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It usually wasn't until mid to late game where I'd have more food than I needed to stay alive; allowing me to run back to prevouis floors to hunt for trainers, magic tables, or left behind fountains. Or could safely use the Rest feature in some pretty tough areas.
I'm not surprised that people would have food problems, especially if it got rebalanced/adjusted, since it is supposed to be a pretty important aspect of the game. About the best I can suggest, if not doing it already, is to try to keep combat engagement short and not give the enemy a fair chance. There are quite a few envornmental factors you can leverage to not only make things go quick but also reduce the need to hit up healing items. And don't forget you can run back up stairs to use fountains. It uses up a bit of food to run back, but it could net you a full heal or better gear in the long run.
Thanks for the feedback.
PS: What are your favorite's to play?
Every run I do I start off not eating until absolutely necessary, often waiting until I'm starving and at around half HP before eating. It really slows down those quick travel movement, because each tick off damage stops the character very quickly; making me spam click a point on the mini map while also keeping an eye on my HP.
It might seem extreme, but it works. About half way into a run, I either have enough food to backtrack (and when I do, I occasionally use up distant healing fountains to put off eating), or at worst the merchant has some food I could buy.
An early haste effect or Ring of Sustenance all but takes care of the food issue, and negates most bad RNG rolls.