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If you think this is based on popularity in japan, I don't think it's the case(hint : no Nagisa)
In fact, this lineup seems like trying to please some of the long time ♥♥♥♥-talker in this forum.
Also, the choice for Honoka is weird considering their statement about prioritising new girl.
Content-wise it seems to be a visual novel plus picture taking but that type of game lacks replay value.
The business model will most likely be like the previous DOAX3 with a ton of costume sets and additional characters.
It would be great if PRISM replaced the current DOAXVV, even if little by little.
I mean, with the exception of Misaki being added probably due to her status as the Venus Vacation mascot, the only other older (and the only original) girl being added, is Honoka. So I'd say they're still very much prioritizing new girls. Honestly could have done with at least 2 more girls IMO, but it's their choise I guess
She is no child, she is 18 years old, she is an adult in most countries around the world.
I'm more surprised that no one talks about the far more worse case: Kanna. Her age is a f****** joke. That Tengu/ogre "oh, i'm 1000 years older in human age" is the biggest joke this game has. They designed Kanna as a 14 years old girl and making her 1000 years older because of being an ogre is a lame excuse. The same with Nyotengu. Oh , what a coincidence. She also is exactly 1000 years older....with the exception, she is 18.
Sorry, but if you want to hate Marie, Kanna deserves a lot more of it.
Don't worry, I do hate Kanna quite a lot...
Please don't even. Marie was painstakingly sculpted in a 3D modelling program and then hand-picked a voice actress with a specific vocal quality to produce exactly the reaction she gets from most people. Her appearance isn't an accident of rare genetics, it's completely intentional that she's associated with the age she is.
Kanna is a thousand year old fantasy creature that can't exist in real life who immediately reverses the power dynamic by incapacitating the Owner with a snap of her fingers in the first few seconds of her introduction. That's the amount of extra precautions the character designers took to try to avoid another Marie situation. And they did that in an already region-locked game. Even Japan knows Marie was a step too far.
Hence why there have been no more Maries, despite her popularity and this being a huge copycat industry. Compare that to Kasumi, whose popularity got us 2 clones, a sister, a derivative character in Ninja Gaiden and a guest character that Kasumi's own design was based off of. Where are the other Maries, in any other franchise with a photorealistic art style? Nobody is making them. Japan went through a 14yo girl phase awhile back but they appear to have grown out of it. There's only a few leftovers from that era sticking around, and it doesn't look like there will be any new ones unless they're in an extremely anime art style that makes it difficult to judge ages. If it was going to happen anywhere, it'd be here, and Kanna was the closest they were willing to risk even in an Asia-only game. It's now been 5 and a half years since Kanna's debut. It's been 11 years since Marie's. They're probably the last of their kind.
At most they'll bring back poledancing, but you can get that experience for free with mods in DOA5.
https://x.com/holden_mcclure
It's a little jank because the modder couldn't make major changes to the game's UI, so originally you had to refer to a chart and press Ctrl + some key to change poses/scenes, but someone else came up with an overlay that gives you a much nicer UI to work with.
https://github.com/grusigast/doa-gravure-studio-overlay/releases
Also something to note is when you take screenshots, Steam ignores the reshader and will give you the default colors. If you want the brighter colors from the reshade, you need to use something like Windows Game Bar to take screenshots.
Edit: alright, revisited it and there's an extra layer of jank. DOA5 only has Fullscreen and Windowed mode, if you try to open the Gravure Studio Overlay in Fullscreen, it'll minimize the game and also minimize the overlay, but maximizing the game closes the overlay, making it impossible to use; running the game in Windowed mode will avoid that problem, but whenever you take screenshots it'll include the ugly bar on top.
The solution to this is, oddly, to enable GeForce Experience Overlay, which doesn't prevent the game from minimizing when you first open Gravure Studio, but somehow prevents the Gravure Studio Overlay from minimizing and closing when maximizing the game.