Fantasy Blacksmith

Fantasy Blacksmith

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WETER  [developer] Dec 12, 2018 @ 6:58pm
Your ideas
If you have any ideas what to add or improve in the game, write here.
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Showing 16-30 of 529 comments
NoManaKnight Feb 5, 2019 @ 3:06pm 
Originally posted by WETER:
Originally posted by No_ManaBBN:
At some point please add shields and armor. Id love to be able to make and display full sets of things. so cool. even as a payed dlc.
We have plans for this, but everything will depend on the success of the game.

Well I'm looking forward to playing it. :)
Another idea would be to have some way to combine magic powers on the blades and hilt of the swords individually in different ways to enhance the effects. of spells/ enchantments even more.
As well as adding magical gems and charms to hilts. That would be super cool.
WETER  [developer] Feb 6, 2019 @ 1:40am 
Originally posted by No_ManaBBN:
Originally posted by WETER:
We have plans for this, but everything will depend on the success of the game.

Well I'm looking forward to playing it. :)
Another idea would be to have some way to combine magic powers on the blades and hilt of the swords individually in different ways to enhance the effects. of spells/ enchantments even more.
As well as adding magical gems and charms to hilts. That would be super cool.
We also had such an idea in our thoughts, but we simply don’t have enough time for everything we thought about. Maybe in future updates.
Thanks for your ideas :)
Last edited by WETER; Feb 6, 2019 @ 1:41am
AzzaUK Feb 17, 2019 @ 4:52pm 
Suggestions always single player only 2nd suggestion able to blacksmith weapons and sell to public? make money scheme would be more fun and those said ai people will come back and tell you if there sword does the job or what needs tweakign
AzzaUK Feb 17, 2019 @ 4:52pm 
armour also if its just making weapons would get pretty boring after a while but wit hso many variants it will jsut slow the process needs more features
WETER  [developer] Feb 18, 2019 @ 2:38am 
Originally posted by Aaron G:
Suggestions always single player only 2nd suggestion able to blacksmith weapons and sell to public? make money scheme would be more fun and those said ai people will come back and tell you if there sword does the job or what needs tweakign
What does it mean "able to blacksmith weapons and sell to public"? About AI link

Originally posted by Aaron G:
armour also if its just making weapons would get pretty boring after a while but wit hso many variants it will jsut slow the process needs more features
Yes, we understand, but it is necessary to create a completely new mechanics and it is quite difficult, perhaps later after the release of the game. And we already have in mind what the next update will do after the game/
JohnDaNoob Feb 20, 2019 @ 7:18pm 
The deliviry time is way to long, least when it comes to first sword. its 6min we just run in a circle waiting with nothing to do
SilentProtagonist Feb 21, 2019 @ 2:51am 
Well, we still don't know what all is in the game, but here's a collection of stuff that would make this a very good game as opposed to a so-so game.

- Weapons other than swords. If we're a Blacksmith we should also be making things such as Axes, Lances, Spears, Thrown weapons, Pikes, Maces, Flails, Morningstars, Halberds, Knives, Armors, etc.
- Something other than a cross guard, as only a small portion of swords actually used cross guards
- Different types of swords, which kind of goes hand-in-hand with more weapons to craft.
- Realism mode that puts massive penalties on the player for making weapons in ludicrous shapes that would lack function and/or real durability

I'll dump more here once there's more info out regarding the game.
Last edited by SilentProtagonist; Feb 21, 2019 @ 2:59am
WETER  [developer] Feb 21, 2019 @ 8:16am 
Originally posted by CrazyJohn:
The deliviry time is way to long, least when it comes to first sword. its 6min we just run in a circle waiting with nothing to do
Reduced the duration of delivery (until release). Then we will do it only for the first purchase in the tutorial. Hotfix


Originally posted by SilentProtagonist:
Well, we still don't know what all is in the game, but here's a collection of stuff that would make this a very good game as opposed to a so-so game.

- Weapons other than swords. If we're a Blacksmith we should also be making things such as Axes, Lances, Spears, Thrown weapons, Pikes, Maces, Flails, Morningstars, Halberds, Knives, Armors, etc.
- Something other than a cross guard, as only a small portion of swords actually used cross guards
- Different types of swords, which kind of goes hand-in-hand with more weapons to craft.
- Realism mode that puts massive penalties on the player for making weapons in ludicrous shapes that would lack function and/or real durability

I'll dump more here once there's more info out regarding the game.
Wait until next week and you can try everything yourself. There have already been a lot of requests for different types of weapons and armor, so far it will be quite difficult to do, but it is possible in the future. We will actively support the game until full release, but it all depends on the success of the game, how much we will plan for further content. Thanks for the ideas.
BlackBeltPanda Feb 23, 2019 @ 9:46am 
Some quality of life suggestions after playing for a bit:

The entire Draft navigation is confusing. Add buttons on the left in a vertical menu to navigate between cart, map, design, etc., rather than having them randomly placed on each page. This way, you can easily navigate between the pages. On the design page, it's unclear what some of the buttons do; perhaps rename "Add" to "Add Material" and remove the Back and Cart buttons in favor of the vertical left menu.

