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A tier (So easy it's kinda boring)
1. Necromancer- He's not only easy to play, he is BRAINDEADLY easy to play. Good early game dmg, good ability to kite. Rushing Summon Skeleton and pumping everything into mana is the way to go. Late game consists of you running around with 12 overpowered skeletons. If skeletons die you can just keep slamming them out thanks to Cannibalize. Has to grab Poison Cloud for enemies outside of melee range. Can and should prioritize STR over DEX for extra HP.
2. Ranger- In those VeRy HaRd RoGuElIkEs range is king and this bad boy excells in ranged fights. Can't die if enemies can't even damage you. Has natural stealth-ability since you can Power Shot enemies from far away. Storm Shot can clear entire rooms. Has some counters (reflective foes, charm) but honestly, they don't work anyway. DEX provides both damage and survivability (MvP)
3. Enchanter- Probably the weakest in top-tier simply because his early game sucks ass. You can't deal decent damage by yourself until you get Discord and you don't always have a group of foes to confuse. Once you get Discord and Spectral Orb, the class really opens up. Basically Confuse wrecks groups of enemies and Spectral Orb wrecks in 1v1. Can branch out into both STR or DEX since you don't exactly need magic power.
B tier (This is the actual good, balanced tier)
4. Storm Mage- Would be A tier if not for his potential to get one-shotted. You have to go into INT for magic power and MP to spam opponents with spells since staff's damage is laughable compared to the power of Storm Mage's abilities. This means you can't get HP from STR or MvP from DEX. Branching out to get more survivability ruins you ability to deal with enemies fast which ironically lowers your survivability. Shock is your main damage source, it can deal with both single and groups of monsters. This bad boy also comes with the best mana restore skill in the game.
5. Duelist- A better rogue than Rogue. Early game is stupidly easy thanks to smol Rapier and Disengage. He benefits from being split into STR and DEX. STR for dmg/hp, DEX for MvP and extra damage multipliers from abilities. While he has no Sleep Bomb, Duelist makes up for it with Lunge and Disengage. Lunge extends your range which means you can get a jump on unalerted foes. This ♥♥♥♥♥♥ is also better in group fights than Rogue. While he doesn't have any AoE abilities, he can combo Lunge and Disengage to kill one enemy in a group quickly and the use MvPs to get the ♥♥♥♥ out. Heavily countered by slow and charm.
C tier (Playing these causes actual physical pain and mindnumbing frustration)
6. Warrior- He's a better barbarian than Barbarian, this doesn't mean much however. In a game where enemies swarm and kill you in few turns, facetanking damage simply doesn't work. Still, he is the guy with the highest survivability in the game. Posseses a great "oh ♥♥♥♥" heal skill and doesn't need to sacrafice melee damage for his tankiness. Sounds great but in later stages of the game you are forced into fighting with large groups of enemies too often. You can't kite well, you can't deal decent damage at range, your only hope is using corridors to force 1v1 and hoping you can outlast your opponents. However, you don't always have a corridor close to you and if you get charmed, slowed, constricted, pulled, outdamaged or are dealing with too many ranges foes, you are ♥♥♥♥♥♥. You don't have MvPs to run away and you die.
7. Fire mage- his abilities suck ass, the best damage option he has is probably his starting fireball. Flame Bolt is okay but has a pitiful area of effect for the damage it provides. Fire Storm forces you into almost melee combat which is lethal for a MAGE. His defensive and mana restore abilities are also the worst of all mages. This dude's only hope is branching out into some other magic element or even into a STR/DEX build.
8. Ice Mage- a tedious ♥♥♥♥♥♥♥♥♥♥♥♥. While Fire Mage at least has decent damage from Fire Bolt, this sucker can't kill anything to save his life. Ice guy's ability kit consists of slowing abilities with pitiful damage output and big area of effect. It sucks ass early game because you can't even outdamage minibosses' healing and it sucks late game because you can't outdamage the HORDES of enemies coming your way. Ice Mage's only hope is also branching out and using his abilities more as a neat little bonus.
9. Barbarian- worse Warrior, need I say more? He is literally just the Warrior but with more damage and less survivability.
10. Rogue- honestly, probably the biggest disappointment in the game. Has ♥♥♥♥ damage due to ability requirements strong-arming the player into DEX and not having Weapon Mastery to compensate. He also doesn't have any abilities that would add a damage multiplier to his melee weapons, unlike the Duelist. His stealth gameplay sucks ass due to enemies' natural, very high awareness at close range, has to compensate with Sleep Bomb. He has no way to deal with groups of foes since sleeping monsters become alerted by their friends anyway. His only hope is branching into a Rogue-Warrior or Rogue-Ranger hybrid. Might I add that Rogue is the only class that gets penalized (indirectly) for upgrading his startng ability.
I am currently in the middle of an all classes all races play through. When it is done and uploaded to youtube I will give my power ranking, though I don't think it will apply to many people. All I will say for now is that there is a tier far, far, above A Tier called God tier, and it is occupied by the ranger.
Most classes have a unique feel and playstyle (elemental mages sort of duplicate but how could that be otherwise), I think it's just some tweaking at this point. A few skills here and there. Such nice diversity and with stats and gear and skills, kudos to Justin.
I love the archer class but played it without storm shot the first 20 games or so. Won without it, felt balanced. But yeah, once (silly) I realized it was not in fact a 300 cooldown skills, and was usable often, and I tried it...wow. Just be careful of reflect I suppose.
But honestly, are end game classes at level 14-16 fully geared supposed to be able to fight VoY groups? If so, then top-tier works fine. Some classes I feel have to kite, potion, scroll, summon, wand, and STILL struggle and have to hope and pray to quickly find the goblet. I like being able to fight through VoY, I do not think it's great to have it so rely on lucky and goblet placement to get "lucky" and sneak through or dash through to a win. If I've gotten to 14-16 levels with full gear, I'd like to fight as I have on all other levels, to victory. Personally.
I avoided storm shot for 20 playthroughs or so, won without it. Was not "easy", but I do enjoy that ranged bow attacking. Big groups were still a challenge without solid AOe. tunnel shot was conditional and on cooldown. It felt pretty balanced, but VoY was hard.
When I realized storm shot was not a 300 cooldown, and I used it...yeah, i can see where god-tier comes into play. Kind of walk up to anything and storm shot, done. Groups, high level...doesn't matter if you've got a good bow/ranged damage. I think a bigger cooldown would solve that.
Edit: or make DEX improve critical damage
that said, i love the new content, and i'm still stupidly addicted to this dumb game. tighten up the classes. duelist is ridiculous...requiring dex to unlock skills that take Str to enhance??? that deserves a go F yourself right there.
Fire pots/transferance tables are not related to class balance. Encumbrance perhaps could be, but you would need to be more specific. What class can't use what items etc and why should they be able to?
I actually like duelist now that he isn't god tier. (Duelist was the previous god tier class in old patches, lunge was so broken). A good balance of dex and str and he works well. Adding some crit dmg back to dex would be nice, but not as much as there was before would be good.
I'd say that encumberance is a step in the right direction but maybe we should get something more like STR/DEX/INT requirements to wear a piece of armor. I'm the most pissed about how bad Rogue is, given how much I like anything stealth related in any game. Also if I remember correctly there used to be an evasion stat back in free version, why is it gone?
Archer and Necromancer are best, Ice and Fire are weakest with Fire truly sucking (still very winnable, but... ick) and a note that if you're unlucky, you can get butchered in the first couple floors with Enchanter. Confusion is easily one of the best skills out there, but man do they suck when they've got low mana and no damage skill and the enemies corner you/move fast.