Inkulinati

Inkulinati

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Salato Sep 9, 2023 @ 8:01am
Why Boredom hasn't been deleted yet?
or at least make the cost punishment only effect IN the battle, not OUT
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Showing 1-6 of 6 comments
Salato Sep 9, 2023 @ 8:15am 
Alright last mouth I was busy playing BD3 so now I have time launched this game again and I have to say that I am even more disappointed than before, of course it's happy to see you added new things in the game but if you don't change some thing important I probably won't play this game any more

the current(which is always) boredom mechanism is actually more like prepared for those who have played for hundreds of hours and looking for some challenge, not a normal player, please, just think how much pressure one would take before each time they summon a beast, because it could be devastating for the later combats if you did, the game is actually already difficult and complicated enough, the boredom made the game from "difficult but fun" to "difficult and exhausting"

when we play a rogue-like game, we are looking for the feeling of becoming stronger and stronger, then beat the enemies that become stronger as same as us, the satisfaction comes from this, which is some elements in RPG games, it's not good to encourage players using different beasts in a single game for a such game type, cuz it makes the game more like puzzle game like PVZ, and just imagine how horrible the game would be if the sunflower costs 25 more for each time you have planted in the last battle

well if you still want to keep this then I suggest at least make it "in-battle", like the purple plants in endless mode, as I said in the first place, then make the cost back to normal after few turns(in case that tiny has no beast to summon for some extreme situations if all the beast's cost are too high to draw) and each battle's end, if you've ever played STS, you would know how much players like the cards that bring permanent benefits for the entire run, and also, the hatred for those brings punishment permanently is equal, yes, I would call it "trans-battle punishment", it's basically a dead zone for such games, and if you don't believe me, please hire a psychologist, and let them tell you how stupid it is
Salato Sep 9, 2023 @ 8:41am 
To increase the replayablity, which is the most important part for a rogue-like game, I suggest you bring permanent benefit or equipment for beasts, like make the spear dog have the ability to throw his weapon, or a helmet that also blocks the head zone like the shield for the shielded beasts, it's just like Monster Train or Wild Frost(the game is dead cuz the arrogant designer won't listen to the players, but some of the core mechanisms are good, learnable or just go play Monster Train and see how they handled with this), that's the right way to make every run unique and interesting, not just simply adding or using different beasts(cuz it brings no "grow up" feelings, or very little), and imagine how large the design potential and space it contains
I despise the 'boredom' mechanic.

It's boring.
OdinElGallardo Mar 14, 2024 @ 12:14am 
Boredom is a necessary mechanic. If not, you chose a unit, the one you think is the best, and spam it like there is not tomorrow. It makes the game more interesting and complex with it and very repetitive without it.

Without boredom you can draw 5 units, suicide it, and continue drawing it without any worry at all, because it´s very easy to gain ink on this game.
With boredom keeping safe your units is a must, because if not you will suffer a lot in future battles. It´s like FTL, where you have the possibility to spam missiles on a fight, but you don´t because they are limited and you get handicapped in the future without this tool.

Honestly, on Inkulinati this handicap is not so hard. You have the possibility to cycle units between fights and you lose 2 boredom after every fight in every idle unit . 1 on hard. You can lose boredom on beast against beast fights and on some events, so your complain I think is not very solid. In fact I think it could be even more severe.
Actually, making it something optional I think it can´t hurt.

However, your suggestion of making improvements to units it´s very good. I think the only problem on this game is reaching your top potential on the second or third act, with a rooster full of units and every skill/perk you want. All the gold and prestige is useless by the start of third act other than buying lifes, extra health or starting ink which is not that useful like it seems. Just my opinion.
Last edited by OdinElGallardo; Mar 14, 2024 @ 12:16am
Salato Mar 14, 2024 @ 9:31pm 
Originally posted by OdinElGallardo:
Boredom is a necessary mechanic. If not, you chose a unit, the one you think is the best, and spam it like there is not tomorrow. It makes the game more interesting and complex with it and very repetitive without it.

Without boredom you can draw 5 units, suicide it, and continue drawing it without any worry at all, because it´s very easy to gain ink on this game.
With boredom keeping safe your units is a must, because if not you will suffer a lot in future battles. It´s like FTL, where you have the possibility to spam missiles on a fight, but you don´t because they are limited and you get handicapped in the future without this tool.

Honestly, on Inkulinati this handicap is not so hard. You have the possibility to cycle units between fights and you lose 2 boredom after every fight in every idle unit . 1 on hard. You can lose boredom on beast against beast fights and on some events, so your complain I think is not very solid. In fact I think it could be even more severe.
Actually, making it something optional I think it can´t hurt.

