Amazing Cultivation Simulator

Amazing Cultivation Simulator

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nmss2 Jan 16, 2021 @ 4:34am
Spirit relic
i was totally defeated by this mechanics. Some work, some dont. Just when i thought i have a hint of how to do it, it trashed me back down. Has anyone managed to make it work 100% every time? Or was it a developer way of making us frustrated and pissed?
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Showing 1-15 of 15 comments
>]Dest[< Jan 16, 2021 @ 7:36am 
Nope. show us what your spirit relic conditions are and we will explain.

some conditions are just impossible to fill, eg narrow room but with big building condition
nmss2 Jan 16, 2021 @ 7:54am 
Element is earth wood, beneficial for water.
any size storage.

edit: made a mistake on the elements.
Last edited by nmss2; Jan 16, 2021 @ 10:56am
Central Jan 16, 2021 @ 10:05am 
Originally posted by >Dest<:
some conditions are just impossible to fill, eg narrow room but with big building condition
if you make sure all rooms have an element in it and only 1 room leads outside (or to a room with no element added to it) than it counts as one building, so it is possible.
micro102 Jan 18, 2021 @ 9:39pm 
Originally posted by nmss2:
Element is earth wood, beneficial for water.
any size storage.

edit: made a mistake on the elements.

It's element is wood but that seems irrelevant. My relic says "it needs a *place* beneficial for X", so if your's says the same, then it needs to be in a location with metal element, as metal in beneficial for water. My relic says "slightly beneficial" so your relic probably also specifies how much metal element you need. Experiment to find out or post the entire description. And it also looks like it needs to be in a storage area, so I guess just make a 1 space storage just for that relic wherever you want it to be.
Last edited by micro102; Jan 18, 2021 @ 9:41pm
nmss2 Jan 19, 2021 @ 1:13am 
i take it that any size storage also meant no bedroom or workshop items. Placing a table or vat would make it v.auspicous . But having any others will make it v.ominous.

There is one more criteria which i have two relics of, "room residents must be all female", that i couldnt get it to work. Any one with this relic requirement, and managed to make it work, please throw some hints here.

I have managed to overcome the earlier counter element based on your mention. I had simply placed holy stone, lumina core or spirit wood to supplement the beneficial criteria. Anything "overwhelming" seems to work fine for this.
dimm_ddr Jan 19, 2021 @ 3:33am 
In my experience "slightly beneficial for <element>" means you just need to build a floor of that element directly under the relic. If you have decent feng shui to start with that should not affect room auspiciousness in any way.
dimm_ddr Jan 19, 2021 @ 3:36am 
Originally posted by Central:
Originally posted by >Dest<:
some conditions are just impossible to fill, eg narrow room but with big building condition
if you make sure all rooms have an element in it and only 1 room leads outside (or to a room with no element added to it) than it counts as one building, so it is possible.
No, not always possible. You might get a relic that will demand "narrow room" and "huge storage" at the same time. Which means you need to place it in a room that would be both. doors and adjacent rooms don't affect it in any way. I think you mix feng shui requirements with spirit relic requirements.
cadfan17 Jan 19, 2021 @ 5:51am 
Some relics are just garbage. Their conditions are highly random and some (a lot, in my experience) are structured in such a way that you either can’t meet them, wouldn’t want to meet them, or it isn’t worth meeting them.

I think the idea is that you sort out the best, then use the others to make rooms with ultra bad feng shui. That’s useful for physical cultivators and spectral refining.

There are even some relics that are so bad that it’s good to make them work backwards.

But a good relic is amazing when you find it.
dimm_ddr Jan 19, 2021 @ 6:02am 
In my opinion the most important thing about relics is that they decrease attributes. To make room very ominous you need just 2 relic, no need to have more for refinement or soul inquiry. But the lower you can make attribute the more you will get out of attribute increase miracles. And for that you need as much relics as possible, the limit for negative channeling is very high if it is even exist. I heard about someone bringing it as high as a hundred which essentially bring anyone attributes under the 1.
Foefaller Jan 19, 2021 @ 10:07am 
Originally posted by nmss2:
i take it that any size storage also meant no bedroom or workshop items. Placing a table or vat would make it v.auspicous . But having any others will make it v.ominous.

