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I also go for Swiftness (or gear with Haste if I can take the HP hit), Sprint, and Strafe Attack. Haste with Strafe Attack is a very powerful combo for any class and really hard to pass up.
I rarely wish for any books at the Wishing Well, and maybe I should. Typically go for whatever gear type that would help out my character the most. Usually weapons (or Staves) early on, then rings or charms, and sometimes 'armor' (actual armor or mage outfits) when really needing protection or when not in dire need for anything else when in late game. If I don't get what I want, typically I can transfer the enhancement bonus to something I can.
I also look for what I call a 'Room Clear' effect (to quickly clear rooms packed with enemies), either via a talent, or a worn Charm; but sometimes a Wand can deliver on that as well. But that feels more like a gameplay necessity for most classes than a compulsion; and it feels like there are several ways to go about it, so I don't have a single minded compulsive on how to do it. Except maybe an aversion to Disease (what I call the "Kill Myself" spell), since it is liable to kill you in the process, thanks to a Hasted or Blinking enemy.
Yes, these would really nice. In addition, a count for how many turns you have left on a charmed enemy, and a way to "dismiss" them as well so you can manuver them into a good spot and then turn on them. Or maybe part of the balancing of Charm is that you can't choose when it wears off.... A turn counter would still be nice though.
Yeah, I keep trying to use Disease and usually end up regretting it. I get the feeling that it's either not worth it, or you need to wait until your toxic resistance is high enough that you can just shrug off the damage it does it you.
Perhaps I'll have something more to add once I get farther along lol.