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Co-op would have to be entirely reworked to be enjoyable at this point though. I can't imagine this is super high on the priority list for the devs. A shame, but maybe they'll be able to get to it someday.
Even if it was a last minute add-in, it is nice to have a co-op option at all. In the interim, I'd probably try using cheat engine as alternative (not encouraging anything wild or crazy for the anti-cheat engine crowd out there, especially since I use cheat engine only to enable turbo speeds and make games harder in single-player/offline only titles) to raise some of your max parameters for co-op runs a little to make it more fair for you.
Finding the values isn't too difficult and the program comes with a tutorial for it. I also play things in offline mode if using Cheat Engine as a safe habit since there are a handful of offline/single-player games that don't like it for w/e reason. Modding is also an option, but not as straightforward. But, yeah...maybe it'll be addressed officially one day.
Yeah I can't imagine Co-Op being a priority in any way.
I really wish it was though, because there are a lot of my friends who are starved Battle Network fans who would love to play something like this. Co-Op would be one of the most incredible and involved ways to bring new fans into this game.
I'd be going around showing this off and asking people to play for a long time. Oh, and especially with the Switch release as a lot of couples, families, and roommates play Switch games together.
Also, really @sephka you gonna put your roomate whos never played this GENRE before into whats literally the hardest entry ever made for the genre as far as i can tell, and complain to the devs for making a difficult game? maybe instead actually let your friend learn the game first instead of ♥♥♥♥♥♥♥♥ all over him, or the developers.
Where both players can really spit out damage but due to shared hp and deck and no i frames can still die in seconds from sustained fire hitting both players
I didn't really see anything that I could define 'sh**ting on their friend or the devs' from that user, just complaints about the difficulty of Co-Op compounded on top of the game's regular difficulty. The main game is hard but it isn't anything ridiculous. Co-Op on the other hand is pretty inaccessible, especially when Co-Op is often designed to help others introduce their friends to a game, which is a valid statement given that objective. People who are good at a game don't often think, "I wish I could play this with someone else who's potentially not as good as me". Co-Op often serves to bring new players in but not when it takes away from the experience and leaves a bad taste in new players' mouths (when being introduced via Co-Op).
It is a bit of a shame that people are calling for major changes to the game where they aren't needed. I've been seeing threads like that pop up. I don't think the game needs speed or difficulty changes at all, but I'd welcome an optional choice. If StS doesn't need difficulty options, this doesn't either. In fact, it only gets harder in StS.
I see several people saying the multiplayer is "better than nothing" but I really don't think it is. The single-player game stands fine on its own. It would be great to have real co-op at some point, but what's in the game now feels totally bizarre.
Gonna test later today but thought I'd let this thread know about it incase they missed the patch notes
I believe some wanted to keep this mode and have the dev add in extra modes for coop. I think this is a nicer way to do it since we could have other modes for coop but keep this one in for people who want it (with some fine tuning of course).