Rogue Fable III

Rogue Fable III

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Connor_Factor Apr 22, 2019 @ 12:10pm
Mummy and Disease
Ok so I love playing the Necromancer class as a Mummy... but what gets me is I get killed by my own Infectious Disease spell if an enemy infected gets too close... aren't Undead supposed to be immune to disease? I mean, they're already extra susceptible to fire... just sayin'.
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Showing 1-9 of 9 comments
TheWither Apr 22, 2019 @ 12:29pm 
The infectious disease is a magical sickness that errodes any kind of flesh, including gelatinous substances, rock, obsidian, so plain old rotting flesh isn't going to protect you much. While the only things immune to ID are skeletons, the only creatures devoid of "flesh".

Also, mummies are already exceptionally powerful compared to all the races.
MechWarden Apr 23, 2019 @ 1:22am 
Game is in Early Access.

Infectious Disease was over powered, and the idea of it backfiring on the user was a popular idea with the playtesters to counter it.

A few abilities in the game work on things that it really shouldn't. Sleep Darts are one of those as well; able to knock out clockwork creatures and magical defense towers. But due to it being really useful in the game's current state, nerfing it for the sake of logic would hurt the Rogue class too much.

The main reason Skeletons are immune to Infectious Disease is because any Necromancers running a Skeleton Army would almost always wind up killing themselves if they every used Infectious Disease on any enemy; because the odds are pretty much guaranteed that some infected bone head would rub up again its master and indirectly kill them.

Mummies did have an innate resistance to Toxic damage (something Disease did), but later was removed in an attempt to keep the Mummy race from being too powerful; which they still are pretty strong if played right.

That said, expect these illogic issues to be gone in one form or another after half a year or more as things develop.
HeraldOfOpera Apr 23, 2019 @ 9:06am 
Really, if you're going to play a Necromancer, you should be using Summon Skeleton, aka actual necromancy. Having skeletons between you and the guys you don't like should keep that disease at bay. (I always go all in on the skeletons, so no potions of energy would make me a sad panda)
MechWarden Apr 23, 2019 @ 10:34am 
Originally posted by HeraldOfOpera:
Really, if you're going to play a Necromancer, you should be using Summon Skeleton...
There is more than one way to play Necromancers. Weaponized life stealing, and turning other people's death into energy to create more death, is just as much necromacy as it is making an undead army with the dead bodies of those around you.

Both, or a combo of both, are valid styles; even though one doesn't quite fit the typical evil Necromancer formula.
Connor_Factor Apr 23, 2019 @ 1:41pm 
Originally posted by HeraldOfOpera:
Really, if you're going to play a Necromancer, you should be using Summon Skeleton, aka actual necromancy. Having skeletons between you and the guys you don't like should keep that disease at bay. (I always go all in on the skeletons, so no potions of energy would make me a sad panda)

Um, I actually do run Skeletons, and I never implied that I didn't. Don't jump to conclusions.
SM5T001 Apr 23, 2019 @ 2:55pm 
Builds using Infectious Disease can be viable, just make sure to always have a supply of several healing potions or charges on your healing charm just in case, and never cast it when you are surrounded or just don't have a room for escape, or when there are enemies that can blink or teleport allies to you or pull you or... Okay, Infectious Disease isn't viable at all i guess
TheWither Apr 23, 2019 @ 4:41pm 
Originally posted by SM5T001:
Builds using Infectious Disease can be viable, just make sure to always have a supply of several healing potions or charges on your healing charm just in case, and never cast it when you are surrounded or just don't have a room for escape, or when there are enemies that can blink or teleport allies to you or pull you or... Okay, Infectious Disease isn't viable at all i guess

I once used it TWICE as an Ogre Barb with no HP pots, charge/sprint and they all died before reaching me (even the fast ones).
SM5T001 Apr 23, 2019 @ 10:04pm 
Does it stack for double damage over time if cast twice?
TheWither Apr 24, 2019 @ 3:19am 
Originally posted by SM5T001:
Does it stack for double damage over time if cast twice?

No, it's because the first time I used it, it didn't kill everything, so I cast it again to clean up the rest.
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Date Posted: Apr 22, 2019 @ 12:10pm
Posts: 9