Amazing Cultivation Simulator

Amazing Cultivation Simulator

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Do you have 1 really strong character or multiple strong characters?
I am looking to buy this game but I have some questions.

The first is, in this game do you have one very powerful character and a bunch of supporting characters or do you need a team? Can you have one character who is strong enough to solo everything?
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Showing 1-15 of 19 comments
OmegaForceWurm Mar 6, 2023 @ 10:21pm 
I think it is more of a team based effort. It would probably take a lot of knowledge of the games system and luck to even get one really strong character. From my experience so far you need a lot of characters and development of the sects resources before you can seriously start training elites.
Perro Grande Mar 7, 2023 @ 6:51am 
Originally posted by OmegaForceWurm:
I think it is more of a team based effort. It would probably take a lot of knowledge of the games system and luck to even get one really strong character. From my experience so far you need a lot of characters and development of the sects resources before you can seriously start training elites.

Can you have 1 character that just gets continuously stronger?
(FLAH) Ken Mar 7, 2023 @ 7:18am 
No, once they reached their peak, they dont get continuously stronger even if you have certain items.

Because in the end they will descend to the next realm and you dont have them anymore. They will leave behind a statue for the newer generations to get certain buffs and items but they're not worth all too much. IMO I dont even want them to descend. Once they reach their peak they will keep getting tribulations until they descend.

Most of the fights against other sects will be team based and you can try to solo them with that 1 character and it can be done. It will just be difficult.

For soloing bosses, it can be done but difficult. They're just a huge health tank with lots of damage with different health spots to attack.
Zamori Mar 8, 2023 @ 4:47pm 
I tend to have one or two super strong people but unless you know the tricks to make them super op strong. you will need a group to attack other sects. but there is ways to make super op chars that can solo. it is a lot of work and takes some time to learn and do.
Perro Grande Mar 9, 2023 @ 7:02pm 
Originally posted by (FLAH) Ken:
No, once they reached their peak, they dont get continuously stronger even if you have certain items.

Because in the end they will descend to the next realm and you dont have them anymore. They will leave behind a statue for the newer generations to get certain buffs and items but they're not worth all too much. IMO I dont even want them to descend. Once they reach their peak they will keep getting tribulations until they descend.

Most of the fights against other sects will be team based and you can try to solo them with that 1 character and it can be done. It will just be difficult.

For soloing bosses, it can be done but difficult. They're just a huge health tank with lots of damage with different health spots to attack.

Are there any mods so that you are not forced to ascend / descend?

How strong is the weakest peak? like is even the weakest peak somewhat decent / hard to get to or are you kinda expected to get everyone to reach their peaks throughout the game?
WabbaCat Mar 9, 2023 @ 9:52pm 
its ascend for when they go to heaven.... The only time I think I have seen the term descend, is when a demigod tries to enter a location.

And I think these guys are answering you in a general sense, as so you dont get the wrong idea. Because technically you actually can do all these things. It's just not a good idea and likely a huge waste of time.
As to mods for it,... you dont need any. Just stop cultivating once they reach a spot you are happy with.
If they reach demi-god, just keep cultivating to keep the timer from progressing(before demi-god, you dont want to cultivate, to avoid the timer altogether. But once at demi-god, you want to so that you can stall it)
As a note about demi-god... they cant use the adventuring or camping options on other locations anymore. It's rather annoying. But otherwise they make excellent sect defenders/artifact crafters/alchemists. If you are going to keep them home anyhow, then its not a bad state to be in.

Basically you can keep anyone indefinitely if you really want to and invest in making it happen. And even craft pills that increase the demi-god timer for tribulations. Or just trade for them.
You can't get heavenly reforged upgrades on your artifacts without doing heavenly ascension tribulations anyhow. But you can also just raise a series of throwaway cultists for that purpose >.>

Generally tho.... as your sect gains more power, and capability, you might want to ascend them anyhow. Use their sub spirits to craft really good gear to pass onto others, and thus transfering a fraction of their power to the next generation.
With the resources you get further into the game and the better cultivation rooms, you can get better people.

