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Also, I seem to have alot of trouble with mental state and breakdowns and such and have no way to know how to work with that so for this and stuff like this I would make more intuitive ways to develop and correct all the stuff like this.
I want to feel like the main character and be important and currently I feel like just another cultivator or sect...
I also feel like alot of stuff takes way too long to accomplish, overall I would work on pacing so the game has a faster feel to it but still maintains what it needs for game-play longevity.
the game should grab you sooner and keep up the pacing of excitement so at 20 hours you are drawn to more play. The progression should also be more natural so that it feels less like a struggle to learn it and more like a progression of learning as you play. Having said that I feel compelled to continue as I like that there is always something to learn, its just the presentation that I feel is the problem. Things should happen earlier and more often and more resources should be available to help those who are tired of the grinding and trail and error.
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You need to adventure to almost all sects to find clues, uncover important npc traits and personalities so they can open up and give you the clue.
And since its has time limit, if you passed them then some story will be lost.
My thought on this is that the game shouldn't be that hard to do, with that many hoops for what seems like basic info. Plus if I was not told about this I may have missed it so making stuff like that easier to run across in game would be useful instead of hearing about it on forums.
I keep hearing about nuances or discoveries that aren't necessarily obvious but can be found over many playthroughs and That's why I keep playing, I keep finding or hearing about the nuances and that keeps me interested. I just wish that the pacing was better so the nuances were found more often or there were more of them to be found. I play forever and nothing, go away for a while, get interested again coming back and find something interesting, then nothing for a while and another break, but I keep coming back for more so they must be doing something right just could be better and more exciting.
Maybe there should be a separate thread for people to post the nuances they have found so that others will run across them. Might be too spoilery but I found, on other story generators, that hearing about stuff like this makes the game more of a draw... If someone can do a good explanation of this so people will get it and add to the mix in another thread so it is highlighted I would find that interesting, I would do it but not sure how I would explain it and make it obvious enough to get people to post. Actually I decided to make an attempt of this at thread called "Nuances Discoveries Stories Thread, Post Yours" Fell free to stop by and clarify it more and add your own posts...
After that i play around with physical cultivation, see what the different in each type and also try to.raise the demon.
At this point i still not touch shendao =.= when i want to start just saw post how to make item pass T12 and try that which consume a lot of times and resource =.=
And lastly... fish.. to collect all type of fish, if there is no illuminate fishing rod it can drive you nuts
Keep up the good fight with posting, can't hurt and it might make stuff better...