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If it's a poor way to do it, do you have any better suggestions? If the censor relies on the shape object, yet other things might too, is there any way around it?
To remove mosaics during gameplay remove "ST_MosaicBoard" and "ST_MosaicChinko" from "...\Content\00_RoD\02_Character\00_Common\TexMatFX".
Can you share what you removed to remove the "strap" part of the mosaic?
Amoza.uasset
bmoza2.uasset
Cmoza.uasset
Pmoza.uasset
From a bit of testing it seems as if Aya is the only one with a completed lower texture. The other two are just solid skin textures.
Examining the uncensored and Steam version, there are differences in the models:
https://i.imgur.com/OTBeWMV.png (Uncensored on left, Steam on right)
This is a comparison of the nude model of Hikari, as shown the uncensored version has a more modeled pubic area.
This means even with the mosaic removed, textures and models (maybe even animations), will have to be pulled from the uncensored version of the game.
I'm not really sure how to proceed from here, open to suggestions.
I wish it was, but I'm currently at a standstill on what to do.
To remove the mosaic the current way breaks Act 5. Plus 2/3 main characters don't have any genitalia.
I'd like to import some of the models/blueprints from the uncensored version of the game, but it is built on Unreal Engine 4.15, while steam is on UE 4.19. I've tried converting the .uproject to 4.19 yet importing the assets to the Steam version still cause the game to crash.
In my opinion, some blueprints (scripts) need to be replaced to stop the censor from applying, as well as some textures and models need to be imported. However, I can't go about seeing which ones do what if I can't edit/import anything.
Would be really nice if someone with more experience with Unreal Engine could provide some insight.
Any idea on how to update the older files?
PS: Got Discord? Maybe we can band up and help each other more efficiently that way