For example, your first disciples will struggle to get a golden core 1, assuming they can even get up to 3 or even 5. Chances are, your starting cultists just wont be capable of making cores worth keeping no matter what you do because the sect wont be able to support what they need.
Its probably going to be yuck unless you know what you are doing or catch on really fast. And thats how it is meant to be.
You arnt going to want to keep those people around forever. Plus you do get some benefits from an immortals mortal body(pray to it for buffs basically) which is a statue of the cultists you ascend. Some of those buffs are pretty handy.
Thats not to say you never get a cultist you are going to keep. You get there... its just not your beginning characters unless you cheat or rebirth them.
And honestly, rebirth is kinda subpar in my experience. Raising a yaoguai on a later generation where you are better prepared to do it right and make someone you actually want to keep is a better investment, and thats a chore if you try to minmax it.(cat girls ftw... or turtle girls if you are into that....)
Sentient spirits to...
Too many things make your early characters undesirable in comparison.


Also, as a side note,
You can technically keep increasing a cultists power once they reach their peak.... but.... it would be horribly slow and not worth it. And eventually you will hit both your orthodox and unorthodox limit even if you tried. You just arnt going to want to bother with what it would take to make them stronger at that point anyhow.
Anima conversion for max qi stretches out forever I think. But again I dont think its worth it.
Plus theres spirit seeds which if you can manage to get them they have no cap on how many you can eat to increase qi.... but theres better uses for them and its just too costly to catch a character up with it. Complete waste really.
You dont really run out of inspiration or manuals you can use on any character, no matter who they are...
so as far as increasing in power(outside of max qi) if you wanted to make a 200k qi guy as "strong" as your newer 1million qi guy, you totally can.... but the 200k guy is still running quite a risk when you can easily raise someone to replace them.

As to the weakest peak a character can reach.... you arnt limited on manuals compared to other characters... other then that which is gated with a second/third tier of a skill and not obtainable via attachment(One of the earliest examples of this being lunerfrost form I think?)
Thats a tough one because theres plenty of things you can't fix with manuals or can only adjust to a certain extent... I mean, if you were purposely trying to make as bad a character as you can then I suppose you could get like a 1 stat in everything and 0 skill in qi sense. It probably wouldn't even be able to take a sun pill even after reaching demi-god and would probably get toasted on its first tribulation. If it got any early tribulations(which are easier), it probably wouldnt even pass that.
So your weakest peak is a dead character I guess? I've never had it happen... but I am not sure it would even be able to form a golden core. Would probably fail every single breakthrough before it ever got to that point.



My suggestion,
if you want to keep people and keep making them more powerful, later on when your sects resources get good enough you just use one of the rebirth options and pass down some gear with attachments(basically this games version of enchantments, using sub spirits)
And raise them better with the new resources, and specter refined qi increasing consumables.
Its a perfectly viable thing to do and you won't suffer for having done it, even if there are better options.
Last edited by WabbaCat; Mar 9, 2023 @ 10:11pm
Perro Grande Mar 10, 2023 @ 5:31am 
Originally posted by WabbaCat:
its ascend for when they go to heaven.... The only time I think I have seen the term descend, is when a demigod tries to enter a location.

And I think these guys are answering you in a general sense, as so you dont get the wrong idea. Because technically you actually can do all these things. It's just not a good idea and likely a huge waste of time.
As to mods for it,... you dont need any. Just stop cultivating once they reach a spot you are happy with.
If they reach demi-god, just keep cultivating to keep the timer from progressing(before demi-god, you dont want to cultivate, to avoid the timer altogether. But once at demi-god, you want to so that you can stall it)
As a note about demi-god... they cant use the adventuring or camping options on other locations anymore. It's rather annoying. But otherwise they make excellent sect defenders/artifact crafters/alchemists. If you are going to keep them home anyhow, then its not a bad state to be in.

Basically you can keep anyone indefinitely if you really want to and invest in making it happen. And even craft pills that increase the demi-god timer for tribulations. Or just trade for them.
You can't get heavenly reforged upgrades on your artifacts without doing heavenly ascension tribulations anyhow. But you can also just raise a series of throwaway cultists for that purpose >.>

Generally tho.... as your sect gains more power, and capability, you might want to ascend them anyhow. Use their sub spirits to craft really good gear to pass onto others, and thus transfering a fraction of their power to the next generation.
With the resources you get further into the game and the better cultivation rooms, you can get better people.

