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It's unclear how much of the game was completed at the time, but there was an art book published, numerous images released, a public campaign to allow fans to add their story to game, and numerous press articles and features.
It seems the game was canceled because Daedalic did not see the traditional 2D Point & Click genre as profitable enough - lets encourage them to reconsider!
You can see where they have gone as a company in recent years though and its no surprise.
Daedalic is increasing rev streams with more profitable games kind of opposite to how Netflix has a business model to develop more original content then distributing other company's content.
Daedalic can manage a dev studio that specialise in more profitable genres of games than their in house focus (PaC), broaden their customer base and essentially take over the world.
Unfortunately as a person who was mainly interested in Daedalic for their PaC content, I am saddened to see them loose focus on the content that grew them to the point where they could scale. They have the resources to do both.
My reason for this is that those games are amazing. They come from the heart, they are simple but not so simple that you don't need to use your brain and problem solve. The characters are the stories and their development is the reason to keep playing.
I do enjoy some of Daedalic's new content but I really do miss a steady stream of interesting PaC from a company that really delivered great experiences to their users.