However, your suggestion of making improvements to units it´s very good. I think the only problem on this game is reaching your top potential on the second or third act, with a rooster full of units and every skill/perk you want. All the gold and prestige is useless by the start of third act other than buying lifes, extra health or starting ink which is not that useful like it seems. Just my opinion.
It's not about the win or difficulty, it's about fun, if there was no boredom, the players will immediately find their best squad then keep using them until end just like what you said, but that just perfectly shows how terrible the balance they made among the inks, and the incapability on designing randomness in a interesting way, what I expected is the game will be more like a more rogue-like version of Darkest Dungeon, but actually it's more like chess playing, which makes its replayability is not that promising, no matter how many inks they add, as long as they don't change some core mechanics, it's still not fun enough to playing like over 200h, at least to me though, and I'm sure there must be some people could staying on this game even over 1000+ hours, but not for me, and I haven't played this game for a long time, and to be honest I have no interest knowing how the game has become cuz I should already know who designed boredom as their core mechanic doesn't want the players like me to play their game, but whatever
DNB Mar 16, 2024 @ 5:47pm 
Aw, that's fascinating you didn't like the Boredom mechanic much! Yes, it is a cost mechanic, however I quite enjoyed the challenge as it is relevant to the spirit of the game, so I come out on side of the developers, and here are my reasons:

Boredom only affects Beasts
Notice that only your beasts get bored and they only get bored when your Tiny is present in battle. So, you can sometimes avoid boredom by selecting battles or paths where there is no Tiny battle involved.

Boredom accumulates when you draw new Beasts
Yes. Boredom accumulates when you draw new beasts. The Boredom cost accumulates +1 for each time you draw that particular beast again on the Battlefield. If you think about it, that stops players from using Beasts as cannon fodder. If you try to use a particular Beast as cannon fodder, then their ink cost goes through the roof, and then using that Beast as cannon fodder becomes impractical.

Boredom simulates Medieval Acedia?
This is a question. I don't know. I am not a Historian. I just had a hunch that in a Feudal Society, similar to Europe during the 9th - 15th Centuries, anyone not in the Aristocracy would get bored with their Feudal Lord, because that sort of society was not geared to treating peasants and soldiers fairly. They earned a pittance, got treated like dirt, and had a life expectancy of around 30 - 45 years.

It is kind of 'morale' or 'esprit de corps', but these words didn't come into circulation until the 18th Century, which hasn't happened yet, on the game timeline. Then I hit upon Acedia, which is a more reticent word of the era that the game recreates. Wikipedia describes this of Acedia:
" Moral theologians, intellectual historians and cultural critics have variously construed 'acedia' as the ancient depiction of a variety of psychological states, behaviours or existential conditions: primarily laziness, apathy, ennui or boredom."
and
"Acedia has been variously defined as a state of listlessness or torpor, of not caring or not being concerned with one's position or condition in the world."
(Source: Acedia | Wikipedia [en.wikipedia.org] )

So there is a possible historical accuracy in the game mechanic having a boredom cost. Why the devs called it "Boredom", and not "Acedia", I don't really know. 'Acedia' would have been more fancy or sophisticated.

Boredom accumulates when your Tiny dies in Battle
So far I've only played the main game twice, and only on easy level. During that play, my Tiny died once, and, as soon as it did, ALL my Beasts got a +3 Boredom hit, which was devastating. However, I could chose to rest my army on the next move, which instantly wiped off the Boredom cost. This kind of simulates a Feudal Army not caring when their Lord dies - there is next to nothing in it for them, so why should they care?

Boredom forces you to change the makeup of your Army
Boredom usually increases for Beasts who were drawn on a battlefield. That means you need develop a strategy where you keep a reserve Army of Beasts, and swap which Beasts you take into the next battle, according to their relative costs. In my battles, the least bored Beasts got priority over Beasts that had incurred a Bored penalty. Let them rest and recover from boredom, while you battle with a new Army lineup. Spoiler Hint: I liked using 1 swordsman, 1 archer and 1 spear thrower regularly on the battlefield. So I got into the habit of keeping at least 2 swordsmen, 2 archers and 2 beasts with spears. I then selected one of each to battle with. That way I ensured having at least one of each on the Battlefield, while the reserve swordsman, archer and spear thrower was allowed to recover the Boredom.

Boredom happens when you desperately need to write something in Ink
So, the game revolves around the ability of your Tiny to draw beasts with Ink. I don't know much about those Tinys, but often, whenever I use Ink and blank paper, I get writers block, and writers block triggers boredom in me, and that in turn, increases the "cost" inertia of trying to do anything with ink and paper. Doesn't happen every time, but it uncannily happens when I have a desperate need to scribble something down. Ink+paper = Name-of-the-game.

Does that help change your mind? What are your thoughts?
Last edited by DNB; Mar 16, 2024 @ 5:49pm
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