Add a way to see how much money you have. Or make it easier to find, because I don't see that option anywhere. Maybe add it to the Draft screen when you're viewing items to buy or viewing your cart.

Don't automatically place the ingot/sword on the anvil when the tongs come into contact with it. Instead, rely only on pressing E. Right now, it's difficult to reliably pick the blade up when you need to re-heat it as it often just puts it back on the anvil automatically. Same for the forge.

Add an option to use left-click instead of, or in addition to, pressing "E".

Make it possible to place tools on the stool next to the anvil by pressing E on it. It's too difficult to lose your tools due to how dark everything is, so being able to put them somewhere reliably would be nice. Could also maybe add a small glow to the tools when they're on the floor so you can find them easier.

Have pressing "E" on the forge with an ingot/blade place the ingot/blade into the forge, rather than dropping it in. The collision often makes the blade fly out of the forge or get stuck.

Make the thermometer work by simply standing in front of the forge, rather than finding the perfect angle. It can be time-consuming to get the thermometer positioned just right to read the temperature, to the point where your ingot/blade may overheat.

Hammering the blade on an anvil, it can sometimes be unclear whether you've hammered a section enough. Perhaps add some sort of glow or indicator to each section that has been hammered completely into shape so you know when the blade is finished.

At the compiling stand, make it clearer what you're supposed to do in order to initiate building the sword. It took me quite a while to figure out I was supposed to click on the handguard in order to start the compilation process.

Disable collision between the player and the tools. It's way too easy to set a tool down too close to your character and then get stuck in it. Sometimes the tool will even throw you across the room.

The "tips" in the tutorial often overlap each other, making them impossible to read. Pressing "G" doesn't always get rid of them, either, and they prevent the player from interacting with things. More of a bug report, really.
WETER  [developer] Feb 25, 2019 @ 3:24am 
Originally posted by BlackBeltPanda:
...
We have plans for some points, but we will add some of your points to our plans. Thanks for such a big feedback.
jacorem Mar 8, 2019 @ 10:48am 
First of all: I played the tutorial in the 1.4 beta version, so I don't really know (yet) if something I'm gonna write is already implemented.

Then, some suggestion:
1) Really nice the idea to reset the player position, but maybe it's necessary also to reset the items positions (I lost a guard once, and I had to reset the level);
1b) add the possibility to buy just some parts (i.e. the pieces of the guard);
2) Something to improve the smiting phase (already suggested, but really, it's hard to understand which part is done and which not, expecially for complicate shapes)
3) Separate the command "use tool" and "pick-up tool" (i.e. left click vs. E), including the thongs;
4) Add the possibility to upgrade the workshop (i.e. adding a static thermometer to the furnace, or improving it's thermal behaviour)
4b) and/or stat points for the player for slowing down the meters or improving the bargain ability (rise prices)
4c) and or add shop boy to help with the tasks (i.e. sell items) with a lower quality then the player for the late game
5) brightness: I had to raise both the gamma and the brightness to see something. Add a window to the workshop please
6) Estimation of the venue for a finished item
7) Prevent the iron bar to move away while exiting smithy (it can fly quite far away)

Thanks
Last edited by jacorem; Mar 8, 2019 @ 10:57am
Fatfish Mar 8, 2019 @ 1:51pm 
This game has potential but the first 2 issues I run into when just starting the game. No separate sliders for music and other game sounds, also no slider for mouse sensitivity, Even when I put my mouse down to 600 DPI the ingame sense is too high for me.
Keluvar Mar 8, 2019 @ 2:40pm 
It's crazy-talk (but not..), cross-genre and cross-function but, as well as say exporting images of your creations as say .jpg files, it would be totally amazing if you could in fact export your creations to a (with textures/pbr) .obj file or, better yet, an .fbx file? I know this idea is a little alternative but if it could be implemented you then have both a game and a game designer weapon maker...
Last edited by Keluvar; Mar 8, 2019 @ 2:46pm
Keluvar Mar 8, 2019 @ 2:46pm 
Also, I have just purchased - haven't tried yet - I can see you can do runes and adjuncts to metals - what about new and interesting alloys? What about socketing? So add an orb or runestone or crystal or whatever, alters properties of the weapon?
Last edited by Keluvar; Mar 8, 2019 @ 2:47pm
Scar Mar 8, 2019 @ 6:08pm 
Game needs to be faster paced, it feels too slow waiting for someone to knock on the door.
Allow customers to just come in and browse our shop, or present more than 1 option.

More weapon designs, etc

buy a different building, allow us to place our own furnace and such,

that may speed things up
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