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That aside, the only time you see a hammer is when you're shaping the swords? And I guess when you're assembling them, but yeah, literally never seen it "disappear" except when you're done actually using it, so I honestly have no idea what the issue is…
I guess at worst, you can just pretend you're shaping it with the shockwaves of your fist if the hammer is really visually disappearing for some reason? Or if your entire hand is disappearing too, then maybe pretend it's repeatedly being Fus-ro-dah!!'d into shape.
I dunno, haha. More serious answer would be to try verifying the game integrity, or perhaps for some bizarre reason a video setting is affecting it.
I wouldn't shake the tree if it would be just a visual bug.
If there is no hammer there is actually no way to shape the weapon.
I take the ingot, place it in the fire, take it out, place it on the anvil and woosh there goes the hammer - no hammering - no shaping - nothing.
The ingot just get's cold again and nothing else happen, no matter how long or much I click.
I guessed so far, that's the reason why I tried multiple graphic settings and skipped the tutorial in some tries.
That hammer just gets lost and doesn't come back.
Really, thats some ground level game mechanic, if this ♥♥♥♥ is broke - the game is alpha status not "gimme your money"-stuff...
That said, just to be clear, does it disappear in the middle of hammering? And/or it works for a short while at least, then poof?
Whatever the case may be, wouldn't be surprised at all if it's the game's fault. There are several little bugs that are generally easy enough to deal with, but I guess for some, there might be gamebreaking ones on a similar level to trying to use the dartboard. And for all I know, maybe the darts issue only happens to some people, or maybe has to do with the type of sword you're trying to increase the price of via it. Wasn't willing to tempt fate with that thing on the new file I'd made at the time.
I will say that (lack of polish aside) the game is pretty much fully functional if your hammer behaves though. Bought the game myself some time in December after randomly wondering "Huh, I wonder if there are any blacksmithing games...", last played a week ago, and with no major issues. For the record, I believe I play on all minimum settings except effects and texture, which I think are set to 2nd lowest instead. Computer is roughly 10 years old, so I manage to hover around 60fps with that (vsync off).
1. I left click the cold ingot from the bin or ground with my empty hand, then drop it in the forge with left click to heat it up, while left clicking the bellows at every opportunity to help heat it up faster
2. I press 2 to take the tongs out, grab the appropriately-heated ingot with left click, and then simply turn around without walking much (helps for quickly moving the ingot between the furnace/anvil) and left click anywhere on the anvil to prep for hammering
3. I press 1 to put the tongs away, and then I left click the anvil to enter the hammering phase
4. I aim as best I can at the middle of the ingot's sections to hit both the top and bottom halves simultaneously, and hold left click to repeatedly hammer the spot I aimed at; I instead usually tap left click when trying to iron out (heh) the last bit of progress on a part of the blade
5. If necessary, I exit the hammering phase, press 2 to bring out the tongs, left click the not-hot-enough-anymore ingot, and left click while standing close to the forge to drop it back in; from here on, I repeat from step 2 until it's fully forged
And that's how I do it. I believe E is an alternative to left click, but I don't think I ever used that. Maybe the people having this issue are using E…? Wouldn't be surprised if it's something silly like that with this game's unfortunately subpar polish. I also wonder if spam-clicking the anvil to enter it could cause a problem, because I never spam-clicked either. These are just wild guesses though, like with my vsync suggestion.
Speaking of lack of polish, about the extra heat from the bellows in step 1: Once the ingot reaches forging temperature, the gradually increasing color of the ingot doesn't take into account the boosts from each bellow use, so watch out for unexpected overheating (from my experience, each use of the bellows seems to act as +1 tick of heat).
But yeah… if the hammer still disappears with those steps/info, then I can't think of anything else off the top of my head that it could be… Which sucks, because the game is strangely addicting, and I didn't really see any other blacksmithing games going into as much detail as this except kinda maybe the free-to-play Jacksmith (which the dev(s) knows about, seeing as Jacksmith pops up in the in-game top 10 rep thing haha). Though I think flash was recently officially forcefully shut down worldwide just last week, so I don't think even that game is available anymore... Making this by far the most detailed blacksmithing game currently available, at least with the little bit of searching I did when looking for a game.
Honestly, I'd love to see this game expanded, and of course, polished. Potential big bugs like this especially need fixing sooner rather than later. I've also seen some comments about how this is more like Fantasy Swordsmith, since swords are pretty much the only thing you make… I agree with them that it'd be neat to have a bunch of new types of things to forge to help really live up to the term "Blacksmith". Won't hold my breath on all that, but hey, maybe some day.
To the question when the hammer disappeared. Mostly it was gone after entering the shaping view on the anvil, this happened randomly as it could also happen after the 4-5th time going to the anvil.
I now reinstalled the game (which hasn't made any difference) and tried again with multiple settings. Best result I got so far is with high settings (second best) and vsync off.
The hammer will stay where it belongs and even the thermometer will work more stable.
Only tradeoff so far are that the elevator will get stuck after a few rides and tempering a sword is near to impossible.
So it works kind of, but god this game needs ton of polishment.
Also, "thermometer is more stable"? If you mean difficulties having it detect the ingot, it's not clear until you buy another thermometer, but they have a long spike extending from the center of them, so you just have to aim the middle of the thermometer at the ingot.
That said, it doesn't seem to properly keep track of declining temperatures, so you have to wave it back and forth if for any reason you want to clearly track a cooling ingot/sword. Just another thing that needs polishing. Though to be fair, tracking that isn't really helpful for anything.
As for the elevator, I don't think I've ever had the mine elevator get stuck, but I have seen the shop elevator not come back down a few times; relogging fixes that (and for the record, exiting to the main menu counts as saving the game). So if you mean the mine elevator gets stuck, a workaround could be to leave it down below and just use "Reset position" in the pause menu to warp back up. You also need to be standing practically right next to the lever to use it, so maybe that's your issue there.
Lastly, for tempering, I was confused about that at first too... "Why is it that sometimes no message pop up telling me whether it got tempered or not?" was a question I commonly had for a bit, and I think it was probably because I was accidentally putting it back in immediately after grabbing it, since you can also just physically hold it in the oil too. So either stand at around max grabbing range if dropping in and then taking out, or just hold it there and move it away when it's done.
Sorry for all these walls of text by the way, there's just a lot to say about the lack of polish and how to deal with it XD Lots of things need fixing, but they can still at least get the job done (that's certainly no excuse to leave things as-is though!). Almost makes me wanna write a guide specifically about that, but they should really just fix the problems instead.
Heck, I might even argue that your comment that essentially tells them "gtfo" is more hateful than anything here. I'm not here to pick a fight though, just wanted to say that foul language/being upset with something doesn't automatically invalidate criticism/opinions/etc..
I wonder if the sudden exposure will expedite the fixing of the bugs? Either way, hopefully the mental pressure and whatnot won't be too much if a lot of people start showing up to talk about the game. Would certainly be nice to see a polished Fantasy Blacksmith though.
Stand between the fire and the Anvil. Take ingot out with tongs, turn, put on anvil, press 1, press E, hammer, stop, press 2 (tongs), put back on fire.
Lots of problems with LMB clicking to use/drop.
Only thing that really helped was deactivating v-sync.