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outfitted one with my best talismans, and they are only slightly slower, and maintain max qi indefinitely.
More accurately, they use some qi(significantly less, both in total amount, and percentage)... but regain it all before taking off in that small time inbetween repeat adventure.
>.>
So apparently I need to keep my more powerful cultivators at home, and only send out sparingly, and keep a rooster of "never breakthrough" adventurers...
So basically, becoming "better" is actually worse in this case.
I was able to use my current progress to get a qi shaping disciple capable of infinite looping tho and VERY close to the same speeds as my higher cultivators. Seriously... wtf
I've had some core-shaping inners set to infinite haul at the beginning of the game and then forgotten just to discover some time later that my storage is clogged with a carpet of earth flux (shame it doesn't stack). I'm not sure about how the amount Qi impacts adventuring (if it does so in the first place), but I've never encountered a situation where an inner can't return from an adventure.
They simply were stopping their adventure mid-queue and canceling the rest of it altogether after depleting qi.
I understand from what you are saying, thats not normal. And yea, it does look like they continue on their adventures while on empty most of the time. Previously I thought it was like only half the time, and when they continued I thought it was only getting lucky cause of qi regening barely enough. Caused me to give up on even trying after awhile.
Game has a bit of jank tho... i'll just chalk it up to that.
Not too long ago it also bugged out my storage. No one was hauling to storage at all.
Turned out it wasn't even my storage that bugged it all up, it was the trade zoning. I had a couple spots allocated, for easier reach on some areas. And apparently that was a big no no just because one of them was in my freezer, or adjacent to other zoning... or something. It was only after deleting and placing back my trade zone, that it all cleared up and people were willing to move stuff again(and no, I didnt have a full trade zone, with my entire sect set to move things to trade or something stupid like that)
So yea... buggy game. >.>
my trade zone is just a straight line below my stockpile Zone but 15 squares on it that's usually enough to cover everything I purchase it's rare where it's not enough
when you build your sect Wonder you'll no longer have to worry about storage anymore at all you should defeat the dragon as soon as possible then get it so you don't have to worry about it being destroyed
Oh, you mentioned that because I tried setting up multiple trade spots?
For a minute I was wondering how that was even related to the issue/bug.. but now I see it wasn't and you were just giving some helpful advice off something you noticed.
And THANK YOU. I did not notice this option to allow storage items to be traded because something about my screen resolution, and game UI settings make this section of storage where the option is, off screen. So I can't see it and didnt even know it was there.
>.> I have the same issue with the "secrets" section, with the character, clues, ect ect tab all hidden off screen. Luckily it can all be dragged and I found that one by chance.
I know assume I can shrink the size of the windows to something more normal and it should show. But I don't like using the normal UI size, because I already can't read values well as it is. It's like trading one issue for another and really frustrating, leading to this kind of problem... lmao
Whens this flood dragon cave normally show anyhow? I've played before and had him show... but atm im on day 250(normal difficulty, higher event frequency) and still havent had the flood cave trigger. Pretty when I played before, he showed before that.
... think I quit back then, because I only barely survived after he showed. With my entire based completely wrecked, and all my outers dead. I am prepared to contain him this time, but not exactly sure how to defeat him quickly enough to prevent a similar wipe out.
Only thing I really know is to use earth element artifacts and don't bother with metal at all against the dragon.
Are you absolutely SURE they were stopping for good?
If they need to sleep, to entertain themselves, to eat, or sometimes for no reason I can find, they will hang around the base for a bit before going out on their next adventure.
Try this:
Send someone out for 10x adventures.
Watch them when they get back.
Select them. Does the "Adventure" button above their character have a big red X?
- If not, then they really are stopping.
- If it DOES have the X, it means they are still going to go out. They just need some R&R.
This seems to be a priority thing with hauling.
There are some things you can check.
1. That peon is enabled, and the PRIORITY set to peon for haulers in the work menu. The priority setting basically bumps that job to the top(fire fighting and tending to others still seems to take highest priority).
