Fantasy Blacksmith

Fantasy Blacksmith

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Llywylln Aug 22, 2021 @ 7:48am
Forge Temp
So I bought the level 3 Forge that supposedly goes up to 3500 degrees... but the Thermometer only measures up to 2000 degrees... also once you get to around 1600 you have to pump the bellows almost constantly to get any heating at all, so how do you get it up to 2800 for Mithril? The Mines sells the same lame Thermometer that only goes up to 2K... Am I missing something here? With all of the bugs in this game, that seems like a design oversight rather than a bug...
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Showing 1-6 of 6 comments
Remin Aug 22, 2021 @ 9:39am 
There's no better thermometer, and you technically shouldn't need to use the bellows at all (though using it does roughly cut the heating time needed in half when constantly used). But make sure you're using coke to fuel the furnace, since coal only goes up to 1700 if I remember right. Can get coke via putting coal boxes in the coke stove, or buying in a shop.

That said, eyeballing the ingot temperature isn't too hard once you get used to it. For reference, each tick of heat is +10 temperature, and each use of the bellows is also +10. Once the ingot reaches forging range, you can simply count the ticks/bellows usage to know when you have a high but safe temperature.

P.S. I assume the bellows still have the bug where its use doesn't add to an ingot's glow intensity once it does start glowing, so if you do plan to regularly use the bellows non-stop, just be aware that you should pull the ingot out at around half its usual maximum forging range glow (if you're relying purely on visuals, which is fine too) if you want to prevent overheating.
Llywylln Aug 23, 2021 @ 1:35pm 
First, I put coal into the coke furnace and... I get nothing. It's been cooking for days and I can't take it out and it just keeps burning.

I don't get a glow on Tungsten and I've not tried with mithril. I didn't get much of a glow on Titan either. Only Bronze, copper, and Iron glowed for me.

I'll try using coke, but it doesn't change the point of not having a decent thermometer.
Remin Aug 26, 2021 @ 4:05am 
Originally posted by Llywylln:
First, I put coal into the coke furnace and... I get nothing. It's been cooking for days and I can't take it out and it just keeps burning.
Take it out with the tongs when it looks gray (the cooking process only takes 5 minutes). Then you just drag the cage over the furnace to fuel it with the coke (or coal if you decide not to wait). You don't need to click at all when using the tongs here by the way, just drag the tongs around. You CAN leave the coke cooking all day if you want though; it's actually pretty handy to always have coke ready for whenever you need the furnace again.

Originally posted by Llywylln:
I don't get a glow on Tungsten and I've not tried with mithril. I didn't get much of a glow on Titan either. Only Bronze, copper, and Iron glowed for me.
You need to use coke for anything that has a forging range higher than 1700. I forgot to mention that you also need to upgrade the main furnace to reach higher temperatures.

Originally posted by Llywylln:
I'll try using coke, but it doesn't change the point of not having a decent thermometer.
You ultimately won't need one with a bit of practice, for reasons in my first reply. Think of the thermometers as training wheels for helping you figure out how the temperature works.
Llywylln Aug 27, 2021 @ 1:30am 
I had a different problem with the coke... I bought some and then I put it into my forge and.. no one told me the forge had to have gone cold before I used the coke. So I put coke into a fire that was already running on coal and it didn't 'change over' to a coke fire, it continued as a coal fire and didn't get any hotter than 1700. I had to let my fire run out completely before putting ocke into a forge with no fuel in it. Then it worked like a coke fire. I got it to work and I forged a lovely mithril sword; though I did it perfectly I still got dinged on the forge quality, not sure why. I get the idea, you are supposed to learn to recognize the heat range by the brightness of the glow of the metal... That doesn't work well for me but I get it.
Remin Aug 28, 2021 @ 3:35pm 
Originally posted by Llywylln:
I had a different problem with the coke... I bought some and then I put it into my forge and.. no one told me the forge had to have gone cold before I used the coke. So I put coke into a fire that was already running on coal and it didn't 'change over' to a coke fire, it continued as a coal fire and didn't get any hotter than 1700. I had to let my fire run out completely before putting ocke into a forge with no fuel in it. Then it worked like a coke fire.
You don't have to wait, but it wouldn't be the first time something bugs out with the game... I believe you also have to use the bellows at least once after putting any kind of fuel in to help get it properly started though, so if you didn't do that, that might explain the problem there.

Originally posted by Llywylln:
I got it to work and I forged a lovely mithril sword; though I did it perfectly I still got dinged on the forge quality, not sure why.
If you hammer any "Done" section on the sword twice more, it blackens and turns to "Bad", which will hurt the forge quality stat (and the more you hit that section afterwards, the bigger the penalty will get). It also hurts quality if you leave sections undone.

Did you perhaps mean the heat quality stat? That one should comparatively be a lot less obvious when you're learning, especially with the bellows bug I mentioned at the end of my first reply. If you heat an ingot beyond its maximum listed forging range, the ingot becomes redder and misshapen, which applies an overheated penalty. And reaching the listed melting temperature applies the most severe overheat penalty, "melted". Though maybe the misshapen part only happens at melted, been a while so I can't remember...

But basically, don't let your ingots get hotter than their max "forging temperature", and especially don't let it reach "melting".

Originally posted by Llywylln:
I get the idea, you are supposed to learn to recognize the heat range by the brightness of the glow of the metal... That doesn't work well for me but I get it.
Aside from relying on just the glow, it's worth noting that all ingots only start glowing as soon as they reach their minimum forging temperature, and you can also visually see each tick of heat when it starts glowing. So if you count those, you'll actually know the exact temperature even without a thermometer (reminder to watch out for the bellows bug though). Knowing the limits can help you better gauge how close to max safe forging temperature an ingot is via just the glow, which is useful in case you ever need to step away for a moment.
Llywylln Aug 29, 2021 @ 4:56am 
It must have been heat quality but it says forge quality on the poup. I didn't get any BAD forge sections, all were Done and nicely green.
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