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some conditions are just impossible to fill, eg narrow room but with big building condition
any size storage.
edit: made a mistake on the elements.
It's element is wood but that seems irrelevant. My relic says "it needs a *place* beneficial for X", so if your's says the same, then it needs to be in a location with metal element, as metal in beneficial for water. My relic says "slightly beneficial" so your relic probably also specifies how much metal element you need. Experiment to find out or post the entire description. And it also looks like it needs to be in a storage area, so I guess just make a 1 space storage just for that relic wherever you want it to be.
There is one more criteria which i have two relics of, "room residents must be all female", that i couldnt get it to work. Any one with this relic requirement, and managed to make it work, please throw some hints here.
I have managed to overcome the earlier counter element based on your mention. I had simply placed holy stone, lumina core or spirit wood to supplement the beneficial criteria. Anything "overwhelming" seems to work fine for this.
I think the idea is that you sort out the best, then use the others to make rooms with ultra bad feng shui. That’s useful for physical cultivators and spectral refining.
There are even some relics that are so bad that it’s good to make them work backwards.
But a good relic is amazing when you find it.
Residents=people who sleep there. Basically means that a) room needs at least one bed and b) person assigned to that bed is female
But as some have mentioned, sometimes not meeting the Spirit Relic's conditions is a good thing. One that can be very useful in this regard is... Hunger consumption rate I think it's called? The hunger-related effect Stamina and Gensing Pills raise. Relics with that "buff" with failed criteria are the only thing that can lower how often a physical cultivator needs to eat, meaning more time breathing and bodymolding at that spot rather than constantly traveling to and from dinner tables and where the food is kept.
Yeah making otherwise useless relics work for you is very handy, often before setting up a hell gate all I ended up doing with them is tossing them in storage where there is no feng shui to mess up anyway. I hadn't considered using them to decrease attributes to get more from miracles tho, that's an interesting tip.
I got the concept from the morality seal where it stays v.auspicious regardless of the weather conditions. In fact some of the rooms during the weather changes with relics stayed v.auspicious, when the majority of the rooms just went auspicious.
There may be a workaround, but I haven't tried it myself.
1. Make a LARGE storage area.
2. Make a narrow room INSIDE the storage area - very important.
3. Don't modify the divided storage areas in any way.
The storage area INSIDE AND OUTSIDE the narrow room, post-division, will be considered as ONE area. Would that fulfill this condition?
I ended up doing this by mistake (and had to delete the storage area and remake it), but it might be the way to fulfill that relic's condition.
You can also put a square dinner table close to your body cultivators. If you have the mini universe and make sure there's some food in there, they'll just head to that table when they get hungry. Saves a lot of time.