One Step From Eden

One Step From Eden

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Solo Munib Jul 3, 2020 @ 4:48am
How many spells should you run in deck?
I just bought this game and i wonder how many spells should you run in deck because it seems like it can get a little overwhelming. Also, if i focus on one category of spells, should i take spells from other categories?
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Showing 1-8 of 8 comments
crayon Jul 3, 2020 @ 5:41pm 
It takes time, but honestly the best thing to do is LIMIT how many spells you have.


The less spells it means less shuffling and wondering what spell you have.

Try and shoot for 10 spells to be consistent, and once you feel confident add more to your runs.

(Although if you're trying to win also, a low spell count makes it easier.)
modirufa6317 Jul 4, 2020 @ 10:01am 
You gain extra extra mana regen for every 5 spells in initial deck up until you have like 15 of them, so it can be considered the optimal number.
Beyond that, spells that greatly synergize with your deck are always good to take, even more so if they come with free upgrade.
Last edited by modirufa6317; Jul 4, 2020 @ 10:35am
Cloy552 Jul 7, 2020 @ 9:24pm 
Virus bullet + Minigun.

And then maybe Focus so that each loop gives you more Spell power and the card that deals more damage the larger your deck is. Remove Anchor from virus with an upgrade and pick a % on hit like frost or pierce (Just no consumes) and just spam the spell buttons. It's hilarious and way more effective than it probably should be
MoonBurst Jul 10, 2020 @ 10:54am 
I tend to stay at 4 spells or fewer. If I can get one big hitter and a double cast, it can deal some MAJOR damage. Having all your spells act the same makes it a lot easier to focus on dodging.
ser5lexx Jul 15, 2020 @ 1:10am 
Originally posted by Sandžački Berberin:
I just bought this game and i wonder how many spells should you run in deck because it seems like it can get a little overwhelming. Also, if i focus on one category of spells, should i take spells from other categories?

I'd like to say "No-no-no, it doesn't work this way" :steamhappy: You, kind of, not play for assembling The Single Possible Ultimate Deck Build, but by enjoing the game play after play for hours, and creating any build you are currently interested in :flintsmile: There are tons of them, and exploring all the possibilities is pure bliss.

Personally I start with a relatively little deck, containing most useful spells. But later I tend to get huge piles of "Consume, heal & increase max HP by 5", and just dump that garbage on poor enemies every battle. With bosses, you first dump the garbage, getting heals and max HP, then you left with your core cards, with which you fight the boss. That is: 20 of those consumable cards is +100 max HP. 5 battles per level is +500 HP.
doominator10 Jul 31, 2020 @ 4:11pm 
I'm only 9 hours in, but the only times I've successfully gotten to the finally boss several times were when I had a relatively large (idk maybe 15+? cards) stacking frost, flame, the occasional shield card, and a ton of bonus mana to just get through as many big spells as possible quickly.
ser5lexx Aug 2, 2020 @ 10:26am 
One of the most wise ideas I got from Northernlion is to make your stack predictable. He said like: "I don't have time to think what next card will do, everything I cast should connect."

This way you can focus more on positioning of yours and your enemies, without need to constantly peek at your cards. I don't think you want to have in your deck spells which all of a sudden freezes you for two seconds, locks you inside broken tiles, moves you forth and back, shoots at distance of 3 tiles and 4 tiles. It's very hard to handle.

Shuffle, recharge, position, dump the deck at an enemy, repeat. This is much easier.

That is: more important question is not "how many cards" but "which cards" you should have.

Originally posted by doominator10:
frost, flame, the occasional shield card, and a ton of bonus mana to just get through as many big spells as possible quickly.
Yeap, right, frost and fire has many of very good synergies. Shields are mandatory, IMO. And having a lot of mana and fast mana regen makes the job of dumping decks at enemies much more successful.
Last edited by ser5lexx; Aug 2, 2020 @ 10:28am
Ittrix Aug 3, 2020 @ 4:04pm 
Newish too, but I tend to pick 2-5 spells.
Like the others, I want my deck to consistently work the same way or work in a way that'll basically always hit so I can focus on dodging as opposed to lining things up. If I only have two spells, there's only two attack patterns to work around. I tend to edge up towards five if the spells hit randomly or are guaranteed to hit, but still not too many because I want to pick out the heavy hitters.

For example, one of my recent runs was with Terra. I'd splat down four fires in the center row, then spammed brushfire and combustion on cooldown and just dodged stuff. Removed all my other cards and just spammed those two. The only thought I had to put into attacking was at the very start where I'd set up the fires and hit brushfire, then after that it was just spam on cooldown.
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Date Posted: Jul 3, 2020 @ 4:48am
Posts: 8