There is one more criteria which i have two relics of, "room residents must be all female", that i couldnt get it to work. Any one with this relic requirement, and managed to make it work, please throw some hints here.

I have managed to overcome the earlier counter element based on your mention. I had simply placed holy stone, lumina core or spirit wood to supplement the beneficial criteria. Anything "overwhelming" seems to work fine for this.

Residents=people who sleep there. Basically means that a) room needs at least one bed and b) person assigned to that bed is female

But as some have mentioned, sometimes not meeting the Spirit Relic's conditions is a good thing. One that can be very useful in this regard is... Hunger consumption rate I think it's called? The hunger-related effect Stamina and Gensing Pills raise. Relics with that "buff" with failed criteria are the only thing that can lower how often a physical cultivator needs to eat, meaning more time breathing and bodymolding at that spot rather than constantly traveling to and from dinner tables and where the food is kept.
Last edited by Foefaller; Jan 19, 2021 @ 10:08am
FlippantSausage Jan 19, 2021 @ 11:00am 
Originally posted by dimm_ddr:
In my opinion the most important thing about relics is that they decrease attributes. To make room very ominous you need just 2 relic, no need to have more for refinement or soul inquiry. But the lower you can make attribute the more you will get out of attribute increase miracles. And for that you need as much relics as possible, the limit for negative channeling is very high if it is even exist. I heard about someone bringing it as high as a hundred which essentially bring anyone attributes under the 1.

Yeah making otherwise useless relics work for you is very handy, often before setting up a hell gate all I ended up doing with them is tossing them in storage where there is no feng shui to mess up anyway. I hadn't considered using them to decrease attributes to get more from miracles tho, that's an interesting tip.
nmss2 Jan 19, 2021 @ 7:05pm 
The whole point of this was to basically make a v.auspicious room regardless of how badly fengshui-ed the room design might be. It could be multiple entry points in all directions and yet still give me the v.auspicious instead of "slightly auspicious ->very ominous".

I got the concept from the morality seal where it stays v.auspicious regardless of the weather conditions. In fact some of the rooms during the weather changes with relics stayed v.auspicious, when the majority of the rooms just went auspicious.

About NARROW ROOM + LARGE STORAGE:

There may be a workaround, but I haven't tried it myself.
1. Make a LARGE storage area.
2. Make a narrow room INSIDE the storage area - very important.
3. Don't modify the divided storage areas in any way.

The storage area INSIDE AND OUTSIDE the narrow room, post-division, will be considered as ONE area. Would that fulfill this condition?

I ended up doing this by mistake (and had to delete the storage area and remake it), but it might be the way to fulfill that relic's condition.
Last edited by Razorlight Entertainment; Jan 23, 2021 @ 2:35am
dimm_ddr Jan 24, 2021 @ 5:24am 
Originally posted by Razorlight Entertainment:
About NARROW ROOM + LARGE STORAGE:

There may be a workaround, but I haven't tried it myself.
1. Make a LARGE storage area.
2. Make a narrow room INSIDE the storage area - very important.
3. Don't modify the divided storage areas in any way.

The storage area INSIDE AND OUTSIDE the narrow room, post-division, will be considered as ONE area. Would that fulfill this condition?

I ended up doing this by mistake (and had to delete the storage area and remake it), but it might be the way to fulfill that relic's condition.
I don't believe it would work. As far as I know "storage" means a room with storage area inside it, not area itself. And storage is just an example, I've seen similar requirements but with workshop/artifact room/kitchen instead of storage.
Cheet4h Jan 24, 2021 @ 12:59pm 
Originally posted by Foefaller:

But as some have mentioned, sometimes not meeting the Spirit Relic's conditions is a good thing. One that can be very useful in this regard is... Hunger consumption rate I think it's called? The hunger-related effect Stamina and Gensing Pills raise. Relics with that "buff" with failed criteria are the only thing that can lower how often a physical cultivator needs to eat, meaning more time breathing and bodymolding at that spot rather than constantly traveling to and from dinner tables and where the food is kept.

You can also put a square dinner table close to your body cultivators. If you have the mini universe and make sure there's some food in there, they'll just head to that table when they get hungry. Saves a lot of time.
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Date Posted: Jan 16, 2021 @ 4:34am
Posts: 15