distance of 3 tiles and 4 tiles. It's very hard to handle.
Shuffle, recharge, position, dump the deck at an enemy, repeat. This is much easier.
That is: more important question is not "how many cards" but "which cards" you should have.
Yeap, right, frost and fire has many of very good synergies. Shields are mandatory, IMO. And having a lot of mana and fast mana regen makes the job of dumping decks at enemies much more successful.
Like the others, I want my deck to consistently work the same way or work in a way that'll basically always hit so I can focus on dodging as opposed to lining things up. If I only have two spells, there's only two attack patterns to work around. I tend to edge up towards five if the spells hit randomly or are guaranteed to hit, but still not too many because I want to pick out the heavy hitters.
For example, one of my recent runs was with Terra. I'd splat down four fires in the center row, then spammed brushfire and combustion on cooldown and just dodged stuff. Removed all my other cards and just spammed those two. The only thought I had to put into attacking was at the very start where I'd set up the fires and hit brushfire, then after that it was just spam on cooldown.