For example, your first disciples will struggle to get a golden core 1, assuming they can even get up to 3 or even 5. Chances are, your starting cultists just wont be capable of making cores worth keeping no matter what you do because the sect wont be able to support what they need.
Its probably going to be yuck unless you know what you are doing or catch on really fast. And thats how it is meant to be.
You arnt going to want to keep those people around forever. Plus you do get some benefits from an immortals mortal body(pray to it for buffs basically) which is a statue of the cultists you ascend. Some of those buffs are pretty handy.
Thats not to say you never get a cultist you are going to keep. You get there... its just not your beginning characters unless you cheat or rebirth them.
And honestly, rebirth is kinda subpar in my experience. Raising a yaoguai on a later generation where you are better prepared to do it right and make someone you actually want to keep is a better investment, and thats a chore if you try to minmax it.(cat girls ftw... or turtle girls if you are into that....)
Sentient spirits to...
Too many things make your early characters undesirable in comparison.


Also, as a side note,
You can technically keep increasing a cultists power once they reach their peak.... but.... it would be horribly slow and not worth it. And eventually you will hit both your orthodox and unorthodox limit even if you tried. You just arnt going to want to bother with what it would take to make them stronger at that point anyhow.
Anima conversion for max qi stretches out forever I think. But again I dont think its worth it.
Plus theres spirit seeds which if you can manage to get them they have no cap on how many you can eat to increase qi.... but theres better uses for them and its just too costly to catch a character up with it. Complete waste really.
You dont really run out of inspiration or manuals you can use on any character, no matter who they are...
so as far as increasing in power(outside of max qi) if you wanted to make a 200k qi guy as "strong" as your newer 1million qi guy, you totally can.... but the 200k guy is still running quite a risk when you can easily raise someone to replace them.

As to the weakest peak a character can reach.... you arnt limited on manuals compared to other characters... other then that which is gated with a second/third tier of a skill and not obtainable via attachment(One of the earliest examples of this being lunerfrost form I think?)
Thats a tough one because theres plenty of things you can't fix with manuals or can only adjust to a certain extent... I mean, if you were purposely trying to make as bad a character as you can then I suppose you could get like a 1 stat in everything and 0 skill in qi sense. It probably wouldn't even be able to take a sun pill even after reaching demi-god and would probably get toasted on its first tribulation. If it got any early tribulations(which are easier), it probably wouldnt even pass that.
So your weakest peak is a dead character I guess? I've never had it happen... but I am not sure it would even be able to form a golden core. Would probably fail every single breakthrough before it ever got to that point.



My suggestion,
if you want to keep people and keep making them more powerful, later on when your sects resources get good enough you just use one of the rebirth options and pass down some gear with attachments(basically this games version of enchantments, using sub spirits)
And raise them better with the new resources, and specter refined qi increasing consumables.
Its a perfectly viable thing to do and you won't suffer for having done it, even if there are better options.

Thanks for the details, I ended up getting the game, did the introduction tutorial which didn't really teach much and have just jumped straight into the game. I have a snake, turtle, and human, the snake is my inner and sect leader and will have to fight a shapeshift in 25~ days and I have no clue how to do that lol. I don't really want to play all the other tutorials and kinda just want to figure out the game myself but I am worried I am gonna lose my strongest person soon haha. I have a bunch of pills / medicine that give temp boosts so I hope I can use those to make my person strong enough but I have no clue which ones to use and when.

I do have couple questions about when the shapeshift happens, if they survive do they stay a snake or do they turn into a human? Will I have to deal with more shapeshifts after the first one? Will they get to keep their ancient dragon blood or whatever that trait / perk is after the shapeshift? I read online that qi sense at 20 or more is really good and my snake person has like 60~ something so I am guessing their potential is quite high and don't want to lose them.