2. That the items you want moved first are the highest priority. There is a little green bar in the upper left of the item description. You can click it to change between High/Medium?Low. It can help clear up certain things.
3. That you actually have enough haulers. This was a BIG one for me. I got in the bad habit of queuing up too much work. Chop a forest down here. Mine an entire mountain there. Set up 3 giant crop fields. Etc... There was NEVER enough hauling going on because there was just too much stuff. You can either get more people, even trash ones (just make sure they have all their limbs. I realized that I hired 3 people yesterday that had two peg-legs and a missing arm. 0.8m base movement speed...oof). Or you can animate some vessels/corpses which will do nothing but haul/clean. The vessels are a great option because they are cheap, and every inner disciple can animate one. (Spirit Stone Vessels are cheap and durable) I haven't checked to see if they can also animate a corpse if they have a vessel active, I'll check that out in a bit.
I DO use trade zones though. Mostly because I can select any items I KNOW I won't use, and just click the "Trade Area" to get them moved eventually.
The big change for me came when I started adding vessels to my work crew. They are SUPER fast (mine move at ~18m/s) and they don't take up a disciple slot. (They ALSO don't clutter up the top of your screen like Peon Disciples will...)
EDIT: Oh, and I have like 30+ stockpiles for efficiently keeping certain things in certain places. It shouldn't break anything. It really IS just about having enough hands to make it work.
Go figure I have started using "repeat indefinitely" again after hearing that im the odd one out,... and NOW it wants to work fine. Before I had previously ceased using it, because it literally was not working when they got low on qi except here or there, only to stop eventually... specifically when they were running out of qi. I didn't just assume they were stopping, there was alot of build up to this.
eh, whatever. I'll just look like idk what im talking about >.>
So long as it works, what do I care lol
As to the storage... Nope... wasnt a priority thing.
Let me clarify in no uncertain terms. Over 20 or so ingame days, not a single storage space would even be touched, by peons/vessels or anything,...I waited not knowing what was going on, figuring at first they were just too busy. They still used items for crafting. For whatever reason, a trade spot set in my freezer had triggered it, and the issue remained until I found out that was the cause and deleted it. Go figure... after removing ALL storage, and placing it all back exactly the same as I had it,.. the problem was gone inbetween placing the new storage, and came back as soon as I put down that trade spot. Only reason I was able to narrow it down was because of that. (Move to trade option still worked,.. but they ignored the freezer trade area entirely and only used the first one)
It was awful... Everything plopped all over the floors, and people preferred dancing, sweeping the floors and staring at the clouds once the crafting was finished, I started getting really concerned when I realized just how much free time they actually had that should have been getting used for the hauling. Again, while the bug was present,... NOT A SINGLE ITEM WAS MOVED TO STORAGE. Imagine my anger when I saw my T12 vessels sweeping the floors and ignoring the growing piles of junk everywhere.
Yes, they stopped using them altogether.
None of your advice was anything I wasn't already doing, but I do appreciate.
It is worth noting im using mods, one of which could be helping cause the issue. But, I highly doubt im using anything everyone else here isn't also using, lol.
Too lazy to test rather or not its mods or the game tho,.. so all I can say is my blaming the game being janky was likely misplaced.
Havent had any issues with that bug since... so its not worth discussing further.
And as per one of the earlier posters advice,... I now have every regular storage area set to trade-able.
Either way, if it is relative to these, Golden Core cultivators have a drawback in restoring Qi to max because Qi restoration does not grow in the same proportion.
If it is relative to their max Qi (so e.g. an adventure to location X always costs 10% of their Qi), a Golden Core cultivator will use vastly more Qi than one at the forming stages.
If it is relative to the distance (e.g. an adventure to location X always takes 1000 Qi), then Golden Core cultivators can repeat these adventures far faster than the lower stages, and thus will use up their Qi far faster - although their larger reserves should make up for this a bit. This is again countered by Qi not being actually needed to start an adventure.
Not sure if cultivators restore Qi while they're off map.