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Haven't checked that yet.
Could also try doing a new save to see if the problem persists as that would be a strong indication that something else is messing it up, such as lingering mod traces.
I have tried just about everything you suggested. I have made new saves with 0 mods and even then the mods i have been using have nothing to do with inventory, the mods i have been using are more grid info and one that reveals the map.
In my games it happens every once and a while. Though I can not reliably recreate it.
The smith puts water the furnace with the metal but the water doesn't register. The disciples will also not get more water because there is already water in the furnace.
The easy fix is to cancel what's being crafted, the water will fall out, and then just start it again and usually it works.
Is there a way to send in a save file? Maybe the bug will persist over a save.
- canceled production task
- waited till my outer disciple brought water, that fell out from workstation, back to storage (if I would make another production task immedialy, they would just put back 1 water into workstation and it would show 0 water needed again)
- then I added task back in and my peon brought correct ammount of water this time.
I think it happens when peon brings partial water requirement for item production to a workstation, and workstaion gets flaged as if it doesn't need any more materials.