Also I have a pill that delays tribulations, does this also work for shapeshift? It says it can be used multiple times too, so can I just keep using that pill to delay it?
Last edited by Perro Grande; Mar 10, 2023 @ 5:36am
WabbaCat Mar 10, 2023 @ 7:06am 
you dont really want to start of with yaogaui, specifically because of that shapeshifter tribulation.
Later on, you can make even a 5 day time limit, but at the start of the game 25 days is rough. Technically doable, but very rough. Some of the earliest(and probably far better) ones you can raise yourself can easily get 250 or 500 day trib timers. FARRR more than you'd ever need. Or as few as 5 day timers if you spend a stupid amount of time getting them to 10 shards. Random Yaogaui tend to be particular weak compared to what they could be, and harder to deal with.
Random it up with human first.

Basically, unless you make it a golden core, and get enough qi barrier going, those characters are going to get toasted. You could technically do it with a qi shaper if the barrier defense is high enough. even something stupidly low like 300 qi could do it because that storm doesnt hit hard. Its just long. But I dont think you are able to do that this early.
Heaven don't like shapeshifters. "How dare you defy the will of heaven!" or something like that.

You start by using the "Forming pill" on whomever you want to turn into a cultist. This will get them a quick start to choose your law they will follow. It fills the "foundation" requirements of becoming an inner.
IDK what other pills you have so I cant say much beyond that.


When Yaoguai survive their Tribulation, they have three forms in total that you can switch between at will.

1.)Animal
2.)Hybrid
3.)human (example, cat yaogaui are basically nekos. Mostly human but with cat ears. Bull's get horns. Snakes get some weird looking frill in human form and prob stand out the most.... shame they dont become like medusa/lamia or something)

Shapeshifting tribulation is unfortunately different than heavenly tribulation, and I do not think anything can reduce it. Those pills wont work. The only thing that delays it is sending them out on adventure I think since the timer doesnt run while they arnt on the active map.(They might not even be able to do adventure actually. Tribulation timers usually block it? But shapeshifter timers are different, so it might work. I just cant remember off the top of my head)
And theres only 1 trib they need to survive. It's really easy, but if you never seen it before you will likely die to it. Technically its 5 storms in 1 though. 1 of each element. Its stupidly long using the defensive way of dealing with them.
You want some qi barrier skill, and a decent amount of qi. And theres a scroll equipment you can get early on that will help ALOT... but 25 days is might not even leave enough time to get through the events to trigger the story to get it because I think thats exactly how many days it takes to trigger all the early events.

60 is your ability level,... you probably have like 20/20 or whatever for regular level. And yea... its really really good for a starter character. A definite winner to start with, if you can get them to survive.
This is why I said yaogaui for later generations tho... lmao. I should have specified its difficult to start with them. Still doable tho. Usually.


But hey... if you want to add me, I dont mind a screen share and watching/giving info as you play, or voice chat to answer these questions. Even simply shooting me texts whenever a new question pops up is probably easier and more timely for you than waiting here.
The game is incredibly vague about alot of things and I totally get it. And the tutorial voice thing is.... well... annoying and in the way. lmao.
I am 100% not the best person at this game, you may even find topics here of people 'educating' me on how stupid some of my knowledge on this game is. But I have more than a fair grasp of things can can definitely be of help if you want to add me.
Last edited by WabbaCat; Mar 10, 2023 @ 8:26am
DeadlyAlbatross Mar 12, 2023 @ 1:28pm 
Basically to play this game you need guides, and guide only sorta give you 80% of information you really need to be actually efficient in the game, because these 20% you are more or less expected to figure out on your own - like how a large Qi pool of an artifact will murder the artifact's owner faster than any enemy or tribulation will.

And then some things are barely comprehensible without a guide, like provoking a qi burst which is a cornerstone of getting serious cultivators.

And that's not touching the timers and difficutly tweaks and making a sect with a difficult starting area and challenge modes and did I mention you actually bought EIGHT games not one?

Good luck and have fun with the ridiculous amount of mechanics there!
Perro Grande Mar 12, 2023 @ 2:37pm 
Originally posted by DeadlyAlbatross:
Basically to play this game you need guides, and guide only sorta give you 80% of information you really need to be actually efficient in the game, because these 20% you are more or less expected to figure out on your own - like how a large Qi pool of an artifact will murder the artifact's owner faster than any enemy or tribulation will.

