Amazing Cultivation Simulator

Amazing Cultivation Simulator

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Karsk Aug 2, 2022 @ 1:01am
How do you design your sect?
I cannot figure out how to come up with a neat and aesthetically pleasing design for my sect. How do you guys do it?
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Showing 1-15 of 17 comments
Raven Aug 2, 2022 @ 7:28am 
I'm really lazy...I get blueprints from some of the other (frankly amazing) users and use their blue prints as a foundation and tweak and try to make a personal spin on them. The neat thing about blue prints is they are only so big, so you can actually take many kinds and just jig-saw them together in various ways that simplify what you want while at the same time allowing you to still make your own unique sect

if you want "how do I do it myself from scratch"...I'd still study blue prints, but then you're gonna have to study and plan. A lot.
Last edited by Raven; Aug 2, 2022 @ 7:29am
Karsk Aug 3, 2022 @ 3:46am 
Originally posted by Raven:
I'm really lazy...I get blueprints from some of the other (frankly amazing) users and use their blue prints as a foundation and tweak and try to make a personal spin on them. The neat thing about blue prints is they are only so big, so you can actually take many kinds and just jig-saw them together in various ways that simplify what you want while at the same time allowing you to still make your own unique sect

if you want "how do I do it myself from scratch"...I'd still study blue prints, but then you're gonna have to study and plan. A lot.

I like the idea of grabbing blueprints bc I HATE designing bases tbh. I like the management but making everything nice and neat and fit together? No that's boring
HyperKnight Aug 3, 2022 @ 6:31am 
I am lazy too, I make bare necessities like 3x3 wooden and stone huts and some workshops. And of course I made a custom blueprint for 3x3 hut.
ELdEudaas Aug 3, 2022 @ 4:46pm 
I create blueprints at the land of illusions and using the mini universe as an anchor in my play through. You construct it at some place that would be permanent, then the blueprints grow from there. Also i put my initial, rough and square base at a corner so it won't bother later on.
Karsk Aug 3, 2022 @ 7:13pm 
Do you guys use set seeds? I can't remember the name but there's one see that has an absolutely gigantic amount of spirit soil and a large ginko tree. Does that make a huge difference? It's been awhile since I've played like the better part of a year.
Otkin Aug 5, 2022 @ 2:08am 
I use Land of Illusions to build my entire sect and test different aspects of it. Once I am happy I make a set of blueprints (not buildings, but the set of blueprints for the entire sect) for building in an actual game. I use map seeds, so I can just copy the full layout.

I never build temporary dwellings or facilities. It is possible to get marble, iron, and timber in the first 2-3 days (from the Ruins of Taiyi) and disciples start to complain about lacking accommodations only after a week or so. Seven days are enough to build marble rooms and workshops.

I would strongly encourage using known map seeds. They make things much more convenient and predictable. You can also embark on special projects like growing spirit trees without going through the pain of creating spirit soil which is a huge PITA without mods.
Karsk Aug 5, 2022 @ 2:23am 
Originally posted by Otkin:
I use Land of Illusions to build my entire sect and test different aspects of it. Once I am happy I make a set of blueprints (not buildings, but the set of blueprints for the entire sect) for building in an actual game. I use map seeds, so I can just copy the full layout.

I never build temporary dwellings or facilities. It is possible to get marble, iron, and timber in the first 2-3 days (from the Ruins of Taiyi) and disciples start to complain about lacking accommodations only after a week or so. Seven days are enough to build marble rooms and workshops.

I would strongly encourage using known map seeds. They make things much more convenient and predictable. You can also embark on special projects like growing spirit trees without going through the pain of creating spirit soil which is a huge PITA without mods.

What's the deal with spirit trees anyway?
Otkin Aug 6, 2022 @ 2:54pm 
Spirit trees are a reliable source of high-level materials. They also give special blessings and skills as they grow. The trees can be also arranged to enhance cultivation.
Karsk Aug 6, 2022 @ 5:47pm 
Originally posted by Otkin:
Spirit trees are a reliable source of high-level materials. They also give special blessings and skills as they grow. The trees can be also arranged to enhance cultivation.

What a headache
Otkin Aug 6, 2022 @ 6:33pm 
Originally posted by Steve The Meme Thief:
Originally posted by Otkin:
Spirit trees are a reliable source of high-level materials. They also give special blessings and skills as they grow. The trees can be also arranged to enhance cultivation.

What a headache

It is optional :dracocute:

ACS has so many features and interesting mechanics... just pick whatever you enjoy the most.
Karsk Aug 6, 2022 @ 6:40pm 
Originally posted by Otkin:
Originally posted by Steve The Meme Thief:

What a headache

It is optional :dracocute:

ACS has so many features and interesting mechanics... just pick whatever you enjoy the most.

Ik its like every time I think I am starting to understand the game it just pulls this crap on me. What kinda items btw? Now I am curious.
Otkin Aug 7, 2022 @ 2:49am 
Originally posted by Steve The Meme Thief:

Ik its like every time I think I am starting to understand the game it just pulls this crap on me. What kinda items btw? Now I am curious.

Check this guide for details: https://docs.google.com/document/d/1n3A-8UnyQda_Ffy1JYL7igG1CX8Jk-G5jnnjvDMPD74/edit
Spack Jarrow Aug 8, 2022 @ 2:58pm 
Originally posted by Steve The Meme Thief:
Originally posted by Otkin:

It is optional :dracocute:

ACS has so many features and interesting mechanics... just pick whatever you enjoy the most.

Ik its like every time I think I am starting to understand the game it just pulls this crap on me. What kinda items btw? Now I am curious.
The spirit trees let you farm rare materials , for example you can transform spirt grass dew into I flux , which permanently gives Base QI boost , it's required to get good cores.
For all intenses and purposes They're more important as production facilities.
Last edited by Spack Jarrow; Aug 8, 2022 @ 2:58pm
Rogue Aug 12, 2022 @ 3:54pm 
Most efficient is based on fengshui and preparation for sect branch demarcation ). I posted a long reply for this long long time ago... Too lazy to re-type, so here's the link

https://steamcommunity.com/app/955900/discussions/0/3038230013032904958/
Otkin Aug 13, 2022 @ 2:20pm 
@Rogue
While grouping buildings is always a good idea it is not strictly necessary. It is possible to assign buildings/areas on the opposite sides of the map to the same branch: Branch areas can be edited with [Remove Branch] in the same way as fields and herb gardens. The only difference is that branch areas are less visible.
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Date Posted: Aug 2, 2022 @ 1:01am
Posts: 17