Rogue Fable III

Rogue Fable III

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Joe Montana May 30, 2020 @ 9:30am
warn against pots
why do you warn against all dangerous terrain that will slightly harm you, but the insta kill MFing fire pots just let you accidentally speed click on them and blamo, you're fried. put up a warning dialog on those things when you left click.
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Showing 1-9 of 9 comments
Joe Montana May 30, 2020 @ 9:31am 
i mean jesus tapdancing christ....
Heroes Of Tomorrow May 30, 2020 @ 11:02am 
https://en.wikipedia.org/wiki/Salt_(chemistry)

Jokes aside: what do you think sucks the most, accidentally hitting a fire pot and dying from the explosion or a shot from a enemy missing you, but hitting the pot and killing you?
Dusk_Army May 30, 2020 @ 3:17pm 
Originally posted by Heroes Of Tomorrow:
https://en.wikipedia.org/wiki/Salt_(chemistry)

Jokes aside: what do you think sucks the most, accidentally hitting a fire pot and dying from the explosion or a shot from a enemy missing you, but hitting the pot and killing you?
The former. The latter is due to poor planning on your part, while the former quite possibly happened because you clicked on a hazard just outside your line of sight and didn't stop yourself fast enough. This isn't the first time this feature has been requested, and it likely won't stop being asked for until it's included or the game is long forgotten. It's common sense when literally every other hazard except for fire shrooms and shock reeds has it.
Originally posted by Dusk_Army:
The latter is due to poor planning on your part
Right in the ego
Dusk_Army May 31, 2020 @ 3:14pm 
Originally posted by Heroes Of Tomorrow:
Originally posted by Dusk_Army:
The latter is due to poor planning on your part
Right in the ego
I mean... I've done it. Is it frustrating? Yes. It's really awful when you take a step forward and an enemy Fire Mage casts wall of flame, setting off the pot behind you and killing you.

But it's still one of those things that feels avoidable. Barring a pretty severe misclick, I have to deliberately position myself in such a way that if the pot goes off, I'll take the hit. It's sort of like hiding behind the explosive barrels in an FPS: there's always a risk that someone will set them off.

On the other hand, the game does not allow me to step on a Fireshroom, a Shock Reed, a Bear Trap, a cloud of hazardous gas, or a Fire Vent unless I go out of my way to hold down two buttons to do so. For that matter, I still have to hold down both of those buttons to touch a Shock Reed even when I'm flying (and therefore don't take any damage from it). Sure, it's my fault for clicking around too quickly without paying any attention, but when it's almost literally the only thing the game doesn't prompt a big warning for, yeah it's really irritating. At this point, I can only hypothesize that this feature hasn't been implemented because of some conflicting code issues about Fire Pots being flagged as enemies instead of obstacles (which would be supported by the way NPC buffs used to/sometimes still affect them).
Originally posted by Dusk_Army:
Originally posted by Heroes Of Tomorrow:
Right in the ego
I mean... I've done it. Is it frustrating? Yes. It's really awful when you take a step forward and an enemy Fire Mage casts wall of flame, setting off the pot behind you and killing you.

But it's still one of those things that feels avoidable. Barring a pretty severe misclick, I have to deliberately position myself in such a way that if the pot goes off, I'll take the hit. It's sort of like hiding behind the explosive barrels in an FPS: there's always a risk that someone will set them off.

On the other hand, the game does not allow me to step on a Fireshroom, a Shock Reed, a Bear Trap, a cloud of hazardous gas, or a Fire Vent unless I go out of my way to hold down two buttons to do so. For that matter, I still have to hold down both of those buttons to touch a Shock Reed even when I'm flying (and therefore don't take any damage from it). Sure, it's my fault for clicking around too quickly without paying any attention, but when it's almost literally the only thing the game doesn't prompt a big warning for, yeah it's really irritating. At this point, I can only hypothesize that this feature hasn't been implemented because of some conflicting code issues about Fire Pots being flagged as enemies instead of obstacles (which would be supported by the way NPC buffs used to/sometimes still affect them).

I remember when shopkeepers and trainers actually had HP and spot chances listed when you hover your mouse over them, implying the coding saw them as enemies too, yet nothing was able to harm them
Last edited by Heroes Of Tomorrow; Jun 1, 2020 @ 2:32am
Nik Jun 1, 2020 @ 8:30am 
Y E S P L E A S E
Scar Jun 4, 2020 @ 8:57am 
Ugh, just lost a run to a cheap firepot death, again. 100 to 0. This feature has been requested so many times, it really should be added.
ysayell Jun 8, 2020 @ 9:24am 
Yeah, gotta concur. It gets pretty whacky when your guy goes and suicides from a click on an invisible death area, and fire pots are kind of a cup full of murder.
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Date Posted: May 30, 2020 @ 9:30am
Posts: 9