VR Curling

VR Curling

Omega][ Dec 14, 2018 @ 10:25am
Doesn't throw as intended Oculus Rift
Hi the game is unplayable as is. I expect when I release the trigger the curling stone is released, not that it gets stuck for x miliseconds, and doesn't release where I want it to. I also expect for it to stay on the ground, as I'm not really on planning to scratch my controllers agains the ground.

I played it for half a minute. I tried about 5 times. Or it doesn't take the stone, or it doesn't throw it with the momentum I released it, or it doesn't throw it at the angle I released it. And when it hits the side 80% of the time the stone doesn't reset, and vanishes...
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Showing 1-3 of 3 comments
bmac13213  [developer] Dec 14, 2018 @ 7:19pm 
I think you are experiencing the same problem that a few others were having, which is that you weren't initiating the throw the way I intended. This is my fault, because I don't have a tutorial, but I promise to add one soon.

Basically you have to kneel down near the hack first and press the trigger to start the throwing process. Then the stone will suck down onto the ice and stay there (regardless of what you do with your hands) and it will release the way you would expect it to.

Brian
Omega][ Dec 18, 2018 @ 10:00am 
Well to be honest. I tried that. Thing is that the way you have to center yourself against the hack is quite finicky.
As far as I know you always have to launch from the hack anyway? So I see no point you would be able to move yourself at launch.
Wouldn't it be easier that the launch point is just fixed, and you point at the stone and grab it. Like most other games do it?

So what I did was, take the stone in hand, put myself next to the proximity of the hack, and then try to launch it. But this was after I moved myself with the buttons.
bmac13213  [developer] Dec 18, 2018 @ 5:04pm 
You bring up a good point, I'll consider looking at new ways to address the launch point. At the minimum I'll expand the allowable zone for starting the throw. Thanks for the feedback!

Brian
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