And then some things are barely comprehensible without a guide, like provoking a qi burst which is a cornerstone of getting serious cultivators.

And that's not touching the timers and difficutly tweaks and making a sect with a difficult starting area and challenge modes and did I mention you actually bought EIGHT games not one?

Good luck and have fun with the ridiculous amount of mechanics there!

I looked up the "manual qi burst" guide on youtube some guy made, is it really a big difference? I started a new run recently after I actually learned all the mechanics and made my first golden core on my first run (Tier 3 on my first one ever, with some phoenix feathers and flesh from a really lucky event and a bit of help from another user on here @Wabbacat) and right now it says I can make a tier 2 golden core on my current main cultivator (using much weaker items but I have the cultivation / breakthrough spot on spirit soil), will doing the qi burst thing turn that into a tier 1?
Last edited by Perro Grande; Mar 12, 2023 @ 3:07pm
WabbaCat Mar 12, 2023 @ 2:53pm 
He's actually doing really well.
Managed to pass his gen 1 Yaoguai leader on the shapeshifter trib to.
Made tier 3 GC on the first go with it.

Smokey's just absorbing all the information like a sponge.
Feels more like watching someone who's already been playing the game for longer than he has. Think its been less than 2 days and we have already moved onto spector refining and stuff.
Think it took me a month before i even bothered with Yaoguai and this guy just jumps right into it from the start.

I havent brought up those qi bursts to him tho. I never use them myself as they come across more of an exploitation of what looks like a bug to me, and not an intended feature. He'll be ready to give it a try and make his own decision on that soon enough though, lol.


@Smokey
The qi burst will easily get you better GC results. I am not sure on how much of a difference it is, due to not using it myself. But from my understanding, it should be significant.
You watch the video with the tic tac toe method?
Perro Grande Mar 12, 2023 @ 3:04pm 
Originally posted by WabbaCat:
He's actually doing really well.
Managed to pass his gen 1 Yaoguai leader on the shapeshifter trib to.
Made tier 3 GC on the first go with it.

Smokey's just absorbing all the information like a sponge.
Feels more like watching someone who's already been playing the game for longer than he has. Think its been less than 2 days and we have already moved onto spector refining and stuff.
Think it took me a month before i even bothered with Yaoguai and this guy just jumps right into it from the start.

I havent brought up those qi bursts to him tho. I never use them myself as they come across more of an exploitation of what looks like a bug to me, and not an intended feature. He'll be ready to give it a try and make his own decision on that soon enough though, lol.


@Smokey
The qi burst will easily get you better GC results. I am not sure on how much of a difference it is, due to not using it myself. But from my understanding, it should be significant.
You watch the video with the tic tac toe method?

this is the video I saw https://youtu.be/OAGE7jxfbBY but I when I tried to copy it it didn't seem to work but it might be cause I did the forbid a really high qi gather item on the middle spot like you suggested. I will try it again without the item in the middle.


Also with the DLC instead of turtle you get a bear to start with instead who is just as good as the turtle but fast which is a massive boost to the start wow. ACS pay to win confirmed :D
Last edited by Perro Grande; Mar 12, 2023 @ 3:05pm
WabbaCat Mar 12, 2023 @ 3:07pm 
are you aware that after making changes to your qi gathering areas, it takes 5 days for it to normalize?
Perro Grande Mar 12, 2023 @ 3:16pm 
Originally posted by WabbaCat:
are you aware that after making changes to your qi gathering areas, it takes 5 days for it to normalize?

I didn't know it takes 5 days but I did notice via that mod that tells you the qi on a spot that it goes up to a limit at some point.
WabbaCat Mar 12, 2023 @ 3:18pm 
that could be part of the problem... I can't say for sure tho since I don't mess with those mechanics. My assumption is that it 100% caused you an issue, lol.
Maybe Deadly here knows?
Last edited by WabbaCat; Mar 12, 2023 @ 3:22pm
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Date Posted: Mar 6, 2023 @ 7:44pm
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